We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 1 of 2 1 2 LastLast
Results 1 to 25 of 95

Hybrid View

  1. #1

    Before you complain about warsteeds and mounted combat

    First off, the mounted combat is incredible and deserves the credit it is owed. People are complaining before they even have a chance to experience it like it was meant. I see people running around at full speed and in circles trying to fight and cant turn and say mounted combat is horrible. We just started doing 6 man combat and its even harder but doable. First and formost level your dam horse and apply the appropriate points to manuever skills. Second level your bridles and add relics. Third set your mount speed with insert key, if you didnt know this and would just rather complain, it sets your max speed for you automatically to 25-50-75 and 100 percent. BTW you will be doing this in the 6 mans. Third if you group up and are support put yourself on follow of the main assist. Your horse will stay in range if your support or ranged combatand keep you behind the mobs if you recieve positional bonuses ( this is really big) and you can use your skills at will. This is where i think group combat with insert and follow will go.

    Our tactics we are employing as a kin are extremely effective and I just wanted to share this with the public. Dont sit here in the forums or sit in glff in game and complain that mtcbt this or mtcbt that until you fully understand it. Also and this is very important. LEARN YOUR CLASS AND WHAT THE NEW SKILLS ACTUALLY DO. If your constantly running out of power dont blame mounted combat you probably left a toggle skill on which consumes 25 toon power per sec. Yes these skills as you unlock them are incredible but at a price so , use them , then turn them off to regen power. Read the skills.

    And last but not least, have a regular mount and your warsteed in your toolbar. It is just easier to use the regular mount while in cities, just dismount at entrance and get on your regular mount. I mean comon you want them to change the warsteeds when nothing needs to be changed cause you cant figure out and would just rather whine. I see it all day about players trying to run around in cities and say the warsteeds are horrible in there. You are exactly right and they should be they are after all WARSTEEDS for combat not for strolling. Thanks. If you have any questions look for any Steal toon on arkenstone ill be glad to learn you mounted combat so to speak.

    PS if you are getitng dizzy while fighting , stop running in circles and try zooming out and/or changing your pan/zoom angle this helps alot.
    Last edited by STEAL107; Oct 17 2012 at 03:11 PM.

  2. #2
    Join Date
    Jul 2010
    Location
    Lansdale, PA
    Posts
    14

    Thumbs up

    Thank you! Awesome explanation!

  3. #3
    Join Date
    Aug 2007
    Location
    Gulf Coast Alabama
    Posts
    2,863
    So after we learn how the MC works it's acceptable to lodge our complaints? I'm sure some folks like it, that's great for them. Just don't assume that all those that don't like it are ignorant of the mechanics and how they work.

    I have learned the mechanics and I still don't like it. It's not a polished product, it had potential but I don't see any of the potential exhibited in what we have been given in the game. It's clunky, awkward, slow to respond and feels about as natural as a pound of gravel in my shoe. There could be an argument made that the heavy horses could feel like that unresponsive but not the Light and Medium Steeds. These feel as awkward and clumsy as the heavy steeds.

    I spent as much of my time on these things as I'm going to. Now I'm going to forget they exist and wait for the Instances to arrive. Hopefully the Instances will be put in the game in better condition than these mounts...
    Reconadan 90 Hunter/R7 ::: Reconamir 75 Captain/R4 ::: Reconien 75 Champion/R6
    Reconi 75 LoreMaster/R7 ::: Elavyan 75 Minstrel/R4 :::Reconorin 75 Guardian
    Westfold/Kindred::: Tinker/Armourer/Historian/Explorer/Woodsman

  4. #4
    Join Date
    Nov 2010
    Location
    India
    Posts
    1,596
    Quote Originally Posted by Mark_J View Post
    So after we learn how the MC works it's acceptable to lodge our complaints? I'm sure some folks like it, that's great for them. Just don't assume that all those that don't like it are ignorant of the mechanics and how they work.
    May I ask what level your warsteed is and how much trait points, bridle legacy points, etc have you invested in warsteed agility and maneuverability? Just asking because its too soon to pass judgement you know.....personally took me about atleast 5-6 days to get used to it and learn it.....

