As I mentioned in the latest post of Theo's story, there is a slow-down with my adventures with young Theodoras. Since I will be unable to properly update that story on a more regular basis, I have decided to kick-off the next Total Immersion story even before the last one has been completely in full.
1.Travel: I will only travel on foot or by regular mounts and absolutely no swift travel horses or map recall use. Except when in a quest, lair, dungeon, combat, etc, I will walk everywhere - I will allow myself to run for short periods of time, however, when undergoing general overland travel.
TOTAL IMMERSION RULES
2. Chat / Speech: I will always stay in rp character at all times during Chat. I will chat in OOC when it is necessary however, since there are times I might want to talk to someone out of game.
3. Food and Rest: I will follow the LOTRO day/night cycle closely and force myself to rest at a safe location such as an inn or in a town if such an inn is not available. The day/night cycles are:
I must rest during the night cycles of Evening, Midnight, Late Watches and Foredawn each day (or at least camp/rest for four cycles each day/evening). I can hang around an inn, for example, and rp a bit with other players, but no going out into town to shop or craft, etc. This is to simulate my character actually resting. During the rest time I must eat a meal of some kind.
If I am away from a town or settlement, things will become more tricky. I will attempt to find a safe spot to camp for the evening - this means halting my journey and actually sit my toon down for rest.
5. Promoting Realism: This rule is a catch-all for such things as no jumping off high cliffs, swimming with armour on, jumping around while I am moving, jumping every fence I come across, etc.
6. My Tale: As always, I will keep a log here on this thread of my travels. I will not partake in any quest that is not detailed in the general story line. This will probably limit my level advancement considerably. For sake of the adventure, I will be using the Steward's Reckoning calendar during the story:
Story Calendar Link
7. Death and Defeat: Since I love a challenge, I will add in a final rule, even more restrictive than with my first Total Immersion story. Ingion cannot be defeated by any means during the story - should this occur, he will be considered truly dead. To track this, I will periodically post screenshots of the Survival titles as I recieve them, beginning with "The Wary", which you gain when reaching level 5 without being defeated in battle. This is followed by the Undefeated (level 10th), the Indomitable (level 14th), the Unscathed (level 17th) and finally with the Undying (level 20th).
8. Ingion's Hunt: For this newest story, I have written a simple program that directly affects my game-play. What it is in the simplest terms, is a searchable database that can return a single random result according to certain criteria – these search parameters are: Brigand, Orc and Goblins, followed by a Region, Sub-region and Location.
How it works it that Ingion is in search of those responsible for the horrific massacre at his home, namely a single Signature Brigand, Orc and Goblin. When he confronts and defeats a Signature mob of a certain type, he will be given clues to the whereabouts of one of these three that is of the same race as the mob being questioned.
For instance, when Ingion first defeats a Signature Brigand, he will be given his first clue to the Region where the traitor Malrod has fled to: (for example)
The second Signature Brigand mob he defeats will afford him the Sub-region where Malrod has holed up: (for example)
And finally on the defeat of a third Signature Brigand mob, he will discover the specific location and true name of Malrod: (for example)
Now with the true name and location of the Enemy now uncovered, Ingion can seek out the traitor and bring vengeance to him. This three-step process will be repeated twice more to find and locate the Orc and Golbin chieftains also responsible for the ruin that was wrought upon his village of Fennas Drúnin.
Naturally, most quests will have little meaning to me during the story – the ones that lead me to Orc, Goblin and Brigands will be of the most importance. I also have not planned out the quests that I will seek before hand, as with my other stories. I will have to rely upon the information granted to me by various npc’s during the game.
Prologue: 15 Lótessë, T.A. 3018
Chapter One: Village of Combe– 25 Lótessë, T.A. 3018
Chapter Two: Old Bauman's Farm – 25 to 27 Lótessë, T.A. 3018
Chapter Three: Goblins in the Marshes– 27 to 28 Lótessë, T.A. 3018
Chapter Four: Sharkey’s Men– 29-30 Lótessë to 1 Náríë, T.A. 3018
Chapter Five: Shadow of the White Hand – 1 to 3 Náríë, T.A. 3018
Chapter Six: The Hunter Hunted – 4 to 6 Náríë, T.A. 3018
Chapter Seven: Brigand’s Watch – 7 to 10 Náríë, T.A. 3018
Chapter Eight: The Traitor Malrod – 11 to 13 Náríë, T.A. 3018
Chapter Nine: Wolves of Oatbarton – 14 to 18 Náríë, T.A. 3018