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    Full detail guide to Reaver class [Outdated - Pre-U9]

    A full detail guide to Reaver

    NOTE: All this content is from before Update 9, and I haven't played Reaver enough since then to know how and what to update it with, it awaits the community to contribute to it from here on

    Hey folks, nice to see you all again o/

    I made this back in August and only just thought to update it for Rohan and update 9, not much needs changing luckily, so I thought I'd just pop in and change it a bit. Also a word, back in the beginning of Rohan I made a post about nerfing Reaver's, about this: I was slightly delusional at the sight of Reaver's pwning everything up when freeps hadn't any proper gear or anything, and I was all maxed out and ready to go, now Update 9 is here and everyone has gear and some nice shiny new jewels, everything seems back to normal and balanced for us Reavers.

    Anyway, onwards!

    Chapter 1. Starting your reaver

    I. Greenie ninja tactic

    Making infamy on a new reaver is a tiring task, but not a near impossible one like defiler, to start off you can do some quests, and if the main action is something like EC, STA, OC, your time to shine is when someone is near death. You can charge in and get about 10-30 infamy if you get Devastating strike and a couple of uses of Sudden Strikes in. This tactic, however, will only last you until about Rank 5, then you will probably be more useful in raids, and solo.

    II. What skills and traits to buy

    Many new players I've known since Update 6 and the introduction of commendations, always ask the same question: "What skills should I buy first?" They always get annoyed because they cannot buy on-rank skills, nor can they know which ones they should and shouldn't buy first. Well, here's a list of what I'd recommend buying first and when to buy the less essential skills and traits.

    • 1. Quick strikes. If you're a greenie and you're charging in and out for kills this is essential
    • 2. Devastating Strike trait. This is a very good improvement on the cooldown if you're still ninjaing. You'll be about R3 by this time
    • 3. Ravage. You'll be just into R4 likely by this time, and you'll be needing new skills to kill with
    • 4. Disarm. A very useful skill in fighting many classes.
    • 5. Gut punch. You should be R5 now, and this is a skill for every reaver, I will tell you why later in the post.
    • 6. Sundering blow. This reduces the armor value of any class by quite a lot. A very good skill indeed.


    Wondering why I didn't list Burning Blades for fire damage? Well, of late, freeps stack a lot of tactical mitigations, like a real lot, and since burning blades induces fire damage, and there are so many items increasing tactical mits, that they're way up higher than physical mitigations. So basically I recommend not slotting burning blades, because the majority of the time you'll be doing WAY more damage than you would if you did slot it. Try it and see! (More info located in this post.)

    After you've done these, I think you'll know what to buy and what you want, I'll leave all that to you. If you plan on buying some skills/traits from the LOTRO store, I'd recommend first getting Impale, then Thrash, then the rest is just give or take, not too important, if you're for 1v1s though I would highly recommend getting Improved Hamstring.

    III. Corruption traits? ASIUHASIUHASIHAG

    Corruptions are an extremely important core of your character once you get to a higher rank, so the way you choose these must be wisely. I'd recommend starting to work on them at around R3-5, that's when you'll start needing them.

    Okay, so corruptions are a hard thing to get around, each player has different tastes and opinions on them, my opinion is currently going with a lot of critical rating corruptions, usually 4 or 5, 1-2 health, or depending on the situation add some critical defence. But critical rating is currently VERY good, since it greatly improves our skills like impale, devastating strike, well, basically everything, including glory in victory heals. I would choose this over damage/mastery any day, currently

    Here is my corruption setup for soloing currently:

    1. Health for Damage 2
    2. Health for Power 2
    3. Critical rating
    4. Critical rating
    5. Critical rating
    6. Critical rating/Critical defence


    I change the last 2 around a lot depending on the situation, but this is a good beginner build, you can change around and try new ones out as you please, everyone's opinion is different!

    Alright, so that's the basics dealt with, by the time you've completed this page, you have the knowledge needed to be a super greenie!

    Chapter 2. Tactics and strategies

    I. Spinning

    This, my friends, is a thing that will confuddle your foes to an extent that they shall be making pictures of you with knives in your back! (Not in a literal sense). There are two ways to spin around your target, each in it's own decent way. The double click rotation, this takes the most practice and is useful for if a target is trying to kill you whilst running along. Pretty simple to do, but a bit tricky to grasp, just hold down both mouse buttons, and press A or D, depending which way you want to go. The double click gives you the speed as though you are running forward, but you cannot turn as fast, useful for running targets.