    And ofcourse not everyone would like it and I wouldnt expect it as well.....so I mean no disrespect your sentiments, but just trying to help if there is a chance something might be amiss
    Arkenhelm - 86 Loremaster (R6) - Landroval
    Ivalden - 76 Captain (R2) - Landroval
    Drankorg - Warg (R5) - Landroval
    Naurvion - 26 Loremaster - Landroval

  5. #5
    Join Date
    Aug 2007
    Location
    Gulf Coast Alabama
    Posts
    2,863
    Quote Originally Posted by silverblade5445 View Post
    May I ask what level your warsteed is and how much trait points, bridle legacy points, etc have you invested in warsteed agility and maneuverability? Just asking because its too soon to pass judgement you know.....personally took me about atleast 5-6 days to get used to it and learn it.....

    And ofcourse not everyone would like it and I wouldnt expect it as well.....so I mean no disrespect your sentiments, but just trying to help if there is a chance something might be amiss
    I'd say 12-15 hours dedicated to MC is enough time to learn the mechanics, and Beta practice counts...

    I just don't subscribe to the idea in the OP that if you don't like MC you don't know what you're doing. while that may be true for some players, it's certainly not true for everyone.
    Reconadan 90 Hunter/R7 ::: Reconamir 75 Captain/R4 ::: Reconien 75 Champion/R6
    Reconi 75 LoreMaster/R7 ::: Elavyan 75 Minstrel/R4 :::Reconorin 75 Guardian
    Westfold/Kindred::: Tinker/Armourer/Historian/Explorer/Woodsman

  6. #6
    Mounted combat is like moria. Some people like it, other hate it, and other don't care either way. Its acceptable to lodge complaints about it.

    This is not acceptable: I HATE MOUNTED COMBAT!!! TURBINE MUST REMOVE MOUNTED COMBAT FROM THE GAME!!!!!!

    If you don't like it say why you don't like it and move on. Let those who enjoy mounted combat use it.
    Fordakidz(sapience) says, 'THIS IS MY ROCK! THERE ARE MANY LIKE IT BUT THIS ONE IS MINE!

  7. #7
    Quote Originally Posted by Mark_J View Post
    I'd say 12-15 hours dedicated to MC is enough time to learn the mechanics, and Beta practice counts...

    I just don't subscribe to the idea in the OP that if you don't like MC you don't know what you're doing. while that may be true for some players, it's certainly not true for everyone.
    I just got back to the post , i was hoping this became "how can you improve in mtcb" I never said if you dont like you must be doing something wrong. I was just mentioning, and i base this on actually asking players whining , what level is your mount? what discipline are you using? what relics do you have slotted? what bridle are you using? what level is it? and i get back "bridle? whats a bridle? disciplin? what are you talking about? , my mount is lvl 3 whats the difference?" These are just some of the examples, I aplogize if it seemed liked i grouped everyone who hates mounted combat together, I was just mentioning possible solutions to help players who really hate it. My mount is lvl 41, I am 45 years old , not young, have no reflexes. But I do recommend leaving auto run turn ON cause when you do group instances and the new mounted raids you cant be running away from your group.

    Try using follow on the tank with the champs then the minnies use follow on the champs, and so forth that way your tank sets the speed of battle and you dont have to control your mount at all. Your mount will m atch the speed of the tank and it turns better then if you turn it yourself. Try it, this works great for the big bosses. We have been testing it all day and we got it down to a science. Good luck and please add your mounted experiences or advice here. Thanks

  8. #8
    Join Date
    Mar 2007
    Posts
    14,025
    War-steed fighting is a whole new skill. It will probably come easier to young people with fast reflexes who've played a lot of twitch games, than it did to me (seventy years old and no twitch games ever).

    But it's a skill and you have to practice it till you learn it.

    Be sure to set Combat Options to War-steed Auto-slowdown ON. Then, when you've passed your foe and have to turn around for another pass, take your finger OFF W or up-arrow or whatever you're using. The steed will slow down and be able to turn, if not on a dime, at least on a shorter radius than it could at full speed.

