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  1. #1
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    [Solved] Multiple Clients Not Possible With Beta Mac Client?

    While testing I tried to launch two clients as I do sometimes of the PC client via Bootcamp. With the PC client it has been possible for a while and it works fine with a decent setup and no need for duplicating clients etc.. Just get one client running then click the Launcher again and get first time the message;

    A game client is already running, please close to continue.
    Launch again and this time it opens a new Launcher and you can go on to open and login to another account with a second client.

    When you try the same with the Mac app it just continues to give the error message and no way to launch a second client.

    I then copied the The Lord of the Rings Online™ app with right click > Duplicate. Once copied tried to launch that second launcher with the original client running but still the same repeated error.

    Anyone got it working before I take it further? Perhaps need to duplicate the;

    ~/Library/Application Support/com.turbine.lotroclient
    and alter the path for the second launcher/client.

    I guess it's possible to run a Windows emulation (Crossover not supporting even unofficially LOTRO now I read) but I don't want to to this or run another Mac. The way the PC client allows multiple clients is really very elegant so hopefully there is a way to do this on the Mac client, even if the method is a little less elegant
    Last edited by Toddlepip; Nov 16 2012 at 07:50 PM.
    [I]Gaspard Strongpole[/I] - Hunter on [B]Eldar[/B] : [COLOR="#FF0000"]Mac Player[/COLOR] - iMac/27-inch, Late 2013/ 3.4 GHz Intel Core i5/ 8 GB 1600 MHz DDR3/ NVIDIA GeForce GTX 780M 4096 MB/OS X 10.10.5

  2. #2
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    Quote Originally Posted by Toddlepip View Post
    While testing I tried to launch two clients as I do sometimes of the PC client via Bootcamp. With the PC client it has been possible for a while and it works fine with a decent setup and no need for duplicating clients etc.. Just get one client running then click the Launcher again and get first time the message;
    Interesting, sounds like a bug in the PC Client. Theoretically, you need a separate instance of Windows for each instance of LOTRO you want to run. I was not aware that the PC client was allowing multiple launches. Needless to say, running multiple copies of LOTRO from the same set of files is going to get you into "who wrote last" "race" conditions. While simply using the data files might not be an issue (the "raw" directory being the only exception I can think of -- where the transition screens go), the UserPreferences.Ini file and any of the other files in "documents" are going to be problematic.

    I realize that part of the way the PC client probably survives is the fact that the files in "Documents" are only read at launch and written to at client shutdown. (most of the time, there are exceptions, but they are not normally open during the game, except maybe some of the Lua PluginData folder files.

    As for the Mac Client... I would assume the plist file(s) are the ones you need to modify... same as we did to get the Beta Client to originally run on the Live servers. The Plist files being the equivalent of the UserPrefernces.ini

    As for "how" the Mac Client is telling that it is already running -- that becomes an interesting question in and of itself. There are multiple possible ways it could do that, but I have no idea which one it might be using. That might explain some of the problems people are seeing trying to get things to run. I'll have to hunt around and see what I can find.
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  3. #3
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    Quote Originally Posted by Toddlepip View Post
    I guess it's possible to run a Windows emulation (Crossover not supporting even unofficially LOTRO now I read) but I don't want to to this or run another Mac. The way the PC client allows multiple clients is really very elegant so hopefully there is a way to do this on the Mac client, even if the method is a little less elegant
    CrossOver itself is not being updated specifically with the WINE patches for LOTRO. However, those patches are in the main code-tree for WINE, so the next update that Codeweavers does (nominally to WINE 1.5.xx) will allow CrossOver to again run LOTRO.

    However, WINE itself has been patched to run LOTRO -- the issue is that WINE sucks big time on the Mac. Codeweavers did do some major packaging to make CrossOver "Mac like." If you have an existing CrossOver installation of LOTRO, you can "simply" install the MacPorts updated version of CrossOver's version of WINE or of the current Version of WINE. But then you also need XQuartz and to run everything from the terminal. It's painful, but it can be done.

