IMHO PVP should offer the same PVE rewards as you can obtain in PVE areas, just offer a different way of getting them. Lootboxes, Hytbold tokens even jewellry rares. Obviously rank having extra benefits within the PVP area itself makes sense. Thus, no-one is forced to PVP to obtain an item for PVE. But for this to work fight clubbing needs to be treated the same way as exploiting instances IE. like Stalin with a sore head.
Rather than screenshot vigilanties, it can't be beyond the wit of some programmer to flag up instances of low ranked characters being repeatedly killed by the same person (especially if they're not fighting back) for review by a human operator. A few people being publicly punished by stripping them of rank, gear, temporary ban as well as a "name and shame" policy will soon discourage others from trying.
I've been out of PVP land since the BG symbol nerf meant you could get groups for other instances again - i've had a week off work, and spent most of it chasing shinies. It appears they were all cruel tricks with photoshop however, not a whole lot dropped for me.
Back in the Ettens again last night. Boring GV campfest. Creeps back up, we follow because if we sit there nothing will happen. Maybe kill one creep then we get wiped. Rinse and repeat. As a healer it's ok because you get comms for that one kill you had nothing to do with. I don't just stick hots on people and sit at the back, i run out to someone who's overextended and getting ganked, throw them a BC. Sometimes saves them, always kills me, but if you're one of these leeching healers you have to put something back into the community eh?
Then one of those dreaded FRAIDs forms up. These generally either scooting from place to place, ganking small groups of creeps then fleeing to avoid retaliation, or stopping to fight the creeps head on. We might get one or two of them at the edges of their raid, but they quickly kill our healing mini's and rk's one after another, then wipe the rest. Add in the combat rezzes and people riding back form the GY trying to save their raid (or idiots like me going on sacrificial rescue missions to people struggling back to GV on foot) and they must kill every freep twice over per wipe.
Since you're going to wipe us over and over can you please do the decent thing and do it near a convenient rez circle, as one of the first to be targeted and one of the first to die, i miss out on so much of the action, by the time i can ride back the group is 75% wiped anyway. I suppose from a military point of view you dont want to give your enemy's healers time to ride back in form the GY and you can wipe us more efficiently by doing us outside TR, but think if you did it'd just be more easy kills for you anyway. And i get to spend less time on a goddamned horse.
I really don't know how freep light armour classes are supposed to survive focus fire from a creep raid. You can debuff my incoming healing by 75% you say? And stacked spider dots... it's just crazy. I got my audacity 4 now, but it doesn't reduce incoming damage that much, only CC time. It took a bit of work to get 13k morale and capped mits on my mini along with decent icpr.... now update 10 is going to give everyone high tac mit, high icpr, and bonuses to morale that will surpass mine thanks to their rank /sigh.
How about if target forwarding and assist we disabled in moors, that'd be a start. For balance, have heals overwrite instead of stacking. It's not realistic so many archers could target one person who is also under melee assault from 6 or 7 persons without freindly fire... and a bit of difficulty knowing if your shots are falling long or short. In fact it's pretty difficult for more than 2 people to attack one in melee even if they're out in the open. It just takes a certain amount of room to swing a sword.
Last edited by Nemulas; Feb 03 2013 at 05:26 PM.
Elf females - Nemulias (grd) Arenor (min - retired)
Men - Farrowden (Champ), Rhoswith (lm), Manorborn (cpt)
In Training : Snorlin (rk)
Tankstrels RIP [url]http://www.youtube.com/watch?v=ssQv83k6arY[/url]