rarely have circle 1v1's, but had a good spar with a warden named illydros once he retraited. Shame that cappy jumped in with oathies cause we had gone for quite a while. you were getting me close, just like I got you close a few times, I coulda pulled an npc or someone's pet for feast and shelobs, but liked the fight we were having without it. I believe between the self heals on both sides we could have gone all day. I stopped once I got oathies on me, at below half health, was hoping you'd stop too so I could deal with the cappy. fortunately I was able to get him back for jumping in.
brings me to a question, if a fight would go forever, how do you stop it to save time, given there is no way to communicate and neither player wants to give the other the kill?