    Then practice, practice, practice. There are (relatively) low-level mobs between Langhold and Harwick; practice on those till your fingers have developed the appropriate reflexes.
    Eruanne - Shards of Narsil-1 - Elendilmir -> Arkenstone

  9. #9
    Join Date
    Nov 2010
    Location
    India
    Posts
    1,596
    Really good advice

    I'll add a lil bit here.....also read up on what each and every one of the warsteed traits does.....the traits are different for different steed types as well....even the ones that have the same name have some difference in effect.....also many of the mounted combat skills change according to the stance (Red Dawn/Rohirrim/Riddermark) youre in.....so learn what each skill does in each stance as well....

    And most important....practice figure out what movements and strategies fit your combat style best....circling, back and forth, etc etc.....
    Arkenhelm - 86 Loremaster (R6) - Landroval
    Ivalden - 76 Captain (R2) - Landroval
    Drankorg - Warg (R5) - Landroval
    Naurvion - 26 Loremaster - Landroval

  10. #10
    Quote Originally Posted by djheydt View Post
    War-steed fighting is a whole new skill. It will probably come easier to young people with fast reflexes who've played a lot of twitch games, than it did to me (seventy years old and no twitch games ever).

    But it's a skill and you have to practice it till you learn it.

    Be sure to set Combat Options to War-steed Auto-slowdown ON. Then, when you've passed your foe and have to turn around for another pass, take your finger OFF W or up-arrow or whatever you're using. The steed will slow down and be able to turn, if not on a dime, at least on a shorter radius than it could at full speed.

    Then practice, practice, practice. There are (relatively) low-level mobs between Langhold and Harwick; practice on those till your fingers have developed the appropriate reflexes.
    Yep, us old people take longer to learn new motor reflex skills, and while we can get pretty good at em, we will never rise to the level of the youngins Oh and thanks for the auto-slowdown tip, I was having problems in that area.

  11. #11
    Join Date
    Jun 2011
    Location
    Finland
    Posts
    2,473
    Quote Originally Posted by djheydt View Post

    Be sure to set Combat Options to War-steed Auto-slowdown ON. Then, when you've passed your foe and have to turn around for another pass, take your finger OFF W or up-arrow or whatever you're using. The steed will slow down and be able to turn, if not on a dime, at least on a shorter radius than it could at full speed.
    While this can be a good advice for some, it's not for everyone. Personally I tried auto-slowdown in beta, and I didn't like it. I rather have "autopilot" on so I can concentrate on enemies and turning. About turning (and moving in general), I mainly do that with keyboard. I find it much easier than with mouse, but that might be because I usually press both S and A/D so that my steed both slows down and turns at the same time, that makes war-steeds turn really well. I am using mouse as well, to "fine-tune" my direction.

    So I think best advice would be to TRY auto-slowdown and see if that helps. As said, I don't use it and nowadays when I play my other characters who don't have their own war-steed yet, I always forget to keep W key pressed down when I start moving

    Oh, I almost forgot... I had my suspicions about this whole mounted combat thing as soon as I heard it coming. I doubted that devs can actually pull it off so that it is actually fun. Then in beta, the camera stuttering and new maneuvering system caused me to HATE it. I mostly fought on foot, and rarely used my war-steed. But when 5.3 update came, the camera stuttering disappeared and I could actually start using my war-steed because it was easier now since the stuttering was gone. I grew to like it, especially when I they upgraded Rune-keepers DPS in mounted combat AND I found out that Riddermark discipline was the way to go with that class. Now in live, playing as minstrel, I absolutely LOVE mounted combat and I cannot wait to get another mounted combat instance quest!
    Last edited by Gilean-EU; Oct 17 2012 at 05:35 PM.

  12. #12
    Join Date
    Jun 2011
    Posts
    1,587
    Quote Originally Posted by STEAL107 View Post
    Also and this is very important. LEARN YOUR CLASS
    Actually, I did, over the last 5 years I learned to play Lore-Master reasonably competently, I have no desire to be forced to learn a totally different class (mounted combat has nothing to do with being a pet-using Lore-Master).

    This is why I hate MC, and why I hate the fact Turbine want to force me to endure it or else lock me out of core content. It if were optional, like PVMP then fine, but it's not, which is why I hate the whole concept.

