If we have 6 captains in a raid I'd like 6 HoH captains, because creeps would find it nearly impossible to kill anyone.
I've been offering to heal a lot more in raids now than I ever have because rk heals are still overpowered whereas our dps is lacking.
Great Cappies quite often become the primary target for craids to take down, they are always HoH traited and can be so frustrating to fight.
I was lucky enough to get in a trio with Farriel and Sothi today, was a hell of a lot of fun for me, I got to dps all day while they worried about the impossible job of keeping me alive lol.
SUMMARIZING (lol) : Play your toon to its strenghts, if you want to dps roll a dps class, if you want to be a support class play a support class. As a Captain I would enter the moors and annonce in ooc "HoH traited cappie lfg", I think you'd be picked up very quickly. (even my summary has gotten long-winded)
*** no idea why you got chewed out Iri, captains have a set number of skills that can save someones life. When these are used up, or a key person in the raid goes down, I'd be all for you dropping combat to get off a quick rez.
Merlinros - Brandywine
apparently last couple days freeps "learned to play" well done my young zerglings, hopefully once you get your revenge for being camped and farmed since ror we can actually have some decent fights not a zerg from either side
R8 RK, R8 champ, R7 burg, R8 warden. R13 warg, R10 spider, R9 reaver, R8 Warleader R6 BA
This form's session has expired. You need to reload the page.Reload