    The basic right click rotation is easy peasy, just hold right click and hold down D or A, and circle around your target. Good for moving targets as you don't walk as fast, but it is much easier to circle around your target. If you have trouble with doing these, I'd recommend sparring another creep with just auto attack and practicing circling around the other participant.

    II. Ravage, Gut punch, Thrash and Disarm

    This is good tactic for any Reaver's DPS speed. Makes a great combo of 2 of your most high damaging attacks. Example: Enter combat in a 1v1, pop debuffs etc, then start with the combo of: Ravage Gut punch, then Thrash and Disarm. The reason this is used is because if you pop gut punch after using a skill, it ignores the animation of said skill and goes straight on to the animation of gut punch, which is really quite fast. The same goes to disarm. If you pop Ravage, which is the skill with the longest animation, then pop gut punch, it will remove the animation of ravage making for a quick skill, same goes for Thrash and disarm. Or Thrash and Gut Punch, or Ravage and Disarm. Both are good! (That's if you actually HAVE Thrash, if not, Ravage gut punch and then Ravage disarm works too )

    III. Impale

    Well since Rohan and this was added a rotation is required for this. Saying that this is a beginner's guide, but maybe just in case you bought it from the store. This has a nice mechanic, because for each of your damage over times you have applied, it adds 25% of the damage you did in another damage interval, and this stacks for each of your damage over times.

    Depending on the situation you're going to want to make this different depending on classes. Let's start with the rotation though. For this is usually trait the Jagged Cut trait, which is a very good damage over time since Rohan, it does the same amount of damage as Laceration on a shorter cooldown, but it has -8s duration, so trait this! Okay, so the basic thing you're gonna do is: First use Laceration, this lasts the longest on the shortest cooldown, then use a Thrash-Gut punch combo, then Jagged cut, then mutilation (If you have it), then hit your impale button as hard as you can to make yourself seem more awesome, and you're done, now finish with whatever else you were doing.

    I'll post this here to save cluttering up the 1v1s list, those are big enough as it is. With Burglars, if they have any sense they're going to use Knives out once you've applied all your damage over times, so you may want to wait a couple of seconds just to make sure he doesn't pop it while your animation is going.


    III. CHAAAAAARRRRRRRRRGGGGGEEEE

    You think charging into a bunch of freeps is suicide solo eh? Well it's not totally, charging as a reaver is art, you just need to get the right position and know what you're gonna do before going in there. Before charging in always remember to choose a target, and just nuke it with whatever you have, often people will help you when they see someone else charge. Best to attack a hunter, mini or RK though, if you're charging in, light or medium armour class that isn't burg or warden. If the odd chance that someone is healing your target, you're not gonna take it solo. Try and run back to a safe place and recover, then try another target. Oh and, if you know what's good for you, if you're solo? Don't ever charge head on into a ton of freeps, do it from behind. (I know it sounded wrong, yes!)

    V. Wrap up

    That's all I am going to share for tactics and the sorts. But a few other things. Never use charge to travel around the map, if you encounter a freep, charge is useful to have off cooldown. To dismount freeps, use charge, blade toss it (If you have it), and then ravage and gut punch, the blade toss nor the ravage is essential, just the blade toss slows them down and helps to catch, and the ravage is good for the instant animation. If you have anything you'd like me to add to this guide, do tell me. If you think I'm wrong on something, do tell me. If you want to say you want me to go throw my swords at someone else. Get lost.

    Chapter 3. Spars and general 1v1 encounters

    Bah! Who am I kidding? What's a class guide without 1v1 know-how? I wouldn't be a very good Reaver if I didn't know how to 1v1, now would I!

    I. Basics of sparring

    Alright, so I'll tell you the basic rules of sparring. At your spar area, there'll be players, no one attacking each other, except in 1 versus 1. To engage yourself in a spar, jump at the player, if they jump back, give them time to enable any buffs they need to, and then you enable yours, you charge and you pwn. About using 'Unfair skills', if a Lore-Master pops big heal, (WOTC), you can use one of your two skills such as Against the Odds, or Dying Rage. Touch and go, Pledge, the lot of it, if one of them pop their "I win skills", you pop yours. Of course you can pop yours, but they'll likely pop theirs if you do. So that's that.

    II. Slaughtering the Classes

    Alright, I shall give you a list of classes, and tactics on beating them, they don't give instant wins, they're just know hows and what to practice doing.

