Actually these changes should be good for players like you as well. On my server at least, fights devolve into an OC/EC camp until the strong side logs and then a huge zerg from the formerly weak side eventually flips the map and begins camping the other side again. It's really not conducive to solo play and consists mostly of standing around at OC/EC and ganking people coming from the rez.
Originally Posted by Yelloweyedemon
Part of the idea behind making the keeps, OPs, etc worth something is to move the fighting around the map. If the fighting is moved around the map as a soloer/roamer you should be somewhat more likely to come across an enemy traveling from one place to another alone instead of hiding amongst their NPCs (or camping you at yours), or perhaps find a group of 3 trying to ninja an outpost where you can intervene and have a chance to kill a couple of them.
Freeps @ Dwarrowdelf: r10 Mini
Creeps @ Dwarrowdelf: r11 Reaver, r10 Warg, r9 Defiler, r9 Spider, r8 WL, r8 BA