    The WINE build takes a couple of hours. AFTER -- assuming you are starting from scratch:
    1- Install Xcode from the app store
    2- Install "command line tools" from within Xcode (preferences as I recall)
    3- Install Mac Ports (macports.sourceforge.org -- I think)
    4- then you use Mac Ports to install WINE. The first install will require about 12 hours to download and install all of the various components involved in WINE.
    5- Then you go to /applications/utilities and click on X11 which will take you to XQuartz.org (or where ever) to download and install Xquartz.
    THEN you launch Xquartz
    and from a terminal window "do the wine thing" -- I'd add the command here, but i'ts on my iMac which is getting its hard drive replaced under an Apple recall and I just got a phone call that it probably won't be done until TUESDAY argh -- withdrawal symptoms -- I'm using an old snow-leopard Mac Book Pro to type this....
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  4. #4
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    Actually the windows client started requiring a filesystem copy of the game directory at some point. I'm surprised to hear that it stopped that.

    Does the Mac client work if you copy? You can symlink the big files in there if you want to save space.

  5. #5
    I've always dual logged on a PC using two sets of the Lotro software. Turbine's code assumes that there is only one copy of the software running. The single running copy has the ability to modify the files. You can blow your instalation up if you are unlucky.

    As long as I don't update the shared My Documents folder at the same time, I should be fine. Hitting take screenshot in both clients at the same time - that would be bad. I bet one is going to crash with a write protection violation as they both try to save their screenshot to the save file. Or one will overwrite the other client's screenshot instead of having two screenshots.
    Unless stated otherwise, all content in this post is My Personal Opinion.

  6. #6
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    Exclamation Run Multiple Mac Clients - DRAFT

    OK, few mugs of tea later and I cracked it

    Not quite as elegant as PC side because it does require duplicating the LotroLauncher.app for it to work but you can use multiple beta Mac clients.

    NOTE: THIS IS WORK IN PROGRESS. I have not had time to extensively test this and can give no guarantees that it will work over time or that it will not break something. USING MULTI-CLIENTS IS UNSUPPORTED BY TURBINE. So don't go submitting tickets etc. regarding this because they will not be able to help. ALWAYS ENSURE YOU HAVE A CLEAN BACKUP OF ALL DATA BEFORE ATTEMPTING THIS PROCEDURE.

    Now we have the obligatory red text out the way, on with the fun

    The key is setting the allowmultipleinstances key in LotroLauncher.plist from false > true and saving. To do this;

    1. Navigate to;

    ~/Library/Preferences/com.turbine.LotroLauncher.plis t
    2. Open the .plist file with a text editor. I use Text Wrangler (free and very good) but TextEdit is fine as long as it is set to plain text (Format > Make Plain Text). On line 8 change the value to true like this;

    Original LotroLauncher.plist Settings

    <?xml version="1.0" encoding="UTF-8"?>
    <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
    <plist version="1.0">
    <dict>
    <key>DownloadFilesList·xml</key>
    <string>@Variant(%x™)gà) </string>
    <key>allowmultipleinstances</key>
    <false/>
    Change this to:

    <?xml version="1.0" encoding="UTF-8"?>
    <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
    <plist version="1.0">
    <dict>
    <key>DownloadFilesList·xml</key>
    <string>@Variant(%x™)gà) </string>
    <key>allowmultipleinstances</key>
    <true/>
    3. Save and close the .plist file.

    This now allows you to launch LotroLauncher.app without the "A game client is already running, please close to continue." error message. From here you can launch and login to the game as normal.

    However, if you try to follow the procedure on the PC client when it comes to launching the game on login/password confirmation, it just vanishes. No .crash log but will not work this way.

    The way to make it work is to make a copy of the The Lord of the Rings Online™ (which is in fact the LotroLauncher.app when copying paths etc.) and launch your second client from this. To do this;

    1. Navigate to the app;

    /Applications/LotroLauncher.app
    (displayed as The Lord of the Rings Online™ in the Applications folder in Finder)

    2. Right click the app and click Duplicate which will create an exact copy in Applications.

    NOTE: LotroLauncher.app is currently 21.22 GB in size so ensure you have plenty of spare disk space. It wil take a while to copy.

    3. Once it is done copying all that remains is to rename it from The Lord of the Rings Online™ copy to what you like but something that reflects it is not the original. I also give them both different colour Labels (right click the app to do this under Labels) to help differentiate them.

    Now you should be able to first launch the original LotroLauncher.app and let it complete the login to the game.

    Once completed and in game then launch the second LotroLauncher.app by clicking the one you copied (not the existing one twice as the PC client). I drag both to the Dock for faster launching with original on top and copy below to help me remember.

    If all went well then it should work now with two clients! I assume it is possible for more but I only have two accounts currently to test.

    Notes:

    When logging on you will have to select the server each time as logging two (or more) different accounts changes the .plist so it just prompts you to do this each time. Not a big issue.