    • Burglar: Alright me maties, this is an interesting fight, since they have quite a few skills against Reaver. The burglar will first stealth before sparring. Once he comes out of stealth, you're going to want to pop Blinding Dust and if you feel the need, Sundering blow, and always keep DOTs and slows on. Just go on with normal tactics, until he pops Knives Out, which reflects 30% of the damage you do to you, and sets their inc damage to 20%. When they use this, just pop hamstring, and kite it for the duration, the icon (So you know it) is a Red backgrounded man in black, with 2 knives sticking up, easy to recognize. After that just continue killing it as normal, if it pops Touch and go, green background icon with black dressed guy, another kite session for 30s, your hits will do next to nothing, because it will keep evading, just try to kite and slow the best you can, (Improved hamstring trait is good for this), once it's over, just nuke it. If it uses hips, just try to get out of combat and recover as much as you can. Cause it'll be tough. That's all for burglar, an easy fight though, because most burglars aren't very good, once you get used to the kiting it's quite easy.

    • Captain: If the Captain in this fight is good, he will be extremely hard to kill, so don't be afraid to use everything you have. He will have stacked Tactical mitigations and have vitality gear for when he starts the spar, when he goes down in morale he'll change to might and crit, making this rather tricky, but captains can do this because their heals make it a slow fight. Just keep Sundering Blow on, slows on, and nuke with your rotation, and it'll soon drop, but this fight also depends on how many crits the captain gets due to heals, other than that, just DPS down normally.

    • Champion: This is a nice fight because Champions and Reavers are about equally balanced classes, and also both the same design as each other! Since Rohan a lot has changed. They can use bubbles, dire need, and the rest of their skills, and you still have a chance of winning. Just pop Sundering blow, dust, then a slow to start with, then start your rotation, but be aware that if you disarm they have a skill to remove that and it also gives them a nice armour boost, so use this at an opportune moment. Other than that, just DPS him down and enjoy the ride!

    • Minstrel: This is a hard fight I find. It all depends on how fast you can nuke down, damage corruptions are good for this. Keep Sundering blow and Hamstring on, beware that disarm is as good as useless for this fight too. If it fears you don't be afraid to pot it, lots more where those came from, and it'll likely kite you. Try and keep Gut punch to interrupt heals, and just nuke it down, once you get Devastating strike it'll get easier, once this is on do all you can, impale also helps in this. Other than that just enjoy a long fight of heals and screaming!

    • Lore-Master: Lore-master is a tricky fight since Rohan because most of them spam water-lore, if they do you won't have much of a chance without wrath. If they spam water-lore which is a big heal, leave wrath until you're on lowish morale then just spam sudden strikes and your big attacks until you're high up again, otherwise it'll be quite hard. You'll want to save Resilience until the Lore-master gets to low morale, like, low enough so you can kill the Lore-master in ~10 seconds. If the Lore-master uses Wisdom of the Council (Almost full morale heal) Feel free to use Against the odds if you have it, if not just hope you have dev strike debuff on when he uses it. Think that's it for Lore-masters.. Devilish things
    • Hunter: Hunter! The most beginner fight, because Hunters are rather underpowered and easy to kill, and hard to play, but devilish things if they ARE played well. Just keep slows on, dust, and nuke to pieces and enjoy!

    • Runekeeper: Rune-keepers are weak little things since Rohan... Unless of course they just spam heal until you die a slow, horrible death. The basics of this fight are: Nuke. Don't withhold anything until low morale, everything except for devastating strike which you'll want to use when it's on ~2-3k morale, otherwise it may heal up which would prove deadly without the debuff. Beware for Armour of Storm which you will know if it uses, it dazes a LOT, but you should be able to DPS through it, or if you prefer, use resilience. Other than that just study their movements and adapt yourself to that fight-style, because they have a lot of different ways to fight. Remember to always try and play fair if you can!

    • Warden: Aha! The Warden... Devilish things.. Before sparring or even charging these in the open, check something, check their stance, if they have a buff that gives them +600 block and parry rating, do NOT spar them, you'll die a horrible death and they won't lose any morale... Or the Warden will be terrible and die to you anyway Spear and Javelin wardens are a basic but tough fight though, pop sundering blow, dust, and if you have it, upper hand, I tend not to use Wrath unless they pop life taps, which are big heals, but if he just stacks DoTs and you just nuke, should be quite a nice very quick fight. if they have an animation of a spear spinning around their head for about 5 seconds. Pop slows, and kite, they'll get +40% mits and you'll do next to nothing to them, just kite and wait for the 30s duration then nuke again, other than that, I don't think there is anything else.

