Hi. The captain is an excellent class, but it is at its most fun in a group. We can take some hits and heal a decent amount, but our heals are mostly directed outward and we can't deal a lot of dps on our own (we can increase our group's dps by quite a lot, though). It isn't insanely difficult, but not anywhere nearly as survivable as a warden.
Originally Posted by Horseyboy
When starting out, I recommend using your herald and a 2-handed weapon. You can have the herald distract one enemy if you are fighting more than one. Use your Shield-brother skills on him.
Make it a habit to keep yourself buffed at all times, and always use a mark on your target (telling mark to do more damage or revealing mark to help heal yourself). Use your defeat response skills whenever available (esp. Rallying Cry and War Cry).
I also recommend finding others to play with. It's way more fun. (Champions especially like running with a cappy; they get to do more dps than normal and not worry about dying).
I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir
Undo the U12 class changes. The trait trees were, are, and will always be a bad idea.
Maedhric 100 Captain, Nunion 93 Champion, Taraviel 85 Minstrel, etc...