Hey Turbine, just wanted to drop a line and see if we could get the ball rolling on some mechanics that are so incredibly bad, they hurt. Now, with that being said, allow me to first state that I believe you are finally moving PvMP in the right direction.
So! What on earth could we possibly cover?
#1. KB = Win. I want to cover multiple bases on this problem. First, the fact that the 'killing blow' indicates when a deed advances for Freep play is arguably the stupidest thing I've ever seen for a deed update. How do you expect healers to ever achieve such a thing? If you tap the creep, you get a deed update. Fix it.
The DoF buffs are either broken or WAI (probably what Turbine is gonna say...) meaning that a fraid can tag said DoF boss, take it down 99.9% of its health, and a creep can swing once, KB it and achieve the buff for all of creepside.
You freakin' kidding me, Turbine? Who thought this up? I've been playing MMO's 17 years now... and of all the ultimate fails I've encountered over 15 odd games, I gotta admit this one is the #1 of all time.
Fix this by either removing the KB fail entirely, or allowing whichever side deals the most damage to take the mob. If both sides deal exactly 50% of the mobs health, then allow a KB to determine the victor.
As an aside, I don't creep, so bear with me, but if creeps have slayer deeds (I believe they do) then see the initial freep petition for an update upon tagging rather than a KB, and thanks.
#2. The Relic Changes.
I'll admit I was gone for a bit and haven't been to PvP land in awhile, but when we managed to sneak the relic out of DG and into Ost, I was proud of myself. Imagine my shock when creepside zerged Ost and immediately took it right back...
Seriously? Can we get our hour no-touchie timer back? At least reward someone for taking the effort to steal one of these things when outnumbered 2:1.
Or not, this is a minor annoyance compared to the DoF KB fail you've created. So if you're going to fix something, start with that.
#3. The Lotro Store
I understand you have to make money, Turbine, and I think you folks are arguably the most brilliant MMO company ever to grace the industry. I also think you're killing the MMO genre with your exploitation of the FTP system, but that's a whole different argument/forum post that I'll never throw out there.
The fact that creeps can 'buy' their traits, abilities, and corruptions ultimately breaks the moors for people. How so, you ask?
When a Rank 1 Creep is throwing down abilities out of his rank, it breaks the game. That limitation was put in play to reward people who acheive higher ranks, not stuff your pockets with money.
I get it, you're not gonna remove that ability, nor do I want you to; but I believe you should give the freeps an advantage to help mitigate the fact that most creeps buy their &&&&, which ultimately imbalances big fights.
Here's my idea:
Freeps have no bonuses for PvP, in fact, most of us get nerfed or have had abilities nerfed/removed due to PvP, something you swore you'd never do. Well we all know where that oath went...
Give us a reason to be out there. Being rank 1 or rank 15 means nothing in the long run, it's just a symbol next to your name to indicate how much time you've thrown at what I believe is the worst PvP system ever introduced to a MMO.
Give us PvP exclusive abilities befitting our rank, or a form of corruptions to drastically modify our characters, much like creepside is able to do. Split the map, making TR normally a freep keep, and keep Lug creepside. In other words, have LC/TR flip to freepside over time, and Isen/Lug flip as they already do.
Whoever owns TA should keep TA. TA should also weigh more than the other keeps, as it can be harder to maintain.
Ultimately the major issue I see is this:
You have zealots of freepside/creepside, much like DAOC has its zealots; people who are dug into their way of fighting and pvp, not bothering to teach others, and not bothering to budge in their thinking, as is their own perogative.
You have noobies trying to get into the PvP of Lotro, much like DAOC has people who try it. The zealots/elitists push them out. With audacity introduced (the worst mechanic ever invented, and a blatant steal from SWTOR) you have efficiently crushed a 0 audacity player's initial desire to PvP unless they raid.
You have people who come out there because the set bonuses on PvP armor are better than the set bonuses of PvE armors, and can be used as such. These people are out here to get their set bonuses, and then get the freak out.
Now, the easiest way to obtain commendations/renown is to join the side that has the biggest zerg/buff advantage...
Ultimately everything in the Moors defaults to creepside...so...guess where most people go when they need to farm commendations/renown?
To fix that problem, remove commendation sharing. If you want to creep, then go creep and have your wallet reflect your desire to play as a minion of Sauron. If you want to freep, then freep, and have your wallet reflect your efforts and ultimately the worthlessness of the PvP system in regards to freeps.
You can fix the imbalance issue with a soft patch of the wallets, making commendations no longer an account-shared item.
Words can't describe how much I hate this mechanic, what it brought to Lotro (nothing) and what it did to SWTOR.
Not going into detail on this one, as Turbine should already know how terrible of an idea this was.
Assuming you refuse to remove Audacity from the game, at least give freepside a small bolster. I am still trying to wrap my head around how drinking a poison draught does NOT cure ALL poisons from my persona. This absurb mechanics has plagued Lotro since SoA and desperately needs to be fixed on both PvE and PvP sides.
That mechanic worked when only one effect could be active at a time; with stackable dots, poisons, diseases, etc... from BOTH sides, this needs to be addressed.
Here's what you've done right:
You added buffs making DoF mobs worthy of controlling/killing, something I was very happy to see. You also failed horrendously in the creation of the mechanics revolving the buff.
You added a quick route through DoF to OPS, which I love; very very cool.
OPS give Mastery buffs. Very nice, and very silly when considering audacity as a whole and what it brings to the table; but still a decent idea.
You gave keeps buffs, an idea which I love, but think is heavily stacked towards creepside; something that must be fixed.
Relics have meaning once more. Another cool change, but the fact that both belong to creepside is something that needs to be fixed. Split them, one and one, or two and two, and the freeps get the same bonuses as the creeps. Controlling all of the relics can give a significant enough buff to provoke relic-wars, so to speak.
If you decide to go down such a route, then DG/Ost need to get about a 300% in difficulty.
Now for all the haters, flamers, and people who disagree. That's your right, and I don't expect everyone to share my same train of thought. What is listed above are problems I believe Turbine has at the moment, and that can be fixed with a little bit of time/effort.
I don't want this fixed overnight, as that means they are not investing the time/effort necessary to fix those.
In closing, and to answer the question: Why do you PvP if you hate it so much?
I like leading the community, and ultimately I love Lotro, as I've put 6 months of play time into my only character on Lotro. I believe Lotro is the best MMO on the market, and that it has set the standard for many years to come.
With that being said, I am a firm believer that Lotro PvP is the worst PvP I've ever seen in an MMO, and I have stated that since the beta of this game. Can't really fix it, and with no PvE content, PvP is all we really have...
So, here are my requested changes.