Interesting to know what was discussed around the design table for the RoR moors update...
A. Servers can't handle RvR action (lag/bugs etc)
B. The majority of the time on most (all) servers there aren't even numbers for RvR
A+B = lets design the game around RvR play!....the majority of the servers for the majority of time won't have raid numbers out...but that's ok....because when they do it will be unplayable!....huh?
Turbine needs to address/fix the lag issues and then look into server merges and/or creating a common moors server/map that several servers share.
As an aside, now that balance is closer, imho they need to reduce even further the mind numbing grinds on freepside (w/o the store being the go to solution). Previously the creep:freep balance allowed for sub par geared freeps to be very viable, and the prospect of eventual "OP" status was a draw for many. At the moment the grind time to effectiveness is too heavily skewed to creepside (and seems to be getting worse each update) -----think about a new player trying out the game, or a current creep player thinking of leveling a freep to even out sides eventually. Its a long haul freepside to achieve effectiveness in the moors today (leveling, gear, rep, crafting(relics), LIs(scrolls, relics etc - for multiple roles), virtues, traits etc etc) <--- I don't know how even the pve community puts up with so much grind. ....atm its much easier for a disillusioned freep to roll a new spider and worsen (I mean "contribute") to PvP, then it is for a creep to flip and roll a new freep. <---which along with everything else contributes to the issues.
GRUSM - REAVER, DUSKPAW - WARG, STIXM - WEAVER, GRUZGASH - BA