I think I posted this somewhere before, but what the Hunter really needs is just an 'update' to modern LOTRO and then we can figure out what improvements are needed. Like the Minstrels have been screaming ever since DN came out that they needed HoTs, no-rooting-animation-heals and/or on-the-run-heals to stay up with the RKs (and got it with their RoI revamp).
The separate roles are there in essence: Red = 'Turret' with high crits/burst, Blue = Mobility and speed oriented, more capable in melee, Yellow = CC
But Blue line has become pretty essential for most playstyles. Why?
End-game: the induction reduction gives much more mobility which is required in current end-game, and it is slightly less crit-depending = less aggro issues
Casual: the AoE is too good to pass up on in skirmishes
Solo: (again) the induction reduction is a life-safer if stuff gets in melee during solo play and additional melee capability is nice too. Burst dmg from Red doesn't make up for that.
So... Red is only useful for those few instances where you need burst damage and can afford to stand still.
What we'd need is
a) more overall mobility (away with those animation-roots, reduce some of the longer inductions) and our medium armour being worth the name again
- That would instantly make Red a good burst-DPS line, for solo (kill before it comes in melee) or burst-instances
b) The now-passive bonuses from Blue being replaced with 'Steady-DPS' buffs (+icpr for example, maybe increased HA-effect)
- Blue as sustained DPS with short term buffs (NH-resolute aim for example) and slightly better melee capability for the killing blow in solo, more versatile
c) Consolidate Trap traits from Yellow and move/add debuff effects to traps and melee skills, making the Yellow hunter the Melee/Ranged Hybrid.
- The Yellow hunter would bring either CC (at range and at the cost of damage) or debuffs (in melee and thus at the cost of our most important survivability feature). This way a Yellow Hunter should be able to bring equal DPS to a raid through debuffs as a Blue or Red Hunter does through raw DPS, but at the cost of survivability, or stay safe at range and stick to CC with medium damage. (probably needs melee dmg bonus somewhere as well)
And get rid of the 3 stances... 2 should do the job: Strength (or Precision or a combination of them) and Endurance. And they should both work equally well with both traitlines, so a Red Hunter can get through a prolonged fight using Endurance, while a Blue hunter that needs a burst has Strength available.
Last edited by Ingaras; Aug 23 2012 at 06:47 PM.
Ingaras, lvl 75 Elven Hunter; and others...
[URL="http://thewesternalliance.org"]The Western Alliance[/URL], Laurelin
[i]"The priority now is the store not the game. The store no longer supports the game, its the other way around."[/i]