Group: Guardian, Champ, Mini
Once you enter the instance and begin heading forward, 2 dwarves are chatting, you can skip them and carry on or just wait and kill them in case of deaths before the first boss, if you die after the first boss you can take a sled back up. Killing the trash ins't much of a problem, though with some trash groups you find shadow-callers, kill them first and move out of the clouds they bring, (standing in the cloud deals DoT and stacks, cannot remember exactly how much damage, but atleast 1k).
As you move up the mountain, watch out for the big orange circles, for they drop boulders (not much of a problem they only deal approx 700 damage and knocks you back) so even if you don't watch out for it, it shouldn't be a problem.
You will finally get to the first boss (A dwarf), there are 2 phases, the first is just tank and spank, some adds will come, kill them, at phase 2 the giants around him (3 in total) will start throwing boulders, so be on the look out and move out of them to stop too much incoming damage, especially on tank, other then that he's a very easy boss.
DPS should be careful with taking aggro, a dwarf brute 2 shotted me like i'm squishy (yes, i am on my chimp).. pfffffft
Once you get to the final boss, and all is in, he will talk for around 2 seconds and the battle will start, the tank took him by the slope on the right hand side after you enter (just right of the boss) he;s easy to tank even on t2, the big problem is for us dps in this challenge, every now and then he will turn around and lift a boulder, this is when you stay out of the circle, then he will turn around and smash his hands on the ground, this is bad, one shot my squishy chimp, he deals 8k damage with it, best to do is go behind him and for ranged jus stay far away, for it has a certain range (atleast 8m), he has another skill where he stamps the ground and you get 1.2k DoT for 15-20 seconds, i had to move away for that time, none of these skills can be interrupted.
Adds will start coming with barrels to destroy the egg, biggest problem why my group kept on failing, if you arent fast enough they will damage the egg (the adds move very fast, immune to slow skills, stuns, can only dps them, they have 3k morale), 3 adds and the egg is gone (yeah we all love egg and bacon for breakfast but gwaihir wont be so happy), and if that does happen the boss resets, so you have no choice but to save the egg. at first 2 will come, kill them, during the fight more will come, at one point there will be 3, and the last there will be 4, my group had to stop on the boss and get adds with me to kill em before they got to the egg, for hunters and other ranged dps it would be easy but for us melee classes it can get pretty frustrating always getting the *too far away* message and before you know it, the egg is gone.
In short words of the tactic, when the boss turns (melee classes go behind at all times, ranged/heal stay far away and just move from circles), burn the adds fast and if it gets too much for the dps, tank/heal can chip in a little bit of help with DPS (we did it, it worked fine).
Good luck fellas and enjoy the challenge!
PS. I'm hoping if anybody has been able to complete webs of scuttle-dells t2 on tank (warden if possible), can post in some tactics for I couldn't complete it, and haven't done so yet, thank you!