I still do not get this weaver skill, seems really complicated Anyway I see the following, the skill, as it is now, does not seem to be counterable for a hunter by any means.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
If Toxic carapace does anything to hunters as a class, it's reveal how one dimensional and lacking utility options the class is currently; all you have is your damage. When you can't use that damage to its full potential, you simply don't function.
This wasn't ALWAYS the case; back in SOA hunters actually were a much "deeper" class. This is where you guys really could use revisions. The game has simply left your previous utility behind.
Even my Signature is trolling!
so how about we start a petition to put a big glowing aura on weavers when their reflect is active and BAs when their evade is active? that way we hunters know to not waste our arrows on them. (only because that big glowing heartseeker reticule won't be taken away) it's time the creeps suffer like hunters have since forever
Forgotten_Legend, The Baconnaire
Malinon - 75 Champion | JAZRAIEL - 100 HUNTER | Taeran - 75 RuneKeeper
I think Shield wall should have a similar indication to Blessing of darkness (an obvious visual cue that identifies both that the skill is active and who is using it via a bright blue line between the user and his target).
I agree that toxic carapace needs such a visual cue. If it were not already universal for "temporary morale shield" I would say a green bubble. Perhaps an obvious green hazy particle effect, or big green shields surrounding the weaver?
Even my Signature is trolling!
I was curious about how being a horse archer worked. To me it looks like in the warbands we should shine brightly as we can just run around full speed shooting at whoever is there while avoiding all the melee riders especially if you kill the archers first. As well it appears we get a heal if we trait our horse for survival as well. Did anyone in the beta try out being a hunter on horseback?
Welleg - brandywine, Kelleg/Gelleg - Landroval
WARNING: leveling a warden may cause you to neglect your other characters.
My opinions are in TBD state until I spend more time in a group, including group healer role that we can pretend to play in Light Spec & Blue Stance combo.
Lite version regarding landscape - level difficulty:
- against melee mobs it's a lot of riding in circles, takes a bit too long unless you trait power - hungry Heavy
- against ranged mobs - suddenly it feels like ... mobs are damaging you... either burn through or trait Light/Medium & Blue
- against average Warband - ride in circles, let yourself get hit so they don't reset, pewpew, take a hit, pewpew, take a hit
Basically: there is some stuff to be added, some stuff to be polished, some stuff to be upgraded into a bit less silly mode. Again, TBD - I have some stuff to try left, rather important from perspective of endgame and well,... common definition of MMO.
Last edited by Ferthcott; Aug 24 2012 at 11:26 AM.
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