The only thing I miss, or better put, think that there should have been, is the significance of the night and the day. Especially seeing trolls strolling aruond in the broad daylight is somewhat disorienting. (The Olog-hai, the sun enduring Trolls of Sauron, had never been unleashed by him until the Battle of the Morannon.) Likewise, excepting Saruman's Uruk-hai, Orcs (= Goblins) would somewhat lose power and endure pain under the daylight, while contrastingly they would be overwhelmingly strong against the "freeps" at night.
Another point is encountering Hobbits everywhere -especially in Eriador. But that and other things I can explain to my nerdish self as the world of LOTRO being rather an alternate universe in Middle-earth at the end of the Third Age
The depth of lore to be found in the game and the apparently vast amount of research behind the scripts is fascinating. That's -if all else fails- the one thing I'll always give Turbine
Last edited by Urwendil; Dec 24 2012 at 05:44 AM.
Landroval: Kibilturg, Taurunion, Erohtar... (Watchers of Elendil)
Crickhollow: Kibilturg (Tarciryan Knights), Zigilturg (Forever Notorious), Birnavor (The Northern Kingdom), Nuncle (Casual Wanderers)
Visiting elsewhere as Kibilturg, Urwendil... Born and raised on Imladris