    • Guardian: The guardian, this is a simple fight, again, pop dust, sundering blow, keep slows on all the time and just nuke him all down, if he uses pledge, which you'll know of because he'll block parry and evade many attacks.. Just put slows on and kite, until it's over, there's nothing you can do other than slash at a brick wall. That's it, guardians are simple!


    That's it for classes, I think, if I've left anything out, feel free to just tell me, and I'll edit it.

    Conclusion

    Well thanks for reading my guide, been asked a lot by some newbies lately about Reaver, so thought I'd just make it, sorry if it looks a bit sloppy in places, I did my best. If you want feel free to ask me in-game on Snowbourn or send a PM for any further questions. And I hope you enjoy playing Reaver as much as I have, and good luck in one day becoming a first class Reaver and Monster player!

    Cheers for reading, Olog.
    Last edited by TiberPancake; Aug 02 2013 at 05:55 PM.

  2. #2
    Hmm, would you consider taking a look at the reaver section here http://dailystats.theblackappendage.com/content/reaver and seeing if you would want to extend/enhance it? (just log in and you can edit.... it's like a wiki)

  3. #3
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    Quote Originally Posted by aklouie View Post
    Hmm, would you consider taking a look at the reaver section here http://dailystats.theblackappendage.com/content/reaver and seeing if you would want to extend/enhance it? (just log in and you can edit.... it's like a wiki)
    Sure, I'll take a look at that sometime, thanks.

  4. #4
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    Great post but i disagree with one thing, that thing is the amount of fun reavers have in raids. In raids at least on my server we have wls that stand up in the front with you and work as hard as they can to keep reavers up. this makes reavers in raids very fun because you can just go nuts and you don't have to worry about being the main target(the freeps on my server seem always to go for the wl).
    thargious-1 rank 11 reaver of crickhollow (transfered from meneldor)

  5. #5
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    Quote Originally Posted by crazybob24 View Post
    Great post but i disagree with one thing, that thing is the amount of fun reavers have in raids. In raids at least on my server we have wls that stand up in the front with you and work as hard as they can to keep reavers up. this makes reavers in raids very fun because you can just go nuts and you don't have to worry about being the main target(the freeps on my server seem always to go for the wl).
    Totally depends on the creeps you're with, I've not raided since I transferred servers from Gilrain to Snowbourn. Most of them were people who would rather pewpew at the back and where the WLs wouldn't risk their lives to save other's, I suppose better edit that part a bit, sorry about it

  6. #6
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    Nice guide here. Very well thought out and well written

    +REP
    Last edited by Graycient; Aug 04 2012 at 02:37 PM.

  7. #7
    Quote Originally Posted by crazybob24 View Post
    Great post but i disagree with one thing, that thing is the amount of fun reavers have in raids. In raids at least on my server we have wls that stand up in the front with you and work as hard as they can to keep reavers up. this makes reavers in raids very fun because you can just go nuts and you don't have to worry about being the main target(the freeps on my server seem always to go for the wl).
    so in other words, the WLs are going into freep AOE to let them interrupt their heals and/or die, which somehow makes the reavers more durable. not sure i understand :P
    Kraken, Thesungodra

  8. #8
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    Some general thoughts after reading your thread.

    Traiting for Masteries is brutally ineffective after 1 or 2 of them, diminishing returns kick in substantially. Not to mention that going for a DPS build nets maybe 7-8% more damage which is often not worthwhile when you consider the trade off, especially in group situations.

    A typical build that I recommend to most reavers is HFP2, HFD2, and then 4 mits. The mitigation boosts are very substantial.

    Another tip is to time your skills to cut off animations. Disarm is immediate and as such I prefer to hit it right after I queue Thrash so as to minimize animation time. You need to learn to prioritize your long animation skills with your immediate skills. If you have both disarm and gut punch on CD try and make wide swooping arcs on your long animation skills, that way you can recover and not take damage while waiting for your next attack.

    I wouldn't ever dust a burg, or a melee class in general, right off the bat. Doing so leaves it open to potting. You want to get another wound on them before Dust to maximize the amount of time dust will be on your opponent. I hit thrash + Disarm + dust. That way my opponent (outside of guardians/LM) has no way to remove the dust debuff.

