Do you have a reference for there being separate miss chances?
Originally Posted by shazbaat
I found on my captain, misses went down noticeably when I equipped a bunch of agility fighting MOBs four levels above. (Yeah, I know, my anecdote isn't data, but the developer post is.) It also seems unlikely they would code extra programming logic to undo agility's impact on missing only when a MOB is higher level.
Originally Posted by Graalx2
"Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave
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