    Unlike the PC launcher there is no drop down list of accounts. Again not a big issue just less convenient.

    One advantage is that the windowed size of the two clients are independent so can be different sizes which I don't think is the case on the PC client?

    Remember that running multiple clients will increase both the load and temperature of the Mac. I have a well specced iMac which runs two with no issue and just a slight drop in FPS running the two clients. I tend to drop down from Ultra to High graphics if I do this for a while.

    Unfortunately we are unable to limit FPS rate or Vsync currently to help this. So for older models or laptops you need to consider it carefully.

    On loading the second client some of the initial splash screens showed as a grey/white grid for some seconds but then loaded as normal. I guess they were just refreshing in some way and did not effect in game play so far.

    I have not had time to extensively test this and can give no guarantees that it will work over time or that it will not break something. But as we are only altering one key in the .plist with a simple text edit and copying the app, this works in a similar way that the PC did before they enabled the easy method.

    Only thing to remember (unless they change something) is that you will need to re-copy the app again for each Update patch to the original but it doesn't take too long.

    Hopefully they will implement a similar simple way to launch the Mac client but in the meantime this should do.

    I will post more when I have had time to test further. And post it to it's own thread if others find it works.

    p.s. If you see any errors in the instructions or can suggest another way which works better please post and I'll add it for inclusion in it's own thread.
    Last edited by Toddlepip; Nov 16 2012 at 08:55 PM.
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  7. #7
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    Quote Originally Posted by Toddlepip View Post
    2. Open the .plist file with a text editor. I use Text Wrangler (free and very good) but TextEdit is fine as long as it is set to plain text (Format > Make Plain Text).
    PLIST files SHOULD ALWAYS be binary files, and therefore are not editable with Text Edit. Text Wrangler converts the file from binary to text and back again when it saves it.

    (man plutil - Note that the binary format and plutil functionality changed with either Lion or Mountain Lion, I forget which, at which point the system expects the plist files to be in binary format, and not "either.")

    Xcode is also free (in Mountain Lion, and I believe also in Lion, it was charged for in Snow Leopard) from the App store and will also present a much more readable version of the Plist file. The version displayed by TextWrangler displays all of the "normally" invisible Apple Boilerplate items which simply confuse things.
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  8. #8
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    Quote Originally Posted by Toddlepip View Post
    On loading the second client some of the initial splash screens showed as a grey/white grid for some seconds but then loaded as normal. I guess they were just refreshing in some way and did not effect in game play so far.
    These are the "transition" screens -- the 30 which the patcher downloads every time it launches.

    There is no impact from them not being available, other than "pretty." However, the fact that they are not there says that you are somehow working with a "twisted" directory structure. (A permissions problem maybe?)

    They are stored in the client (not the patcher) in the "raw/logo" directory (I don't have the path available on this laptop, so I can't be more specific.) In that directory are 3 more directories -- fr/gr/en which contain the screens, plus the initial Ad screen.

    Hopefully, I'll get my iMac back today or tomorrow.
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  9. #9
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    I've been able to run two clients at the same time, two different accounts, before RoR launches, but I tried few days ago, and it wont allow me, it says "Connection failed. Cand bind local socket..." but my friends are still able to log in. What can I do?

  10. #10
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    Quote Originally Posted by daliborpet View Post
    I've been able to run two clients at the same time, two different accounts, before RoR launches, but I tried few days ago, and it wont allow me, it says "Connection failed. Cand bind local socket..." but my friends are still able to log in. What can I do?
    First, are you trying to run the new beta Mac client from Turbine, or a Wine or Crossover client? Only the new beta Mac client will work now, and does so well (with a few issues but not game breaking)

    If it is the new beta Mac client check this Turbine support page for that error message.

    I wrote up earlier in this thread a post which explains how to run multiple Mac clients. Read that and follow the instructions should get you working. As long as you have two copies of the app you should not get that message.

    It also depends of you have the required HD space, sufficient RAM and system for it etc.