  9. #9
    Quote Originally Posted by IGolbezI View Post
    so in other words, the WLs are going into freep AOE to let them interrupt their heals and/or die, which somehow makes the reavers more durable. not sure i understand :P
    Any WL worth their salt nowadays is running Brawler stance with power of fear traited. Commander's stance is just way too long and interruptable even without moderate freep focus. WL's dive in there to get their AoE shout off without forcing the crit, hoping for a crit there to pick up Power of Fear to insta-cast a heal, then forcing the crit with a single target shout for another insta-cast.

    With relatively short range on even the single target shouts, WL's are close to the reavers anyways to support DPS. Also if you pile 2 WL's with a melee group (wargs and reavers), the WLs better be up there so they can hit all of the melee with their AoE heals (and that's a pretty short range too).

    So yes... full audacity decently ranked WL's should be going into freep AoE... smartly.

    Oh... and with freep AoE the way it is on Raid vs Raid, WL's build up to CC immunity pretty quickly. And for those critical moments they have purge as well as pots. Not to mention they should be branding or sucking down a CC immunity pot before diving into combat anyways.

  10. #10
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    Quote Originally Posted by IGolbezI View Post
    so in other words, the WLs are going into freep AOE to let them interrupt their heals and/or die, which somehow makes the reavers more durable. not sure i understand :P
    our raid v raid is more like half a raid v half a raid and the freeps dont aoe much
    thargious-1 rank 11 reaver of crickhollow (transfered from meneldor)

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    Maybe it is worth mentioning that revealing mark and blood of fire are bugged? That is, when a captain puts revealing mark on you, your blood of fire effect will heal your enemies most of the time instead of hurting them.

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    Quote Originally Posted by Mormirel View Post
    Maybe it is worth mentioning that revealing mark and blood of fire are bugged? That is, when a captain puts revealing mark on you, your blood of fire effect will heal your enemies most of the time instead of hurting them.
    the mark causes something like 5% of damage dealt by target to allied chars is converted into a heal. haven't played my cap in awhile so i forget the exact math. but its not a bug.

  13. #13
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    Quote Originally Posted by Light12 View Post
    the mark causes something like 5% of damage dealt by target to allied chars is converted into a heal. haven't played my cap in awhile so i forget the exact math. but its not a bug.
    No the intended effect of the mark is not what I mean, there is a bug.
    Intended is that something like 15% of the damage dealt to the target is reflected as +morale to the cappy/the cappy's allies.

    What happens is that either the intended effect applies, but also the full 45 fire damage from blood of fire are applied as + morale healing, not as fire damage. Or -somewhat seldomly- the cappy gets no healing at all but the 45 fire damage + 15% of whatever damage he dealt to the reaver reflected back at him. That is not wai, but a bug.

    See this combat log, names have been changed (notice the recurring 45 healing from blood of fire and the cases where light and beleriand damage get reflected back at the captain):

