In-combat rez is the ultimate CD in MMOs. Some fights like Gortheron or Saruman were not designed for 2m30 rezzes; and I do enjoy those long fights. If you have -5min CD rezzes, you make the devs think again before designing good bosses fights likes Gorthy or Saruman and youll get dull DPS fights.
But of course you can have a different opinion, i'm just exposing mine.
Maley Oakensage, Captain of Elendilmir
Alas Elendilmir, may you *jingle jangle* forever in the Forgotten West
This is what I'm saying:
Escape from Darkness = 30 minute cooldown.
Cry of Veangence = 30 minute cool down.
30 minutes is an unacceptably long cool down IMHO. Especially when you consider the fact that in-combat raises are most useful when learning new content (which probably means wiping and re-entering combat a lot). And in situations like those, only being able to raise once every half hour just isn't gong to cut it. A fact even the game seems to recognize, as they purposely reset these abilities after raid boss encounters.
And to point out the obvious just in case it is brought up - yes I know the cool down can be reduced on Escape from Darkness using traits and legacies. But a Captain shouldn't be forced to give up a trait slot and level up a legacy just so they can have one of their abilities available to them on a reasonable and consistent basis in my opinion.
That's why I strongly believe the cool-downs on these abilities should reset after combat. It would make them more dependable - as a Captain could actually rely on having them available. And this solution would also give us the added fix of being able to raise people when out of combat without having to effectively "waste" our cool down - which is just lame and another bad side-effect of these ridiculous cool downs.
And I couldn't count for you the number of times I've been in a group without those classes you name. A lot of Captains play healer for 3 and 6 man content. And our lack of a out-of-combat raise without burning a long-&&& cooldown is just obnoxious at times, and forces players to have to trek the dungeon back. It's a needless annoyance in my opinion.
I do agree with you about shortening the induction though, and I should have mentioned that. I totally agree there is nothing on this game more annoying then trying to raise someone while being attacked.
Last edited by Jeremi; Jul 12 2012 at 12:40 PM.
105 (Captain, Champion, Guardian)
every class should have an out of combat ress.
with all they are staling from Star Wars, might as well take this one too!
in that game, healing classes have no CD on thiers, nonhealers have a 30m CD.
"I am always serious; I am never serious." -Me
"I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me
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