Re: What is wrong with the hunter?... Why, everything and here is why!
Since you ask...
Originally Posted by k3nn3th
Cyclic CC is CC that means the creature is locked down or otherwise occupied permanently without requiring any more attention form the CCer than the reapplication of the CC (and any minor actions to facillitate that, such as burgs using glee daze, who need to re-aply a trick first), and and which, discounting misses or resists, is thereby "safe".
So, A hunter has:
Distracting shot perma-lock X2 (30 second daze, 15 second cooldown. Yes there is an induction by it actually works in our favour since, immediate cueing means hte induction takes place over the yellow immune recovery state, and the arrow lands the instnat that yellow recovery immunity is gone)
One target for trapping, Trap lasts one minute, holds for thiry seconds once tripped, and has cooldown of 30 seconds. this allows for a complete trap-lock with the creture getting maybe a step or two in between at most.
Bard's bouncing for the fourth. this one needs hte most explaining since there are aspects that people have completely ignored thus far with inane claims about why it's no good... firstly, Fears respond directionally to the applier of the fear, within a limited spectrum... Good use of positioning will keep a feared target away from the mix in a group. No kiting is required to reapply it when it expires, since the time the creture takes to move to you will genrally be the remainer of the cooldown. A slow tapped off as the fear dispells reasures this... and also more or less ensures that you will have its attention to be able to work its positoning.
Two of these require some cattention to detial and some careful use of positioning yes, however, they require your attnetion only at the time of reapplication, thus cyclic CC.
In that same sense, CE -would- count, if you could guarentee that the reapplication of CE would not break any of the existing roots... but it may, and usually does, at least one of the targets.
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