As has been mentioned, the Legendary quality pieces which drop from the scaling instances are not Unique. Things can get pretty ugly when we have scaling gear set to be Unique.
As to the drop rates, what's in the chests, etc. I am actively making adjustments to the DG and Erebor spaces. While I can't guarantee only one member gets an Incomparable piece of gear on Tier 2 sort of thing with the new looting system, I can make sure the average group will see one. This is not currently the case on Live. I'm also reviewing the LI related items being dropped, and making adjustments.
Does that mean a higher statistical chance of golden and teal items per run than is currently the case on live server? It reads as if you want to decrease the chances, but then you say that an average drop rate of 1/3 for 3mans and 1/6 for 6mans will probably/maybe/likely/perhaps happen, which is an actual improvement from my point of view. I have for example done 100+ runs to Dungeons, but I have only seen two teal journals and one teal ring.
In one sentence you want everything to stay the same drop chance wise
I think he just doesn't want no more bounties.
Last edited by Ardineck; Jan 06 2013 at 09:09 AM.
Agreed. Playing for fun can be tough these days, and yes there is a balance to be achieved. I like a challenge, its nice to wipe on a raid 3 or 4 times, then figure out how to improve and finish it. Its not nice to complete a really really easy raid 1000's of times and get nothing.
I think I am almost done with the table list. I have been going to bigger servers to check what they have on their AH
The biggest mistake with this update was having t1 and t2 share the same loot table. This (as should have been foreseen) resulted in people farming t1 instances with almost no incentive to run t2 instances. Some items should be shared between the tiers, but the top quality items should really be restricted to the t2 and t2c chests, as it has been in the past. Call me an elitist, call me whatever you want, but it's really nice having a certain item, and knowing that you got that item from lots of hard work with your raid. Having the exact same top quality items as people farming t1 instances for hours feels wrong. Also, as a general rule, gold quality items should have a 0% chance to drop in any t1 instance.
I think it was nice that they shared the same loot table, yes it result in others farming T1 but mostly Durchest but the good loot is a rare drop to see on T1. I think they just need to change the drop rate on T2 for the rest of us.
Ok, well if t1 and t2 will continue to share the same loot table, then my second biggest gripe is the lack of locks. Even if it's a daily or bi-weekly, something should be done to encourage people to run the instance as a whole. I understand that locks don't work well with scaling instances, but loot locks work pretty well with them (skirms and hele) don't they. Run Durchest as many times as you want, but you only get loot once a day. That being said, the loot drop rate difference needs to be a lot bigger between t1 and t2, regardless if locks are implemented or not. Imo, the t1 drop rate for anything worth mentioning, should be at the very least a fifth of what it is on t2. Incentivise people so that they're aim is to progressively run harder content, instead leaving the incentive at t1 Durchest, where the rest of the group will leave as well. I still stand by my statement that the very top quality jewellery should be t2 (c) only, but it doesn't seem like this will be the case.
If possible clarify for both class specific and stat specific items.
Last edited by Nokor; Jan 08 2013 at 01:34 AM.
My only gripe is the new loot system, i hate it.
I wont farm Durchest but i did 50 runs over a week of DoDG and got sod all, yet a fellow kinnie got 4 crystals in there 6 runs, and a fellow kinnie got 2 CoR back to back from 3 runs.
How on earth is this loot system working things out?
Locking people out of the content they like playing? I can't see any good reason to do so. Alright, there's a certain amount of items being spread over the servers. Most of these items are pretty mediocre though. So even there: No bigger problem now, is there? So what would happen if you put a lock on Durchest? People would just play less. They wouldn't play the other stuff, they just wouldn't play Durchest anymore. Is that what Turbine is supposed to want? I don't believe so. And if you really want to improve your char, you have to run all the other instances as well.
But there's the main problem: Compared to Durchest, loot in the 3mans and 6mans is just way too lousy. I recently asked for the spider-ini's cloak for tactical classes. What answer did I get? "Are you kidding us? Nobody runs that instance!" Nobody was able to show me that cloak either. So that's a truth out there. Another time I was looking for a tank for the great goblin. Nobody answered. After a while some guy IMed me and said: "You won't find anybody to run that ini with you. It's too difficult considered the big chance to gain nothing at all out of there." I waited for another 15 minutes or something, kept looking too, but the guy was right. I had no chance. So I started looking for Iorbar's Peak. It just took 10 seconds and I had at least 3-4 people asking to join me.
So we got the huge problem that only Iorbar's peak and BG are being played out of the "new" content. Iorbar because it's easy and BG because loot is alright there. Maybe some people also play SG because it's easy too, but on my good oal german server people can't see that ini no more.
Last edited by GithlithMonaghan; Jan 08 2013 at 09:58 AM.
If locks serve no purpose, then why does every other legitimate raid still have them?
If there were locks, perhaps more people would venture past Durchest? How is this bad? Even a daily lock would serve that purpose. Silly faceroll skraids still have weekly loot locks. Why are they there?
Not to be rude, but this was just another big ball drop on the itemization front. Big time. I appreciate RockX's willingness to discuss things with us, but I'd much rather he show his competence as a developer rather than as a community representative... It strikes me as either fairly simple math that was applied very very wrong or else it's a big red flag showcasing a severe out-of-touchness between dev and players (again).
Last edited by Southpa; Jan 08 2013 at 11:35 AM.
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