This is regarding a concern of mine about how useful crafted equipment is as the levels progress. Now that may
initially sound strange to many here who find the crafted stuff so great. It seems to me that as levels progress the
difference between the best barter equipment and the best crafted equipment seems to get larger. For those
who have used both at every level please correct me if I am mistaken on that.
What I mean on that is for instance comparing the class trader equipment in Moria to that in the Great River area
and Isengard and the faction equipment seems to be noteworthy. Many people in the Great River region are going about
what I call the Great Equipment Chase. You know, that thing that happens in most mmorpg's where what you
make yourself is pretty useless or not so helpful for certain things anymore and you would only make it
to sell to others or for others to wear. The faction and class trader
equipment sometimes looks nearly twice as affective in the later areas of the current game.
People want to go tier 2 on everything to get the equipment faster and sometimes do not want people
without cyan equipment in their groups. People often do not want to do anything tier 1 so building up
slowly is hard as many groups go into tier 2 not ready and have a wipe. Sad part is all of this takes a lot
of time and minimizes one of the great charms of this game, the crafting.
In the early parts of the game the stuff players craft themselves they can wear with pride knowing that it
is awesome for their purposes. Then at later levels comes the great equipment chase when all that stuff a player worked
so hard to be able to make they only make for other players as they would no longer wear it. Even the best
guild equipment seems so pointless compared to the other equipment. This is like so many other games and robs
so much of what feels so great about this game. Too much time spent in trying to find groups to go and get
more medallions and seals to get stuff they have no chance of making themselves and often losing time
when getting wiped out trying to do so.
It is a lot of time to spend for something that is not as fun as wearing home crafted stuff.
My VIP status is good for another month and knowing how good the crafted versus other equipment will
be on the Riders update is a concern for me. It would be nice to have that quaint homey feel return
where you can look at what you are wearing, it gets you by not just fine but great,
and oh wow guess what you made it yourself! Will the craft skill be minimized in the Riders update?
The game is feeling more tiring. Yeah, I want the better equipment too and may chase some
of it myself, but you know it feels like something is missing that first had me attracted to the game.
It all gets to involve more instances, more raids (which is where the greatest anger in the game sometimes builds up between
players) to get stuff people can't make themselves and then that equipment is sometimes used as basis
for including or excluding others.
I hope this in some way makes some sense, especially to you hard core crafting types out there who are
Westfold and guild master everything.
Yes, the great equipment chase gives players more to do time wise as they do more instances and raids
when they may run out of stuff otherwise. Does it keep everyone? Nearly half the members of the kin
in which I am a member left not too long after 75. Some of them had multiple alts and they left
rather than going back to work on those alts. I am doing some of the chase and at the moment
not really thinking about going back to my other alts as well all it would do is get them involved in
the chase too ultimately. I am considering is it really worth it to work on them to get them to
a point in the game where the quaint charm of wearing home crafted stuff is lost and replaced
by what amounts to obsession for better and better gear through more and more instances.
Could a few of those who left felt that way? I don't know. I am not getting to ask them.
The ones who love it all may not take what I say seriously as they are the ones who stayed.
Yes, other games have come out. A few have returned with a collective yawn about some
of those games but the return has been brief rather than them working on their non 75 alts
the way they did before they got to 75.
Many may think this whole post silly as they love it all with going to grab the other stuff.
Maybe I am arguing more as a craft purist. I don't want to sound overly radical but
just hope some working balance can be found with it. There are others in the game who do love
wearing what they make so I hope this issue will
be considered seriously on the update.
Maybe having faction and barter equipment being better is okay, but having it immensely better to where it can even cause
problems to me misses something in how the game environment is set (warmer, more cooperative
than most games by far, and not overly bogged down). I hope the charm of wearing something that
is self-made and it being not being made too far inferior to barter stuff will return.
It is late and I am tired and hope that my current state will not diminish any would be point.
Thank you for any consideration of this