    Good luck.
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  11. #11
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    [QUOTE=Toddlepip;6551787]First, are you trying to run the new beta Mac client from Turbine, or a Wine or Crossover client? Only the new beta Mac client will work now, and does so well (with a few issues but not game breaking)


    i dont know what is that, have Win 7 on my PC. And I didnt change any setting because earlier theres was no need. And I tried now, after more then a month and it wont work

  12. #12
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    [QUOTE=daliborpet;6552010]
    Quote Originally Posted by Toddlepip View Post
    First, are you trying to run the new beta Mac client from Turbine, or a Wine or Crossover client? Only the new beta Mac client will work now, and does so well (with a few issues but not game breaking)


    i dont know what is that, have Win 7 on my PC. And I didnt change any setting because earlier theres was no need. And I tried now, after more then a month and it wont work
    This is the Mac Tech Support section. I can't help I'm afraid with a PC issue other than to check the link I gave to the Turbine support page on that error. Also to post your question to the PC Tech Support section where others can help better.

    Good luck.
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  13. #13
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    As of the latest update this fix no longer works

  14. #14
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    Quote Originally Posted by awesomesarah View Post
    As of the latest update this fix no longer works
    Yup, I have same problem. I checked out the window version of multiple client logins and they had same issues the same error as us. They fixed it by modifying the LauncherUserSettings.xml which doesn't seem to be in Mac client. I also looked for .ini file which also apparently cause some issues and again, no such file exist in Mac Client. Turbine may have modified a setting somewhere to put a limit on how many launchers can be launched at a time.


    Hopefully Toddlerpip can find the issue and fix it asap.

  15. #15
    ^^^ Noticed this as well.
    RIP Milkmefondly 2014

  16. #16
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    Quote Originally Posted by duvelmoortgat View Post
    Yup, I have same problem. I checked out the window version of multiple client logins and they had same issues the same error as us. They fixed it by modifying the LauncherUserSettings.xml which doesn't seem to be in Mac client. I also looked for .ini file which also apparently cause some issues and again, no such file exist in Mac Client. Turbine may have modified a setting somewhere to put a limit on how many launchers can be launched at a time.


    Hopefully Toddlerpip can find the issue and fix it asap.
    Unfortunately I stopped trying to bandaid the broken Mac client months ago when it became increasingly apparent that WB/ Turbine show no indication of addressing the bugs and broken features that have remained in the Mac LOTRO client since closed beta into release.

    When it was initially released I was more than happy to spend many hours in this and other efforts along with a few others on this forum section. But I just don't see the point with no action from their end. It is just too disheartening TBF.

    As and when Turbine do show willingness to address these issues and actively develop the Mac client I would be delighted to continue those efforts. But from their continued lack of communication and real action over many months now, I don't hold my breath. Which is a crying shame.
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  17. #17
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    It seem that Turbine now allows multiple clients by implementing the fix in the latest Update 11.1 patch.

    However I assume that is only for windows because I just tried, following their instructions, and nothing happens. No booting me out, no new window instance, just returns to my first account window that is in play.

    I haven't tried running two separate clients, yet will try that tonight.


    Sorry to hear toddlepip :\ Lets hope Turbine gets a slap in the face, some coffee and start fixing mac client issues.

  18. #18
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    I was able to log into two accounts simultaneously using the instructions listed. I did notice that there were two places in the plist file that had keys for allowmultipleinstances, and only differed in their capitalization. Once I found the one that was all lower case and made it true, and made the copy of the client app, I was able to launch two clients they way it was described. On my system I was experiencing some pretty jerky gameplay, but setting the graphics quality to "High" instead of "Ultra High" took care of that. I'm on a laptop and it was unplugged at the time, so it could have just been an issue with the integrated vs. discrete graphics.

    Thanks to the ones that figured out how to get this to work. I appreciate it.

  19. #19
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    Odd, I posted an update stating that I was able to have two accounts logged in on two separate clients. Looks like that post is deleted.


    Meanwhile I got another second hand iMac (24" 2009 2.94ghz, 8gb ram) for $500 as my old one (early 2006) is dying and I didn't want to buy new iMac, cos I wanted the new Mac Pro. Just need to get SSD and put it inside this iMac then it would be a handy second computer for few years :P

    But man the PMB SUCKED! After three times failing to download for some reasons I don't know why. (Gatekeeper off, time machine off), I just am about to install it from a good back up copy of direct download LOTRO Launcher .dmg from December last year that I put on my Time Machine storage file which I am soo glad I did that.

    verified all good, copying to application... almost done.... done, launching.... initializing, looking good! now to download all updates and patches since Dec 2012. Guess I can say it is a success!

  20. #20
    Quote Originally Posted by duvelmoortgat View Post
    It seem that Turbine now allows multiple clients by implementing the fix in the latest Update 11.1 patch.

    However I assume that is only for windows because I just tried, following their instructions, and nothing happens. No booting me out, no new window instance, just returns to my first account window that is in play.

