Was incredible lag on Morthond last night. People were joking that they should try to crash the servers, seems they succeeded.
Is there any way how we can keep track of the updating progress?
sometimes i get reduced awarness in irrelavent places with ettens like thorins hall or random level places
not to mention raids..... we got 5s frozen screen in bfe t2c with 5% morale on bosses!!!!(at least we made it xD)
plus sometimes when i open fellowing tab in social tab i see people in random places who appear in the same layer as i am (like chetwood while i am in galtrev etc)
to me its obvious why they did those changes now, simply to reduce the massive lag cause by multiple skills (which shouldnt even exist in the first place to be fair)
thats why logouts now take 10secs to begin with now instead of 24, because we have 1/2 of our skills.
apprantly aura skills like minstrels tales or captains IDOME are some of the leggiest skills around. we got told they were hard coded to not go above 20m because of this. tales ofc have been removed but IDOME hasn't. I can't think off the top of my head any other aura's.
however, there are a lot more effects able to be applies now. expect tyrants in moors to go well over 6 lines of debuffs now! the amount of short buffs the captain pops and other little "quick on, quick off" buffs on classes in general has raised quite considerably.
not sure where you connect the dots there. although it does hint they fixed stuff something behind the scenes.thats why logouts now take 10secs to begin with now instead of 24, because we have 1/2 of our skills.
i cant thing of any other reasonable explanation of the way shorter logouts, when they appeared with all those changes.
fixing something behind the scenes is rather impossible, to my logic at least, since firstly it was the same thing over the last 6 years and if it was something to be fixed would be ages ago, secondly if they had fix somethingni am pretty sure turbine would have proudly advertise it as customer support with quicker changes over chars.
Hi everyone, i usally only read this thread and never post but i need to praise one player, Spritmagen. You sir, have skill! I bow to you, awesome playing. Thanks everyone for the fun in moors, i left the game for about 6 months, came back only to do some pvp with kin friends and my "lotro flame" was light up again. Thanks everyone and keep the fun going . Popo.
like in beta we did get more changes to the skirmish panal having data loading while your playing instead of on the loading screen.
don't see how you come to that idea?fixing something behind the scenes is rather impossible, to my logic at least
just in the class changes themselves you'd expect more lag in-game. maybe not loading times but in-game lag will get worse. I'd also expect non-toggle stances to take up a little more code so they never go off.
I have some lag issues all time i start a fight ... nothing is changed on my setting but that's happen only in moors, like for warsteed fight ...
Word gets to me ,creeps are way overpowerd and still failing.
Is it true jag got from R0 to R15 and never left grams rock :P .
Rumours War has a poster of Tom Daley on his bedroom wall .
Is it true Eve is the real Santa clause ?
Well the ettens is dead ,im troubled to why the massive bail...........yea its broke yea its hard for freeps atm but why the hell have 95% of the freeps bailed ?
Come guys lets at lest show some backbone ,i understand things are broke ,there are alot of kills out there still ,i mean dropping a ranked/skilled/geared rvr is fecking dam hard , but think outside the box if you cant 1v1 him/her then grab a duo to take him out ,we still melt low ranks in 1v1 situations ,even ranked creeps thinking ### ,if you aint been up yet due to the broken mits etc etc well have a dodge up you die its understandable ,update comes in 6 days show some balls till then ,no qq intended i just want to see some of my old friends back up here
/red + yellow line ftw
Hope you all had a nice new year.......
Now lest focus on some f...ing good pvp this year ,no crying/no qq/no macros /no switch rageing/no killing burgs
but most of all no more hugging
Such great hopes Pouch... and yet a week in to the new year, I've not seen anything in the Moors which would suggest that 2014 promises good action. I've recently rolled a new creep, mainly because playing freepside is far too easy at the moment, and so therefore I have to admit seeing things from the creep perspective, but was the camping of Grams and Lug GY ever so relentless as it currently is?
The greatest 'sinners' in the current Moors population are the tactical classes (LMs to a lesser extent) - minstrels and runekeepers. Turbine have seen fit to make these classes more overpowered than ever before, and while minstrels (afaik) can no longer drop into healing so quickly, this is compensated by the large boost to their damage - regular crits of 10k upon creeps with full audacity and its not uncommon to see 16k on those with mid/low audacity - minstrels, in addition to their ability to stay alive have gained a powerful weapon in their ability to deal devastating crits with astounding regularity. Runekeepers also have a similar amount of damage at their disposal, and while they seem to be unable to switch from one to the other as quickly, a healing runekeeper cannot be defeated by any less than 3 or 4 low rank creeps. Returning to the issue of damage, compare the dps that a minstrel can do to that of a low rank warleader (r5), who's highest hit is 2.5k, on an NPC. Imagine then, when mitigations come into play, as to how greatly reduced that damage is going to be vs a freep.
