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  1. #1
    Join Date
    Feb 2007
    Location
    Philadelphia, PA
    Posts
    2,701

    Data.lotro.com char info vs in-game

    Does anyone know what (if any) the relationship between the Character XML data returned from DATA.LOTRO.COM is to the In-Game Character display? I.e. which variables map to which values -- the (apparently) computed ones... Critical Hit, Physical Mastery and Tactical Mastery in particular. The ToolTips don't provide enough information (if any) to pick the right variable or combination of them. A couple you can guess at, but there is not enough information.

    Both the in-game and mylotro.com display the same data, so one presumes it is coming from data.lotro.com and those certain values are computed. --- Or mylotro.com uses a different API than is available to the rest of us.

    Critical Hit could be either: rangedCrit or tacticalCrit - meeleCrit apparently does not figure in. (In the case of a hunter, the rangedCrit or tacticalCrit value matches that of the displayed Critical Hit, while the MeeleCrit value is significantly larger.

    A quick list of the variables:
    XML return --------------- Character panel display (which matches mylotro.com
    ============================== ===========
    <stat name="morale" -- matches Morale
    <stat name="power" -- matches Power
    <stat name="armour" -- matches Armour
    <stat name="might" -- matches Might
    <stat name="agility" -- matches Agility
    <stat name="vitality" -- matches Vitality
    <stat name="will" -- matches Will
    <stat name="fate" -- matches Fate
    <stat name="radiance" -- no longer existent
    <stat name="meleeCrit" -- ??
    <stat name="rangedCrit" -- ??
    <stat name="tacticalCrit" -- ??

    <stat name="fearResistance" value="4529"/> -- all 4 Resistance values are the same and match "Resistance"
    <stat name="woundResistance" value="4529"/>
    <stat name="diseaseResistance" value="4529"/>
    <stat name="poisonResistance" value="4529"/>

    <stat name="commonDef" value="5760"/> -- ??

    <stat name="fireDef" value="3048"/> -- all 5 "Def' values are the same and match "Tactical (Damage type mitigation)
    <stat name="frostDef" value="3048"/>
    <stat name="shadowDef" value="3048"/>
    <stat name="lightningDef" value="3048"/>
    <stat name="acidDef" value="3048"/>

    <stat name="block" -- matches Block
    <stat name="evade" -- matches Evade
    <stat name="parry" -- matches Parry

    <stat name="criticalPoints" value="5554"/> --??
    <stat name="criticalDefense" value="0"/> -- ??

    <stat name="physicalMitigation" value="2647"/> -- Matches Mitigation/Damage Type Physical
    <stat name="tacticalMitigation" value="3048"/> -- Matches Mitigation/Damage Type Tactical
    <stat name="theOneResistance" -- matches Defence Resistance value
    <stat name="finessePoints" -- matches Finess value

    The Character display has:
    Physical Mastery -- a large number
    Tactical Mastery -- a small number
    Critical Hit avoidance -- zero
    Incoming Healing -- zero
    Mitigations/Damage/Source Melee -- zero
    Mitigations/Damage/Source Ranged -- zero
    Mitigations/Damage/Source Tactical -- zero
    Bill Magill Mac Player
    (OTG)
    Val - Man Minstrel (90)
    Valalin - Dwarf Minsrel (69)
    Valamar - Dwarf Hunter (105)
    Valanne - Beorning (90)
    Valdicta - Dwarf RK (105)
    Valhad - Elf LM (65)
    Valkeeper - Elf RK (86)
    Valwood - Dwarf RK (80)


    Valhunt - Dwarf Hunter (70)
    Valanne - Beorning (92)
    Ninth - Man Warden (65)

    "Laid back, not so serious, no drama.
    All about the fun!"


  2. #2
    Join Date
    Sep 2010
    Posts
    20
    Quote Originally Posted by Valamar View Post
    Does anyone know what (if any) the relationship between the Character XML data returned from DATA.LOTRO.COM is to the In-Game Character display? I.e. which variables map to which values -- the (apparently) computed ones... Critical Hit, Physical Mastery and Tactical Mastery in particular. The ToolTips don't provide enough information (if any) to pick the right variable or combination of them. A couple you can guess at, but there is not enough information.