    [09/27 02:23:32 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:32 PM] Reaver scored a hit with Sundering Blow on Captain for 123 Fire damage to Morale.
    [09/27 02:23:32 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:33 PM] Captain scored a critical hit with Improved Grave Wound on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:33 PM] Captain scored a hit with Improved Grave Wound on Reaver for 312 Beleriand damage to Morale.
    [09/27 02:23:33 PM] Reaver reflected 47 points restored to the Morale of Captain.
    [09/27 02:23:33 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:33 PM] Reaver scored a hit with Laceration on Captain for 39 Fire damage to Morale.
    [09/27 02:23:34 PM] Captain scored a hit with Cutting Attack on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:34 PM] Captain scored a hit with Valiant Strike on Reaver for 394 Beleriand damage to Morale.
    [09/27 02:23:34 PM] Reaver reflected 59 points restored to the Morale of Captain.
    [09/27 02:23:34 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:35 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:35 PM] Reaver scored a critical hit with Laceration on Captain for 72 Fire damage to Morale.
    [09/27 02:23:35 PM] Captain missed trying to use a melee attack on Reaver.
    [09/27 02:23:36 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:36 PM] Captain scored a hit with Cutting Attack on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:36 PM] Reaver scored a partially evaded hit with Default Melee Attack on Captain for 27 Fire damage to Morale.
    [09/27 02:23:37 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:37 PM] Reaver scored a devastating hit with Sudden Strikes on Captain for 228 Fire damage to Morale.
    [09/27 02:23:37 PM] Captain missed trying to use Improved Blade of Elendil on Reaver.
    [09/27 02:23:37 PM] Reaver scored a hit with Laceration on Captain for 46 Fire damage to Morale.
    [09/27 02:23:37 PM] Reaver scored a hit with Sudden Strikes on Captain for 86 Fire damage to Morale.
    [09/27 02:23:38 PM] Captain missed trying to use a melee attack on Reaver.
    [09/27 02:23:38 PM] Captain scored a hit with Cutting Attack on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:39 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:39 PM] Reaver scored a hit with Laceration on Captain for 42 Fire damage to Morale.
    [09/27 02:23:39 PM] Captain scored a hit with Improved Sure Strike on Reaver for 362 Beleriand damage to Morale.
    [09/27 02:23:39 PM] Reaver reflected 54 points restored to the Morale of Captain.
    [09/27 02:23:39 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:39 PM] Reaver scored a partially parried hit with Ravage on Captain for 93 Fire damage to Morale.
    [09/27 02:23:40 PM] Reaver scored a hit with Ravage on Captain for 107 Fire damage to Morale.
    [09/27 02:23:40 PM] Captain scored a hit with Cutting Attack on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:41 PM] Reaver scored a hit with Ravage on Captain for 107 Fire damage to Morale.
    [09/27 02:23:41 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:41 PM] Captain scored a hit with a melee attack on Reaver for 329 Beleriand damage to Morale.
    [09/27 02:23:41 PM] Reaver reflected 49 points restored to the Morale of Captain.
    [09/27 02:23:41 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:41 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:41 PM] Reaver scored a hit with Default Melee Attack on Captain for 37 Fire damage to Morale.
    [09/27 02:23:42 PM] Reaver scored a hit with Sudden Strikes on Captain for 114 Fire damage to Morale.
    [09/27 02:23:42 PM] Captain scored a critical hit with Battle-shout on Reaver for 437 Light damage to Morale.
    [09/27 02:23:42 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:42 PM] Reaver reflected 66 points restored to the Morale of Captain.
    [09/27 02:23:42 PM] Reaver scored a hit with Sudden Strikes on Captain for 86 Fire damage to Morale.
    [09/27 02:23:42 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:43 PM] Captain scored a critical hit with Improved Grave Wound on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:43 PM] Captain scored a hit with a melee attack on Reaver for 452 Beleriand damage to Morale.
    [09/27 02:23:43 PM] Reaver reflected 68 points restored to the Morale of Captain.
    [09/27 02:23:43 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:43 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:43 PM] Reaver scored a hit with Default Melee Attack on Captain for 37 Fire damage to Morale.
    [09/27 02:23:43 PM] Captain missed trying to use Devastating Blow on Reaver.
    [09/27 02:23:44 PM] Reaver scored a hit with Sudden Strikes on Captain for 114 Fire damage to Morale.
    [09/27 02:23:44 PM] Reaver scored a hit with Sudden Strikes on Captain for 86 Fire damage to Morale.
    [09/27 02:23:44 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:45 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:45 PM] Captain scored a hit with a melee attack on Reaver for 313 Beleriand damage to Morale.
