I have been playing around with different rotations recently. I didn't use damage-buffing anthems in my tests, so it was only the actual skill rotation that made the difference. I did these experiments in Duo Tier 3 Skirmishes with an OP guardian "tanking".
At first, I went with the lazy version:
- Ballads: Minor-Perfect-Minor. Simple way to get some buffs up.
- Orome, Call to Fate, Cry of the Valar, Cry of the Wizards, Call of the Second age. I saved Piercing Cry for interrupts.
- Orome and Call to Fate were often usable again at this point, so I reused those.
- Finish with Coda.
- Ballads again: Minor-Perfect-Minor.
- Restart from the first point, most cooldowns should be off.
- (If there's need for self-heals at any point, use Chord of Salvation + Soliloquy of Spirit in rapid succession. If they're on cooldown, use pots. Induction heals are useless due to setbacks and interrupts.)
DPS with this rotation was equal to OP guardian in question. For the record, he has full Hytbold set (the OP set) and an AOE-focused level 85 second age two-hander. He kept aggro most of the time - only barely though, mobs were constantly turning to my direction after big crits. Then I changed the rotation slightly:
- First round: Minor Ballad, Call of Orome, Minor Ballad, Call to fate, Minor Ballad...
- Cry of the Valar, Cry of the Wizards, Call of the Second Age. Again, Piercing Cry saved for interrupts.
- Orome and Call to Fate again, as they're nearly off from cooldown. If not, fill in with another Minor Ballad before them.
- Finish the first round with Coda.
- Due to cooldowns, starting over isn't possible quite yet, so I simply did Minor-Perfect-Minor-Coda here.
- Now it all starts again from the first point.
- For self-healing, look above.
Any difference? Even without looking at the numbers in Combat Analysis, difference was very easily noticeable. I was getting aggro clearly more often. Based on raw numbers, my overall DPS increased by roughly 10% with the change of rotation, and it was actually higher than what the OP guardian could do. Which one of us was tanking was depending on situation; with encounters (single target), it was me playing "tankstrel", while in AOE situations most of the mobs were beating the guardian.
Note that I left the anthems out intentionally. I don't always use them anyway, as the mobs will die even without them. We do quite a lot of those T3 Duo skirmishes to get some "easy" relics, medallions and an occasional crystal, and quite often I use Anthem of the Free Peoples to help out the guardian through in-combat regens instead of going for dps-buffing ones.
This test was based on only about half dozen random skirmishes per rotation, but should still give a clue. For me, the change worked out nicely, though it doesn't really matter in the end. Usually the game isn't a race against time anyway, especially in scenarios where minstrels are doing the dps... :P
My motto is kinda along the lines of "better safe than sorry" though. Even while dps'ing, I'm always watching the green bars of my fellowship. Switching to some kind of mediocre healer needs just one click (toggle WS off). I end up doing this quite often actually, so it's not really reasonable to even try to figure out perfect rotations for fellowship playing. You'll get more cheers and thanks from others by being able to save the day with heals than trying to tank the mobs yourself.
For solo play, basics are very simple of course: Get the ballad buffs up, with either suggested order, and you're good to go with mashing the big skill buttons. It's quite solid even without getting too tricky with anthems. (Anthem of Composure is my favourite in long fights - or constant fighting, where you pull the next mobs right after killing the previous - though. Use that before Coda and you'll never run out of power...)
Last edited by Elaida; Dec 17 2012 at 07:27 AM.
[B]Leader of Freelancer, Eldar[/B]