  13. #13
    Join Date
    Jun 2011
    Posts
    4
    To add the other side of the story, I think mounted combat is great. Sure, you have to re-learn, but the results are worthwhile. Mounted Combat has added a new dimension to the game. Sure, there are a million things I can think of that can use improvement, but as an addition, the people at Turbine deserve a big pat on the back for a job well done.

    It isn't finished, but it's usable, and is already great fun in its present form if you just allow yourself to see it as a different tack and get into it. Sure, you play your character differently than you have the past 75 levels, but to be honest the change of pace is very welcome to me.

    The main thing I'd like to see is the ability to do mounted combat over the rest of the map. Most monsters there are trivial obviously, but I occasionally still feel the need to go out and skewer some. I'd love to be able to do that on horseback.

    But all in all, there are allways people out there who are not going to like a change, that's a shame, as it really is a great addition to the game. For turbine's sake I hope they're smart enough to extend it down in levels, because that's important to keep new players coming, but I think it's a really great update, and I've only just gotten started. Well done Turbine.

  14. #14
    Join Date
    Nov 2009
    Location
    Phoenix
    Posts
    590
    Quote Originally Posted by Kerin_Eldar View Post
    Actually, I did, over the last 5 years I learned to play Lore-Master reasonably competently, I have no desire to be forced to learn a totally different class (mounted combat has nothing to do with being a pet-using Lore-Master).

    This is why I hate MC, and why I hate the fact Turbine want to force me to endure it or else lock me out of core content. It if were optional, like PVMP then fine, but it's not, which is why I hate the whole concept.

    Only 3 years here but I agree 100%. The problem we are having I believe is our characters aren't hunters as this is the perfect hunter tool.I see all the gushing threads but they are mostly from hunters. So we need a different option for the rest of us. My option is using that big warsteed to ride my guard up to a foe(mounted/unmounted), dismount and kill it. so much easier,so much quicker, so little pain involved. I do not want to learn to play a new way, especially at lvl 75, so for me, mounted wombat was a big fail. I have over the last 75 lvls learned to play my toon a certain way, now after all that you're going to change my skills,toss out a new mechanic for the last 10 lvls! Lets say no to bad ideas. should have been done at lvls 1-10 then changed to the state we had.

  15. #15
    Join Date
    Mar 2011
    Location
    in the USA
    Posts
    186

    i am a little too slow for this

    I am enjoying, but am horrible at MC. I have never been able to manuever in battle on foot either - I am a 'stand there and swing away' player. I find running and fighting very chanenging. On the plus side - I am finding that my efforts to control my horse are carrying over to my non-mounted skills. Maybe soon I will be running in circles, screaming and shouting, with the rest of you!
    there, they're, their

  16. #16
    Join Date
    Dec 2008
    Location
    Twin Cities
    Posts
    490
    For those of you that are having trouble controlling your warsteed while in combat, you need to learn to use your 'Spur On' skill. Spur On is basically like auto-pilot for your warsteed while you are in combat. It allows you to easily pick your next attack without worrying about controlling where to go because as soon as you pick an attack skill it directs you towards your target automatically.

    After I learned to use the Spur On toggle it has made mounted combat into easy mode.
    [SIZE="1"]Just realize that while champions are awesome, we want you to be awesome too. That's why we do the things we do. - Harumph[/SIZE]

    [size=1]I'm fairly certain no one is leaving the game due to confusion of what a strawman is or isn't. Which tells me we're done here.
    [color=blue]Last edited by Sapience; Aug 16 2010 at 12:12 PM.[/color][/size]
    [charsig=http://lotrosigs.level3.turbine.com/082070000000fec66/01008/signature.png]Vysion[/charsig]

  17. #17
    My experiences with MC:

    I came at the idea with a lot of scepticism, since my main is a burg and there was not a lot of positives being expressed in the beta forums. However I've really enjoyed it so far, surprisingly so.

    Yes it takes some (a lot?) of getting used to, but once your horsey has a few points in power and agility and a bridle with some of the cheaper relics it's starts to play really well imho. There's something I really enjoy about charging around lobbing ranged attacks (a luxury for a burg!), especially in a melee of multiple mobs / players. In particular the "Five against the Wold" instance is a hoot (if you manage to avoid the red walls).

