The only thing we know from the dev quote is that they're going to do talent trees. Now, it's fair to say that there are different kinds of trees with potential for flexibility from outlying systems, though they still have the same general limitations that make them "trees." That said, I'm going to try Rift with my MMO buddy this year, in anticipation of the class changes. Thing is, though I'll never be a fan of talent trees in general, I'm much more forgiving when a game is built on them from the beginning; going from a highly flexible trait system in LotRO to a tree system is a step down. And since that's a case--when trees are so common in other games, I certainly shouldn't limit myself to LotRO, right?
Now, if WB-Turbine does the boring color-coded railroad talent trees but allow us to save and switch sets out in the field, in combat, without a bard or something, that may help my toleration (I agree with Adanamir that it's still quite limited, though).
Money and time--instead of this insipid class trait->tree revamp, we could be getting a proper Legendary Item revamp. /sigh You know something is still wrong with that when you get 5/6 majors on your 2A and feel DISAPPOINTED because you know you have to destroy it at the next expac.
Crit crafting & the RNG | Dumb noob things we've done in LotRO...
"Be not so eager to advance that you fail to experience the moment, in life and in all things." -Deluros, Rivendell
1. Gilded (having a pleasing or showy appearance that conceals something of little worth)
2. Having an appearance of grandeur that obfuscates by complexity and arbitrariness