    [09/27 02:23:45 PM] Reaver reflected 47 points restored to the Morale of Captain.
    [09/27 02:23:45 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:45 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:45 PM] Reaver scored a hit with Default Melee Attack on Captain for 37 Fire damage to Morale.
    [09/27 02:23:46 PM] Captain scored a hit with Improved Blade of Elendil on Reaver for 579 Beleriand damage to Morale.
    [09/27 02:23:46 PM] Reaver reflected 87 points restored to the Morale of Captain.
    [09/27 02:23:46 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:46 PM] Reaver scored a hit with Sundering Blow on Captain for 123 Fire damage to Morale.
    [09/27 02:23:46 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:47 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:48 PM] Captain missed trying to use a melee attack on Reaver.
    [09/27 02:23:48 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:48 PM] Reaver scored a hit with Default Melee Attack on Captain for 37 Fire damage to Morale.
    [09/27 02:23:48 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:48 PM] Captain missed trying to use Pressing Attack on Reaver.
    [09/27 02:23:49 PM] Reaver scored a hit with Jagged Cut on Captain for 132 Fire damage to Morale.
    [09/27 02:23:49 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:49 PM] Captain missed trying to use Pressing Attack on Reaver.
    [09/27 02:23:50 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:50 PM] Reaver scored a critical hit with Default Melee Attack on Captain for 55 Fire damage to Morale.
    [09/27 02:23:50 PM] Captain scored a hit with Cutting Attack on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:50 PM] Captain scored a hit with a melee attack on Reaver for 358 Beleriand damage to Morale.
    [09/27 02:23:50 PM] Reaver reflected 54 points restored to the Morale of Captain.
    [09/27 02:23:50 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:50 PM] Reaver scored a hit with Ravage on Captain for 143 Fire damage to Morale.
    [09/27 02:23:51 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:51 PM] Reaver scored a hit with Ravage on Captain for 107 Fire damage to Morale.
    [09/27 02:23:51 PM] Captain scored a hit with Improved Sure Strike on Reaver for 386 Beleriand damage to Morale.
    [09/27 02:23:51 PM] Reaver reflected 58 points restored to the Morale of Captain.
    [09/27 02:23:51 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:52 PM] Reaver scored a hit with Ravage on Captain for 107 Fire damage to Morale.
    [09/27 02:23:53 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:53 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:53 PM] Reaver scored a hit with Default Melee Attack on Captain for 37 Fire damage to Morale.
    [09/27 02:23:54 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:54 PM] Reaver scored a hit with Default Melee Attack on Captain for 37 Fire damage to Morale.
    [09/27 02:23:55 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:56 PM] Captain scored a hit with a melee attack on Reaver for 402 Beleriand damage to Morale.
    [09/27 02:23:56 PM] Reaver reflected 60 points restored to the Morale of Captain.
    [09/27 02:23:56 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:56 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:57 PM] Captain scored a partially evaded hit with Improved Cutting Attack on Reaver for 234 Beleriand damage to Morale.
    [09/27 02:23:57 PM] Reaver reflected 35 Beleriand damage to the Morale of Captain.
    [09/27 02:23:57 PM] Reaver reflected 45 Fire damage to the Morale of Captain.
    [09/27 02:23:57 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:57 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:57 PM] Reaver scored a partially parried hit with Default Melee Attack on Captain for 24 Fire damage to Morale.
    [09/27 02:23:57 PM] Reaver scored a hit with Lacerate on Captain for 143 Fire damage to Morale.
    [09/27 02:23:58 PM] Captain scored a hit with a melee attack on Reaver for 332 Beleriand damage to Morale.
    [09/27 02:23:58 PM] Reaver reflected 50 points restored to the Morale of Captain.
    [09/27 02:23:58 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:58 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:59 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:59 PM] Captain scored a hit with Battle-shout on Reaver for 185 Light damage to Morale.
    [09/27 02:23:59 PM] Reaver reflected 45 Fire damage to the Morale of Captain.
    [09/27 02:23:59 PM] Reaver reflected 28 Light damage to the Morale of Captain.
    [09/27 02:23:59 PM] Reaver scored a critical hit with Laceration on Captain for 69 Fire damage to Morale.
    [09/27 02:24:00 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:24:01 PM] Captain incapacitated you.
    [09/27 02:24:01 PM] Captain scored a critical hit with Devastating Blow on Reaver for 1,879 Beleriand damage to Morale.
    [09/27 02:24:01 PM] Reaver reflected 282 points restored to the Morale of Captain.
    [09/27 02:24:01 PM] Reaver reflected 45 points restored to the Morale of Captain.
    Last edited by Mormirel; Sep 27 2012 at 03:51 PM.