The response to this is, of course, that while this may be the case, high rank creeps can provide a decent challenge to these tactical classes if one on one. But this runs into two problems - firstly that, other than at spar locations, the Moors rarely sees 1v1s, and it is sadly appears to be common practice to OOC a target if you do not think you can definitely beat it solo, and any creep below r6/7 doesn't often stand a chance if they happen to bump into a solo freep while questing, regardless of the freep's rank, due to the fact that freeps can enter the Moors all guns blazing, but creeps require time and patience in order to access skills (or a lot of TP). While this has always been an issue, its been exacerbated by the class changes and the way in which the freep classes have been given such a tremendous boost to their dps and stats in general - its evident in PvE where everyone says that content is too easy, and the same is true when fighting creeps.
Secondly, there are very few high rank creeps left. Sure there are some of the old guard that are still around, and they are the ones around whom the other creeps cluster, but even amazing raid leaders can't do much when presented with a bunch of new players fresh out of Grams. While new creeps are steadily climbing towards the higher ranks, and I've found that creeps are willing to accept low ranks into groups in order to help them do so, they are faced by the fact that they are not, and can never be, as powerful as the same number of freeps, unless the latter is played very badly and the creeps played very well.
The other considerable difference between freep and creep raids, from what I've been seeing recently, is that creep raids know when to stop. I never thought I'd say that, especially as a long term freep, yet the creeps who currently inhabit the Moors at the moment, despite being downtrodden and Grams/Lug GY camped for a good 3/4 hours each day, when they are able to get a raid up of competent creeps of decent ranks, mixed in with a few lower ones, won't go as far as some might like. I was in a raid of Boon's recently, and after reclaiming 1 of the 2 relics that had been in Ost, he proceeded to take back Lug (Tol was red at this point). The Moors was thus red aside from TR, and many of the lower ranks were urging Boon on to take TR, to get revenge for the constant Grams camping that seems to best exemplify the state of the Evernight Moors at the moment, yet he wouldn't, for the reason that he believed it would spoil the action.
Now I was one of those urging him to take TR, as I was angry due to being held up in Grams for many days, yet I realise that Boon was right - if TR had been taken, there could only have been two responses - the first, that the freeps would put up a raid which would easily overpower that of the creeps, or secondly, that the freeps would log off, and neither of these would encourage action in the Moors. Yet today, when the same situation happened in reverse, when there was a powerful group of freeps; Falconpunchz, Ilaciah, Gildaora, Jcwulf and others (not certain that all were grouped, yet travelled together and stuck together for the entire time) who were rolling across the map, destroying the soloers/small creep groups that stood in their way, and they had taken all the other keeps that had auto-flipped throughout the morning/over the night, they proceeded to then take Lug, and then go to DG and deprive the creeps of their 1 relic.
The point is, look at the differences between the two. As much as Eve was criticised for zerging the map and pveing (etc etc that can be attributed to raid leaders of both sides), one of the constant refrains that I remember in his raids was to keep it fair, to disband raids/groups if they were unnecessary, and to leave creeps something to encourage them to leave Grams, yet sadly, the current crop of freeps do not appear to be sticking to that.
I suppose its all very well pointing out the problems of the Moors, but how do we fix them? Freep classes at the moment are overpowered and creep classes (in general) are underpowered, and there's nothing that any of us players can do about this - that problem lies with Turbine, and I sincerely hope that its an issue which is remedied in the near future, because otherwise the Moors will empty of creeps. Yet what we can do, as freeps and creeps, is to think about what will encourage the other side to action - because the problem, and the bonus of the Moors, is that we're playing against real people, and without them around, we can't get infamy or gain ranks. The 'its a game, let us play how we want' refrain is all very well, but if we want to continue to enjoy the Moors, we need to make sure that both sides can continue to put up a decent fight, and for that we need to be more considerate. So, for instance, if the freeps are camping Grams with a blue map, and you are delivering your daily quests to TR/Ost and notice a small group of creeps killing the captain general, don't just OOC it and cause the hordes to map GV from Grams and charge in. By all means attack yourself, but its really not necessary to OOC everything. If GV is being camped and freeps are unable to break out, yet one low rank freep has made his way via the safe path to Grothum and is doing his/her daily quests, don't feel the need to OOC them either.
