In the spirit of trying to make the Moors a better place to RAID, I decided to start this thread so we can all compile a "guide line" on the role of ppl in a raid.
I play only 2 classes, so I'm not here to teach anyone how to play their classes.
The idea is to give ppl a clue on roles in a raid, from our experiences.
Yeah, ours. So this first message on this thread is not all there is... I'd like to invite other vets to share their opinions.
So an important shoutout: I'm not the best freep out there! But I have spent some of my life out there and raided a lot.
--- CREEPS, GET OUT OF THIS THREAD!!!!!!! =P ---
Healers: you know when you PvE and you heal the tank and some of the melee classes? Well, in the Moors you ARE the tank.
Build up your mitigations (and crit defence with U10) and get used to heal yourself prior to others. Practice this creating a skirmish raid alone and just tanking all the npcs (best if they will CC you, so I suggest Pony).
An important exception is when you get a Guardian shield-wall. That's when you heal HIM! You have to keep him alive, not just use his morale as a bubble and wait for it to expire.
Being the "tank" means you'll dictate where the melee will be (ours and theirs), so move out of goo, wl banner aoe, etc...
Lore-master: you have 3 big responsabilities in a raid:
1) Keep Stun Immunity all the time. At least on yourself, the healer and the guardian shield-walling.
2) Keep tar where the healer is
3) AOE the heck out of those creeps! No single targets... just AOE and go back to responsability #1.
That's it. After you master this rotation, then you can add:
4) CC on the creep healer, and go back to #1.
Another note: watch your pet! Don't let it aggro npcs, pleaaase!
Guardians: yeah, I know the feeling... you are a tank, a dmg taker all the time... you want to go out there and DPS some creep in Overpower stance and all. I do understand that. Do it when you solo or duo out there! When you're raiding, you're the raid life insurance. You HAVE to get that legacy for shield wall and you have to do that. Only that. That's your role in a raid. DPS is your role when soloing... sorry to break it to ya... =/
There will be a few exceptions in some smaller group action that may allow you to DPS and switch to shield-wall when needed. But that's pretty rare...
So: shield wall legacy/traits/gear/whatever, and tons of power pots, morale pots, etc... all you need to help the healer keep you alive, and vice-versa.
Hunters: You are pretty much the backbone of dps. Yes. You are. BUT, you have to trait for tracking and to use it. Specially wargs in stealth.
If you don't, you're giving the creeps the element of surprise and you are taking away our element of surprise, since any attempt to flank will become an ambush if a warg is watching us.
The Target Assist: much discussion to be had here. I'll just say what I've seen working beautifully back in the days:
1) You HAVE to follow the TA. If you don't, you're worthless in a raid.
2) We got to have 2 TAs: ranged and melee. Hunters as TA never account for freep melee being slowed. It's a fact. I've seen it and suffered with it while playing my captain for long raiding ours.
Melee TA should stick around creeps attacking our healers.
Ranged TA should stick around either BA's or Defilers, depending on the raid formations.
Raid Leaders: please, choose location wisely. That's all I ask for. Account for their numbers and formation. Strategy must change is creeps have too many heals or too many dps. But in any case, location is paramount. Know where creeps can map, check where are their rez circles and npcs, and ours.
Choose the spot where you want the fight to happen. Specially if our formation is mostly melee. You got to pick a spot to make that count. All of us will be slowed during the whole fight. That's a fact. Melee is constantly at -30/40% run speed.
Speak a lot. Tell ppl what to do. Each one, if needed. Get some ppl to do specific stuff, like a burg harassing a defiler.
To all: for most classes, your gear/traits should be different soloing and raiding... sometimes only one or two traits, sometimes just one of the LIs... but you should pay attention to it. For instance, a hunter shouldn't need too much survivability while in a raid. It should DPS like a boss, tho (and track!!!!!).
For now, that's what I had to say... would appreciate some more input from all the other vets out there =)