    I haven't tried running two separate clients, yet will try that tonight.
    I ran into the same problem, and running two clients solved it. Be sure to quit the launcher from client 1 before attempting to run client 2.

    Having two installs wastes a ton of space, but being able to run multiples at all is a blessing, many thanks to those who suggested that!

  21. #21
    Running two clients no longer works, the error message is that two launchers cannot be running. But we still have the problem that when you try to run another client off the open launcher, unlike on the PC the Mac doesn't start a new game client but activates (brings to the front) the one that's already running. So the multiple clients feature is still not working on the Mac.

    Has anyone got a work-around for this? I run multiple clients PC side easily, but cannot figure out how to do it on the mac.

  22. #22
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    Quote Originally Posted by BentoIce View Post
    Running two clients no longer works, the error message is that two launchers cannot be running. But we still have the problem that when you try to run another client off the open launcher, unlike on the PC the Mac doesn't start a new game client but activates (brings to the front) the one that's already running. So the multiple clients feature is still not working on the Mac.

    Has anyone got a work-around for this? I run multiple clients PC side easily, but cannot figure out how to do it on the mac.
    That is correct -- for both the Windows and Mac versions ... you must first quit the launcher after launching the first game-client.

    Re-launching the launcher should allow the second game client to be launched.

    Yes, the Launcher and the Game-client are two different apps.

    (The launcher is the "visible" .app file. The game-client is "buried" inside the launcher.app file.)
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  23. #23
    Quote Originally Posted by Valamar View Post
    That is correct -- for both the Windows and Mac versions ... you must first quit the launcher after launching the first game-client.

    Re-launching the launcher should allow the second game client to be launched.

    Yes, the Launcher and the Game-client are two different apps.

    (The launcher is the "visible" .app file. The game-client is "buried" inside the launcher.app file.)
    Thanks for your reply, Valamar, but what you indicate does not work for me on the Mac. I tried launching one instance of the game with one account, then closing the launcher and reopening a new one, entering a new account. It still does not open an additional client under the new account, it simply pulls the already opened game to the front.

    To be clear, on Windows I don't close the launcher once the first client is running, I simply choose a different account from the launcher account menu, enter the password, and an additional client automatically launches.

    On the Mac when I change accounts (either from the existing open launcher or by closing it and opening a new one) all that happens is that the already open client comes to the front, an additional client does not launch.

    Prior to the 11.1/2 build I could work around this on the Mac by running two different applications. Now I can no longer do that. So I'm stuck not being able to run multiple clients.

    Surely I'm not the only Mac user who wants to run multiple clients. Is anyone doing this successfully on the Mac? and if so, how?

    Thanks for any help!

  24. #24
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    Quote Originally Posted by BentoIce View Post
    Thanks for your reply, Valamar, but what you indicate does not work for me on the Mac. I tried launching one instance of the game with one account, then closing the launcher and reopening a new one, entering a new account. It still does not open an additional client under the new account, it simply pulls the already opened game to the front.
    Did you check the plist file... there's another thread that talks about the two entries -- one in upper case and on in lower case for the "multiple client" (or some such name) parameter.
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  25. #25
    Quote Originally Posted by Valamar View Post
    Did you check the plist file... there's another thread that talks about the two entries -- one in upper case and on in lower case for the "multiple client" (or some such name) parameter.
    After multiple searches and scanning I don't find the other thread on this issue that you refer to.

    With the help of the Mac Client Lotro wiki I finally found the plist. It opens as a text file with Text Edit, but there's a lot of stuff in there - some of which isn't text - which makes me nervous about changing anything in it.

    But in any case, a search inside the piist located one instance of "multiple" [Devices_Default.MultipleSess ionEnabled] but I don't know what to do with it or what to add/change to make multiple clients work.

    Edit: The above is from the .lotroclient.plist. I thought to check in the LotroLauncher.plist and found two entries

    1. AllowMultipleInstances
    2. allowmultipleinstances

    Is this what you're referring to? Do both of these need to match? If so, any idea which is correct?

    Also, in some of the info earlier in this thread it says to change "false" to "true", however, I don't see any true/false directive in the plist file. I suppose that's because the implementation of multiple clients has changed?

    Thanks for bearing with me, I'm not an IT person and working a bit (a lot) out of my league. I just want to find the solution to running multiple clients.
    Last edited by BentoIce; Aug 17 2013 at 11:33 AM.

 

 
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