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I'd like to see both sides having to choose between either tackling enemy healing or getting more healing themselves, not both at the same time. That's like having the cake and eating it too
Wargs are probably the weakest Creep class right now, with BAs being second. Their damage didn't scale well and they are impossible to heal against focus fire in RvR.
Defilers are just in an awful state right now, and the comparison with Freep healers makes them look even worse
Spiders really aren't that bad, but just fall behind miles when compared to LMs who not only have more CC and debuffs, but also more DPS, healing, anti-CC and anti-debuff options
Defilers need a revamp similiar to the ones Freep healers received, and BAs need better rotations, a more constant stream of damage, and an interesting mechanic (I'd like to see something with Critical Responses, maybe even a Crit Chain)
Apart from that, all Creeps need scaling (but Wargs even more)
Spiders need extra burst, a skill that gives them a defeat response and a skill that removes SoP:R and disables it for 10s on that target
Wargs should get short term migitation boost and a peel (small morale bubble and a 20s reflect that reflects a 30% miss chance debuff, each hit tiers it up, up to tier 5, duration 3s x tier, that's 15s max)
WLs should get extra support options (Aura of Command also affecting ranged damage, and an inc damage buff, like Oathbreaker)
And Reavers, maybe an auto-crit impale (if that isn't OP) on a 2-3min CD
After I got R12 a few days ago I started playing some of my other creep classes for the first time in ages, and I made some observations.
I notice that BAs got far more of a buff in RoR than WLs did. So many BA skills that I knew before RoI were too weak have been buffed, such as Snare (no longer requires a trait), Penetrating arrow (no longer has an induction), Set Trap (no longer requires a trait), Steadfast Barrage (no longer requires a trait, I think) and Keen Eye (no longer reduces movement speed). BAs got a well-deserved buff in RoR. Of course, it isn't enough, but it's definitely more than WLs got.
WL in fact has gotten some nerfs. Purge had its tail immunity dropped from 10 seconds to 3 seconds, and Fracture had its cooldown increased.
I was playing on my warg also. I took note of the fact that my rank 2 warg's maul skill has a more powerful DOT effect than my Rank 12 WL's rank 11 class trait Black Speech DOT. Some of the traits on WL are so obsolete it's just ridiculous The 'empowering' trait increases your stats by an amount I'd consider appropriate for a level 50 character. WL has not gotten the attention that it needs. Defiler and WL are the only creep classes to have not gotten a significant revamp in the last couple of years and it is really starting to show.
I'd also like to point out that the WL, the creepside tanking class, has the mitigations of a hunter.
My Reaver in glass-canon DPS setup has more mits then my WL (with full morale and Relentless at max mits).
WL's should be at minimum 60% mitigations without any of the mitigation/armour traits.
The only way to actually make a WL sturdy is to go full out on defensive traits, and then you do so horrible DPS/Healing that there's no point leaving Grams...
[url]http://www.youtube.com/watch?v=h8C8nLy2okg[/url] Saruman 6-man
[url]http://www.youtube.com/watch?v=mj4h-CF9log[/url] Warden Survival
And I would disagree with your view of how WLs did out of RoR. Banner cooldowns went down and their affects increased. Aura of Command's effects were buffed. Quitters cooldown reduced. Melee skills made Shadow, Fracture made immediate. And of course Shield Bash, the single best skill added to Creepside with the expansion. All this stuff made high rank WLs debatedly overpowered in the Post Rohan-Pre U10 environment.
While I might agree that Blackarrows did somewhat better out of the xpac, I think you're downplaying just how well the Warleader did too.
P.S. You think the Warleader's Empowering is bad? Try the Spider's Regeneration. +120 ICMR is just pathetic, and takes the grand prize for worst creep class trait in the game.
Also, Creep migitations are uncapped, so comparing unbuffed Migitations has no meaning for what's going on in real RvR action. My RK has more Mits (40/40) than my Defiler (30/28), however, with Armor Pot and raid buffs my Defiler comes out as the winner with ~medium armor migitation levels
This essentially means a complete redesign of Ettenmoors gameplay - it simply won't happen. The current system (Creeps having lower base Migitations than Freeps in solo play, but higher Migitations when raid buffed), while not perfect, would actually do it's job if there weren't other things screwing up the balance
Again, please, for the love of every god in every realm of lore of every game, a third short cooldown heal for WL's. Please.
Heals for a value inbetween CtW and QWaF.
Give them that, ramp up the bleed of the r11 black speech trait and triple the ICPR in empowering and I don't see any major overhauls the class requires.
Warleader didn't do badly, but it could have done better.
All creep classes need major overhauls when you compare them to freep classes, but if we got proper overhauls, the freeps would cry rivers of tears in the face of opponents who could actually approach them in terms of strength.
Last edited by Eryolan; Aug 20 2013 at 07:01 PM.
A third heal with a short to medium length cd usable only in Commander's Stance
Updates to class traits such as the Black Speech DoT, Empowering, and maybe Avoidance Boost.
Decrease the duration of Shout Animations
Another thought that would be very nice is to make Harsh Language a Passive Skill instead of a Class Trait
Power of Fear buff usable on the move
Last edited by Krazything; Aug 21 2013 at 02:48 AM.
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