I've been thinking more on the role of crafting since the level 50s. This is not exclusive to woodworking, but seems to affect some professions more than others.
I think the main problem are the LI. Since the 50s you get legendary weapons. What does that make? It makes ALL the other weapons simply useless. All those bows, clubs of high tiers are useless as a LI is just good and not only that it is completely encouraged (obviously) to chose them. So why do these weapons exist at all, even in quest rewards? I can't see anyone chosing them.
Yes, you can craft LI, but that is so hard because of the materials. I didn't craft any yet, as when I have enough materials to craft one I just get a better one. The irrelevant nature of present LI vs the future ones (we ditch them, that's incredibly bad) makes the crafting of non-cap weapons useless.
So what do woodworking or weaponsmithing at high tiers? I can craft minstrel instruments (which oddly are not a LI) and some very niche consumables that I have no idea if other classes use them at all.
Then I look at scholars for example which have all that +critical chance, potions, scrolls, all of that is good. Cooking too, food isn't replaced by anything else. Metalsmithing and Tailoring creates armor, which I guess isn't as good as the ones provided by raids and such, but still for a non-raiding intensive player it may well be good enough. Jewelry seems the same as these last 2.
What do you think of this? I think a solution would be making LI stick (and scrolls and such would shape it like we want - even if it would be incredibly expensive) and let crafting classes of woodworking and weaponsmithing creating some of those LI-improvement consumables. Even if 300 wood would create only 10 consumable or so, they would have a use.
I think the state of crafting for these two professions need some buffing, as crafting is not encouraged at all.