    Both the in-game and mylotro.com display the same data, so one presumes it is coming from data.lotro.com and those certain values are computed. --- Or mylotro.com uses a different API than is available to the rest of us.

    Critical Hit could be either: rangedCrit or tacticalCrit - meeleCrit apparently does not figure in. (In the case of a hunter, the rangedCrit or tacticalCrit value matches that of the displayed Critical Hit, while the MeeleCrit value is significantly larger.

    A quick list of the variables:
    XML return --------------- Character panel display (which matches mylotro.com
    ============================== ===========
    <stat name="morale" -- matches Morale
    <stat name="power" -- matches Power
    <stat name="armour" -- matches Armour
    <stat name="might" -- matches Might
    <stat name="agility" -- matches Agility
    <stat name="vitality" -- matches Vitality
    <stat name="will" -- matches Will
    <stat name="fate" -- matches Fate
    <stat name="radiance" -- no longer existent
    <stat name="meleeCrit" -- ??
    <stat name="rangedCrit" -- ??
    <stat name="tacticalCrit" -- ??

    <stat name="fearResistance" value="4529"/> -- all 4 Resistance values are the same and match "Resistance"
    <stat name="woundResistance" value="4529"/>
    <stat name="diseaseResistance" value="4529"/>
    <stat name="poisonResistance" value="4529"/>

    <stat name="commonDef" value="5760"/> -- ??

    <stat name="fireDef" value="3048"/> -- all 5 "Def' values are the same and match "Tactical (Damage type mitigation)
    <stat name="frostDef" value="3048"/>
    <stat name="shadowDef" value="3048"/>
    <stat name="lightningDef" value="3048"/>
    <stat name="acidDef" value="3048"/>

    <stat name="block" -- matches Block
    <stat name="evade" -- matches Evade
    <stat name="parry" -- matches Parry

    <stat name="criticalPoints" value="5554"/> --??
    <stat name="criticalDefense" value="0"/> -- ??

    <stat name="physicalMitigation" value="2647"/> -- Matches Mitigation/Damage Type Physical
    <stat name="tacticalMitigation" value="3048"/> -- Matches Mitigation/Damage Type Tactical
    <stat name="theOneResistance" -- matches Defence Resistance value
    <stat name="finessePoints" -- matches Finess value

    The Character display has:
    Physical Mastery -- a large number
    Tactical Mastery -- a small number
    Critical Hit avoidance -- zero
    Incoming Healing -- zero
    Mitigations/Damage/Source Melee -- zero
    Mitigations/Damage/Source Ranged -- zero
    Mitigations/Damage/Source Tactical -- zero


    <stat name="meleeCrit" -- Melee Critical Rating (Used to determine you chance of landing a Critical Melee Attack against enemies at or below your level)
    <stat name="rangedCrit" -- Ranged Critical Rating (Used to determine you chance of landing a Critical Ranged Attack against enemies at or below your level)
    <stat name="tacticalCrit" -- Tactical Critical Rating (Used to determine you chance of landing a Critical Tactical Attack against enemies/allies at or below your level)

    <stat name="commonDef" value="5760"/> -- Your character's ability to decrease the Common damage type of enemies at or below your level

    Physical Mastery -- Your abilities translate into a boost to melee and ranged damage to enemies at or below your level
    Tactical Mastery -- Your abilities translate into a boost to tactical damage/healing to enemies/allies at or below your level
    Incoming Healing -- Your abilities translate into a boost to Incoming Healing. Potions and spells get a boost to their healing potential when used on you

    not exactly sure on the next 3 values
    <stat name="criticalPoints" value="5554"/> -- Your character's Critical Offense Rating. Helps to determine the increase in damage of a critical attack
    <stat name="criticalDefense" value="0"/> -- Your character's ability to decrease the Critical Damage of an enemy
    Critical Hit avoidance -- Based on Agility and Critical Defense to determine you chances at Evading or Parrying a Critical Attack


    I cannot promise that these explanations are 100% accurate, but they should be fairly close. I'm still trying to figure things out as well.

 

 

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