Always have in the back of your mind a way of encouraging the action, even if it means switching to the other side and helping out (as I very reluctantly have done), because, if we don't, pvp on our server will die, and even if the classes are adjusted and things are equalised, there may not be any creeps (or, for that matter, freeps) that will return, and if that is the case, the last challenging content in the game will be gone.
Apologies for the length of the post, but please consider what I've written, and hopefully we can see a return of decent action to our server.
P.S. As a note to cappies, while I know that the new OPness of yellow line is wonderful and its a great feeling being god-mode, I really suggest going red, because 1) your dps will be far greater and you'll actually kill more creeps, and 2) red survivability is also rather powerful, yet there's actually a sense of risk associated with charging a red keep which case 6 creeps inside it, unlike yellow, when you can shrug off the NPCs and still whittle down the creeps.
Last edited by Tirian-Hammerfist; Jan 07 2014 at 08:33 PM. Reason: postscript
Nice intentions, but honestly, after nearly 7 years I don't see some people playing PvMP still. Some things can never change, and worst thing is players cannot change and are getting worst each day, cba to try getting back old times, that will never happen, just try to enjoy the way you can.....
Nice post tara......
Hand on heart 99% of freeps don't want to sit at grams (before you say move away then) we do and the action always ends back there ,the thing is when your hungry you go to the fridge i.e the fridge been grams.
Honestly i have no idea how to resolve the lack of ranked skilled creeps we have atm respect to the ranked creeps that have stayed btw but you lot lack support, skilled as you guys are you just lack support ,yea new creeps come on most can't even move while clicking there skills this is down to f2p quick connect and play ,you got to remember all freeps have lvled from 0 to 95 learning as they go thus creating a lvl of skill.
The amount of fresh blood creeps i have let quest is unreal ,some bow /some run off/ and some hit the s.h.i.t out of me /most occ me even though i been standing watching them kill npcs, i seen alot of freeps walk past r0 creeps showing respect and thinking we want these guys to stay i will let them lvl.
Creeps never see this human side of freeps probs think we just all cold blood killers.
New creeps should have some kind of lvling zone where they can rank to maybe lvl 4/5 in a safe instance area bit like boot camp ,thus getting them use to there toons and understanding what skills do what to freep npcs as they go basic training or whatever.
Only at rank 4/5 can they enter the moors to face real targets ,this would eliminate lots of creep raid leaders frustrations when knew creeps join raids.
Atm though for me the lag is a massive issue ,really needs to be sorted or it could see the back of me
but the problem is the way some certain creeps act to freeps who switching side, getting hates tells and tell them to go back on freep.
seriously they brought this on their own.
i given up on the creep side and so have the ppl i play with.
Yet I haven't encountered that problem recently. Perhaps the creeps who originally QQed realised that it wasn't worth doing so, or perhaps they realised that anyone who would log a creep at the moment instead of their overpowered freep truly wished for better action.
And so while I completely understand why you'd want to give up on creepside, look at the state of creeps at the moment, and see that they need all the help that they can get, and that those who are just beginning to play aren't going to stick around for very long if they keep getting splatted in 3 shots. If nothing else play creepside for the challenge, because it truly is one nowadays, and while it is undoubtedly fun rolling around the Moors on freep and being unkillable, its far more satisfying if you are successful on a creep than on a freep (or at least I have personally found it to be so).
And if people QQ... well, ignore them, for they are the ones that are responsible for the death of the server, and we shouldn't allow them to destroy Moors action for all of us.
Also players can choose who they group up with, and if someone doesn't want to group up with another there's some reason behind. In that regard creeps have never been any different from freeps. A fact.
As for the second part of what you say, it is indeed a fact, but I struggle to see how relevant stating the self-evident is.
"and while it is undoubtedly fun rolling around the Moors on freep and being unkillable"
Indeed most players are like that (yes I read the comment after that). Also the kind of "handicaps" or "mercy treatments" never work to actually improve the action for both sides any longer than for a moment. RoR after crit defence patch was a prime example of that. If you're OP in 1on1, you're even more OP in groups. You can give room for the other side, but in the end you'll still run over them. If things somehow get tough, you can optimize the group or get few more ppl and start over.
It's good when ppl try to make action better, but most of time it's futile attempt or just boring gameplay.
Lotro got the best possible IP and unique pvp, it has also been a great game (wouldn't have 10 mo /played on one character otherwise). I hope Turbine rises from the swamp and actually fixes things that need fixing.
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