    I've seen a few people saying it sucks and that one-on-one they're just dismounting and fighting on foot. Personally I do the same unless I'm fighting a mounted mob, I don't think MC was intended for that sort of fight. Try taking on a whole horde of mobs or fellowship warbands with a group or open tapping - it's a lot of fun, you would have a hard time soloing them on foot unless you have very good gear and a lot of patience.

    Also a lot of people are complaining that the warsteed is hard or impossible to control in towns - get off it then Again I don't think it's meant to be used in towns, we still have our normal mounts. Think fully armoured medieval chargers, I doubt they were ridden through towns either.

    Thankfully I've got a decent machine and t'interweb connection so I haven't had the nightmare lag, hitching, rubber-banding, etc. that are plaguing some other players which has probably helped my enjoyment. If it is working for you, take the time to fully zoom out the camera (goes twice as far as unmounted camera) and take in the stunning views.

    All in all I think it's an interesting and fun new mechanic (in a world were all MMOs are starting to look like each other) and I for one would love to see more MC instances, skirmishes, warbands, etc.

  18. #18
    Threads that start with 'don't talk in this thread unless...' usually don't provide much of value lol
    I'm an expert - look at my join date, bro.

  19. #19
    Only 3 years here but I agree 100%. The problem we are having I believe is our characters aren't hunters as this is the perfect hunter tool.I see all the gushing threads but they are mostly from hunters. So we need a different option for the rest of us. My option is using that big warsteed to ride my guard up to a foe(mounted/unmounted), dismount and kill it. so much easier,so much quicker, so little pain involved. I do not want to learn to play a new way, especially at lvl 75, so for me, mounted wombat was a big fail. I have over the last 75 lvls learned to play my toon a certain way, now after all that you're going to change my skills,toss out a new mechanic for the last 10 lvls! Lets say no to bad ideas. should have been done at lvls 1-10 then changed to the state we had.
    A game like this should evolve over time. If it stays exactly the same over it's lifetime it'll get stagnant. MC is a nice shake-up imo. Not that I want that to be the sole focus from now on but I like switching it up. Now I'll be annoyed if the instances are all about MC but if they're 20/80 or even 40/60 in favor of regular combat I'll be okay with that.

    Also, no one is forcing you to use your steed. You are more than welcome to dismount and kill as you say you are doing. I've found it to be infinitely faster to use the horse though.

    Not to beat a dead horse but I was thinking of some classes that don't really "play their class" until you group (usually Moria at the earliest) such as healers and tanks. It's 55-75 levels of one play-style and then a complete 180 to play as your class is intended in group play. Sorry, thought train got away from me.

  20. #20
    Join Date
    Jun 2011
    Location
    Sofia, Bulgaria
    Posts
    174
    I entirely agree with the OP. Yes, the learning curve is steeper than what we have been used to, but it pays off. Just a note - putting points into Agility may not be enough, you should consider putting points into traits that make turns easier, this makes a huge difference. My war-steed is not even level 10, and I have already getting the hang of it. Besides, the Riddermark discipline increases agility, which is also helpful. I am not sure whether this is skill is present in all class (I think it is), but as a captain I have this Spur On skill, which automatically directs my war-steed towards my selected target, when I punch a skill. This makes things much easier, so have this on if you have it (it is a toggle skill).

    I must say, when you get use to it, there is indeed a huge difference, against every type of mob. Of course, war-steeds are not so useful in close environments (camps, most often), so there you should fight on foot. Also, the suggestion to keep a normal horse on your skill bar is also useful, as there is no point to bang your head in the wall, trying to navigate larger camps and towns with a war-steed. Overall, I welcome this addition, and I think most people will appreciate it in the long run.

    I do have some gripes with the way mounted combat is at the moment, but minor ones. For example, I wish there was a way to set a default discipline when you mount your war-steed, because currently I always get Red Dawn by default. The same with trait specs - I would appreciate if the last picked war-steed type is remembered for each trait spec. Currently, if I have different mount types in two specs, for example light and medium, when I go from my medium spec to my light one, I get the medium horse-steed window, though I haven't put any points there. I guess these are for the suggestion forum, though.
    Violence is the last refuge of the incompetent.

