Generally +1 to this, although the definition of what a CD skill can vary depending on player outlook, server norms, etc.
Originally Posted by avengingbananaslug
For my part, I conduct pretty much every 1v1 w/o the two real BA CD skills: Moving Target and uruk-heal. If an opponent uses a stupid skill first, I might pop one of these depending on my judgement of necessity, but almost as a rule I end up underestimating the need and so lose such fights. But I see each of these losses as an opportunity to learn what works and what doesn't, and to think of new strategies to make the fights closer, fairer, and more fun.
Run away with me?
Most of the raids running around will zerg whoeever they see, the warg packs will attack groups smaller and still HIPs/sprint if they have any chance of dying. THAT is removing the risk and THAT is just as much farming as the farming of freavers and more likely to get you rank/comms in the long run. So stop your non-stop pointing of fingers at 1 on 1ers and start focusing on the zergers who truly deserve it. It's also an absolute joke to blame the Moors problems on 1 on 1ers because a) there is so little of it anymore with raiders zerging the 1 o 1ers so much and b) the OP imbalance making the 1 on 1s pretty commonly imbalanced. I challenge you to actually outline any real issues 1 on 1s are causing.
Unlike RK's... ./Duckandrun
Originally Posted by Armitas
Please tell me you're referring in the above post to a farm session, not a 1v1. Because personally, if I lose to anyone at all, whether close friend or someone I'm seeing out in the moors for the first time, I keep going back to fight them because my loss means they know something I don't. If I feel like the other guy's just going bat-&&&& crazy popping ridiculous skills to avoid losing at all costs, and I have no way of countering it, I may give up... But probably not.
Originally Posted by Kril
1v1's are indeed not exactly "open PvP", but what that term stands for in this game is currently so pathetic, a few people who want a more challenge generally opt to duke it out solo. Why? Because "open PvP" is atm often no more then a bunch of mindless drones following that one guy who has a reasonably inventive mind or some leadership qualities, and maybe that one guy who has a basic idea of what target needs to be burned down first. That's not to say RvR's aren't fun, but unless you're the raid leader or target caller, you're probably thinking far less than you would otherwise.
Originally Posted by BrittainTheCommie
Solo'ing forces you to rely on yourself, and 1v1'ing takes that a step further by - generally - enforcing some basic rules on what is okay and what is just "Iwin". This allows for, again, closer, fairer, more challenging and therefore more fun fights than a random solo encounter in "open PvP".
Absolutely not. For instance, I have a few friends that I engage in multiple 1v1's with, sometimes for hours on end. Rarely do more than 2-3 consecutive fights end in exactly the same result. While a lot of that has to do with the random number-based nature of combat in this game (crits, dev's and all that), much of it also comes down to split-second reactions, a player's sense of timing, (with this expansion) the number of OP's, the presence of the ON buff, and so on.
For me, this is the issue I have. If a class/player has agreed to a pre-determined 1v1 with the notion that their opponent is completely underclasses or UP and/or OP, a loss has already been determined and you're essentially fighting for simple renown or infamy, depending on the faction.
Also, in the case of class imbalances, as avengingbananaslug said, a regular 1v1'er will always adapt to using fewer/more skills to even the fight. As a BA, for instance, I could choose to hinder-kite like a madman against all melee classes, and while champs, guards or burgs have options to counter this (Sprint, HiPS and re-stun, etc.), it would have to be a good captain to still give me a fair fight. Likewise, I would be a total dick to pop MT against a hunter, especially seeing as how so few of them even know how to mouse-turn and get inductions off. Therefore, as I said before, it is my practice to not use MT or uruk-heal unless forced to, to play in Skirmisher with a fire-trap to compensate for the reduced DPS, to refrain from using VT against squishier classes like RK's or hunters, and so on. And yet the only fights where the outcome is predictable are the ones where I go up against players I know are more skilled than me with the aim of improving through practice.
Read above where I said stuff about repeated fights for practice, would you include that under "farming" just because the count may indeed go up to a ton?
Originally Posted by Kril
[CENTER][COLOR=#008000]Palaverus Querulus (R11)[/COLOR], [COLOR=#00ffff]Jakyll Andhide (R6)[/COLOR], [COLOR=#ff0000]Yellowsub Marine (R1)[/COLOR]