  14. #14
    Join Date
    Dec 2007
    Location
    Toronto, Ontario
    Posts
    5,119
    Like WL's, cappies have needed love for the past 5 years. If this is a small advantage for a cappie, then I'm ok with it.


    Come RoR, I'll probably eat my words......
    Third Marshal Rubicon Guardian ~ Third Marshal Raae Minstrel
    Commander Danceswithwargs Reaver ~ Taskmaster Whiskeytangofoxtrot Spider
    Commander Verkaufsschlacker Lore-master ~ Lieutenant Rivaalan Hunter
    ~ No Mercy ~

  15. #15
    Hey TiberPancake,

    I am back with more details regarding my Reaver Journey.

    I am R7 now 30K shy of R8 - cannot get there fast enough.

    Full Aud and - for the most part i am doing good.

    Today i fought a R13 RK he beat me twice - once i got him down to 600 Morale.

    I have bought Thrash / Mutulate / Against the Odds and Enhanced Hamstrings - so i have the basic tools now.

    What i did Vs that is RK was Charge 8 Secs + Resilience + Stun Pot + Against the Odds (for Resilience reset CD) + Resilience again - and after that i got stunned. I really think that this is pretty good and with a few more ranks i will be able to beat such Kiting RKs. Needless to say i tried to have Hamstrings at all times but it takes practice since the CD is less than the actual duration and i feel like spamming it is a waste of DPS.

    Anyway i was wondering are you able to use Ravage + Improved Gut punch combo vs Kiting Rks or minies. It seems i am not able to do this ... (in other words i am loosing DPS). Tried to Key Bind - but the animation for Ravage is Soooooo Slow and i cannot fire off improved gut punch after (using Razer KeyBinding Keyboard) .... - am I missing something - can this be achieved vs kiting casters.

    Thanks and greetings from Bulgaria
    Last edited by Sellene; Sep 27 2012 at 09:12 PM.
    [url=http://www.sigcreator.com/][img]http://www.sigcreator.com/generatedsigs/911993610lotro_lotro18.png[/img][/url]

  16. #16

    Burning Blades

    Quote Originally Posted by TiberPancake View Post
    A full detail guide to Reaver


    II. What skills and traits to buy
    [*]4. Burning Blades. This is a very essential trait, it gives fire damage so improves damage a lot, freeps have high common mi
    Hi, a very casual reaver here, i had a question about slotting this trait. I looked at the average phys and tact mit of each class on my server (withywindle) And only two classes (champs, capt) had higher phys mit then tact. All there other classes had just as much tact mit as phys or even more tact mit then phys.

    With this information, would it not be better to unslot burning blades to do common damage?

    Thanks in advance

    Used this site:
    http://ttahvo.webatu.com/index.php

  17. #17
    Join Date
    Jun 2011
    Location
    England
    Posts
    678
    Quote Originally Posted by AbandonShip View Post
    Hi, a very casual reaver here, i had a question about slotting this trait. I looked at the average phys and tact mit of each class on my server (withywindle) And only two classes (champs, capt) had higher phys mit then tact. All there other classes had just as much tact mit as phys or even more tact mit then phys.

    With this information, would it not be better to unslot burning blades to do common damage?

    Thanks in advance

    Used this site:
    http://ttahvo.webatu.com/index.php
    Common damage still does less because classes have much higher common mitigation base than they do non-common damage types. The reason being 100% of your armour rating is added to common mits, only 20% to non-common.

    Example: If you have 10k armour rating you'll have 10k common mitigation base, but you'll only have 2k non-common mitigation base because only 20% of your armour is added to non-common. Hope this helps

  18. #18
    Quote Originally Posted by TiberPancake View Post
    Common damage still does less because classes have much higher common mitigation base than they do non-common damage types. The reason being 100% of your armour rating is added to common mits, only 20% to non-common.

    Example: If you have 10k armour rating you'll have 10k common mitigation base, but you'll only have 2k non-common mitigation base because only 20% of your armour is added to non-common. Hope this helps
    Still confused.



    when i look at these tooltips it states under tactical mitigation that it reduces damage from fire attacks, so doesn't this mean that reaver attacks with the trait will go through that instead of physical mitigation?

  19. #19
    Join Date
    Jun 2011
    Location
    England
    Posts
    678
    Quote Originally Posted by AbandonShip View Post
    Still confused.



    when i look at these tooltips it states under tactical mitigation that it reduces damage from fire attacks, so doesn't this mean that reaver attacks with the trait will go through that instead of physical mitigation?
    Yep

    /123

  20. #20

    to unslot or not

    Quote Originally Posted by TiberPancake View Post
    Yep

    /123
    Hmm did a little more thinking on this, in my previous post i said only a captain and a champ had higher average phys mit than tact mit, but obviously warden and guards would enter the moors in their might builds, resulting them to have more phys mit than tact mit aswell. This would mean that against the might based classes burning blades would be effective.

    These are only 4 classes against 5 classes who have higher tact mit than phys mit on average.

    An example the average ratings for withy runekeepers would result in: 27% tact versus 20% phys meaning a lot higher damage without burning blades.

    Maybe i'm missing something, like the fact that one could perhaps easily cap their respective class in the moors instead of how the average is. I have no idea because i don't pvp freepside. But even then my gut feeling tells me that they would go for tact mit the most since a lot of creeps have tact attacks.

    The facts seem to indicate that unslotting burning blades would yield more damage to most of the classes, and more importantly to the healer classes. So i guess i will need to find a replacement trait.

 

 

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