  21. #21
    Join Date
    Nov 2010
    Location
    India
    Posts
    1,596
    Quote Originally Posted by commodore1 View Post
    I do not want to learn to play a new way

    This is the primary reason some people are not able to enjoy mounted combat.....I'm not criticizing the point of view, but just saying that as long as the prejudice remains towards the one and only playstyle and the dislike for any kind of change and clean denial from even wanting to see if the new change is good is preventing many people from learning and having fun at mounted combat.....

    Best thing to do.....accept that its a new playstyle....too many people are sticking with the arguments like "it doesnt feel like my class", "it feels so much different than the playstyle on foot", etc etc.....ofcourse it doesnt feel the same!.....but then who knows something new might also be interesting.....and its not like one can like only one thing at a moment.....learning something new doesnt mean the playstyle we have liked for so long and used for years is lost forever.....its just a fun change.....try it.....like it, add it to favs.....dont like it, leave it and revert back to the good old
    Last edited by silverblade5445; Oct 18 2012 at 12:31 PM.
    Arkenhelm - 86 Loremaster (R6) - Landroval
    Ivalden - 76 Captain (R2) - Landroval
    Drankorg - Warg (R5) - Landroval
    Naurvion - 26 Loremaster - Landroval

  22. #22
    Join Date
    Jul 2012
    Posts
    4
    Yeah I didnt like it at first but got used to it, and theres a nice mini instance quest where you go riding out with some NPC's to own some mobs around the farms area and that was really fun.

    Shame I cant actually log in though..

  23. #23
    Quote Originally Posted by Kerin_Eldar View Post
    Actually, I did, over the last 5 years I learned to play Lore-Master reasonably competently, I have no desire to be forced to learn a totally different class (mounted combat has nothing to do with being a pet-using Lore-Master).

    This is why I hate MC, and why I hate the fact Turbine want to force me to endure it or else lock me out of core content. It if were optional, like PVMP then fine, but it's not, which is why I hate the whole concept.
    What content are you locked out of?

  24. #24
    Quote Originally Posted by Cirgellon View Post
    What content are you locked out of?
    So far every quest that you are *encouraged* to ride around on your steed allows you to dismount. However, and esp for squishy classes, if you DO that you will be destroyed if you get hit much. For example I often get off my steed on my RK, and I can melt the stuff, but a rider-mob can hit me for 3k per hit, 2-3 hits is going to kill me. Mounted, you can not only get away, but your horse takes the brunt of these hits.

    Locked out? No. Disadvantaged in some fights? Probably, not 100% sure yet but I think the toughest warbands would rock your world unmounted.
    Draegon:
    "stack all the morale you want but dont come on here wonderin why you aint hittin hard! :D"

  25. #25
    Join Date
    Jun 2011
    Posts
    955
    Quote Originally Posted by Gilean-EU View Post
    Red Dawn is not the best for runekeeper. However, Riddermark is. That's how I ran my RK in beta, after I found out that my fire skills in Red Dawn did very little damage. That didn't improve much even when my war-steed was lvl 40+. However, with Riddermark and lightning skills I managed to kill mobs a lot faster than non-mounted, and 360 degree attack radius helps a lot too. I can just zap-zap-zap like a good runekeeper should So in case you have tried only Red Dawn, try Riddermark and be positively surprised!

    However, amongst all classes, burglar seems most lacking (in mounted combat) to me. One big crit attack as battle opener does not compare well to many other classes, as all skills except one are melee skills and not a single AoE skill. I hope they tweak burglar a bit (for better).
    I never bothered to compare any numbers and accepted MC to be completely different thing, but: isn't Red Dawn THE tree for dps? I mean, you got all the dps bonuses in there. In riddlemark, well, the skills are like the old lightning rk works, but you don't benefit from the red tree then. And in the yellow one, there's absolutely nothing that would help my dps at all. Furthermore, when in Riddlemark stance, the skills do higher dmg, but the "side effects" are questionable at best. I am very curious about all this, though.
    Many philosophical problems are caused by such things as the simple inability to shut up.

 

 
Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload