I do think this positive feedback loop needs some serious play testing. It seems like it could go very badly with the strong side getting stronger.
Originally Posted by DelgonTheWise
That being said, I think the devs chose outposts as the main "strength" boost because they are easy to take. If you log your creep into a blue map with a lot of freeps out, with a capable and quick group of 3 or 4 you can pretty easily ninja a couple of their outposts and then take the fight to the freeps. Of course, they are going to be roaming the map looking for you, but that should spread them out more and give you a fighting chance...I think that is Turbine's hope anyway. Besides, don't forget the troll and ranger (up to 3 of each) are now connected to control of these strategic points.
Freeps @ Dwarrowdelf: r10 Mini
Creeps @ Dwarrowdelf: r11 Reaver, r10 Warg, r9 Defiler, r9 Spider, r8 WL, r8 BA