So I've been leveling my minstrel up, and while at the class trainer, I was looking through the untrained skills list to see what skills I could expect to be getting in the next few levels. To my surprise, I found that at level 48, there's basically an improved version of story of the hammerhand (tale of the hammerhand? I forget the name) that allows you to apply the bubble to a fellow in your group, rather than just yourself. I found this very surprising.
My two level-capped characters are a guardian and a rune-keeper, both of which I raid on fairly regularly. I neither have nor have ever had a champion, at any level, but from all the grouping I've done I know they have a bubble, I see it go up all the time. But, on all the times I've raided on my tank with a mini healing, which happens a lot, I've NEVER seen a bubble go up on me, only when I have a rune-keeper healing. In fact, I didn't even know this existed until I got my mini leveled to the appropriate level. So my first question, is there a reason you level-capped minis don't seem to ever use this skill? Or is it a regular part of a healing rotation, and have I just been blindly missing it, and assuming it was the RK bubble instead?
Second question involves the third "tale of" skill we get in the 40s, Tale of Warding, that increases armor value and gives +1 hope. From my understanding, Tale of Battle, the ability that gives a good amount of vitality and resistance, is the assumed tale you'll throw up when grouping. IF you have a second minstrel in the same fellowship, they'd use Tale of Heroism, the fate/will version. I don't think I've ever seen Tale of Warding being used, whether in a serious raid, a 6-man, casual 3-man, or just with a mini as a leveling partner. So then, is there any times Tale of Warding would be useful?
To me at this point, it seems like it would be useful, as the plus one hope would give +1% morale and +1% damage (not that that even comes close to comparing to Tale of Battle vitality bonus, but still) as well as of course counter-acting any dread which is the real point, and also giving a good bit of armor value (500 at level 47, which is 25% of my mini's AV, which is nice on level, but I'd assume less so at level cap). It seems Tale of Warding would be nice when doing solo quests for the AV and dread, especially if you've died recently, making up for dread on a boss which inspires extra dread (for example, on Gurvand after your fellowship wipes and retreats) and possibly to make up for a hope token which doesn't cover all the defeat dread. Granted, these are pretty rare cases, almost 100% of the time the fellowship should have a class to clear dread, especially now that RKs can do so, and a hope token be used to take care of the boss-inspired dread (although, to be picky, if you wiped on a boss that inspired 4 dread, had the mini/rk clear dread, and used a token to off-set boss dread, that'd put you at 1 hope, as 4 boss dread - 5 hope from token = 1 hope, so using Tale of Warding would bring you up to 2 hope, giving you slightly better bonuses, though I doubt they're worth not using one of the other "tale of" auras). Anyways, bottom line, is Tale of Warding useful, in any scenario, or just one of those skills that almost never gets used?