Stick with me here this is a mission statement gone all wrong, but if you do read through this many of you will hopefully be saying that it was worth the ride.... I promise.
Many hunters feel that as a class we are a few tweeks away from being the toons we all wish hunters could be. I was part of that group, you can probably still see the thread in which I proposed just that: a series of small changes and all is well. I withdraw that statement. Hunters are the most oxymoronic class in the game. We are a collection of square pegs meant for round holes, we are built to be unsuccessful from the ground up.... don't believe this, well let me share with you why this is true.
As of now hunters are a class built for burst damage, yet we cannot shed aggro, we cannot heal ourselves quickly in any significant way, add to that to do the damage we are expeceted to do we must rob Peter (our morale) to pay Paul (our physical damage) and by doing so we get one or two shotted by boss mobs. What rocket scientist created this mess? Look at our skills: hunter's art, improved focus, needful haste, fleetness buff..... all meant to increase our dps. All of them on very short timers so that they cannot be used together easily, and all front loading damage in the first 10 - 15 seconds of a fight. Exactly what we CANNOT do because we will pull aggro from ANY tank out there. Why have the skills in place that create a 10 second damage sweet spot that can ONLY be used by preparing out of combat and not daring to use them becasue you will be yelled at, rezzed and never reinvited to the raid you just joined because you are a hunt ####..... It is not the hunter's fault... it is what we were built to do... let me say that one more time.... it was what we were built to do!
If aggro management is not addressed then the creature the dev's have created is doomed to fail. By preforming the way it was made to function it only serves to destroy itself. Where is the logic in this? Darwin would slate this animal for extinction without a second thought. There are two choices to defeat this lemming response. The first is to create a way for hunters to shed aggro. That's it, just put in a way or two for a hunter to shift all, or some of the aggro created by those opening skills to a tank. Believe me, if we did get this the tank wouldn't ever have to worry about losing aggro on a mob. The second is to shift the skills to ones that can be applied only after 30 seconds. Let the hunter warm up, the tank bite down on the bit while the hunter unleashes hell and see if the tank can do the full 8 second ride on aggro bull. If the hunter class is indeed the top single target dps machine then it needs the skills to be just that. Putting lipstick on a pig is still kissing a pig.. saying we are capable of doing top tier damage doesn't mean we can. Not our fault we were built this way, so fix it.
Hunters are dual wielding dice-o-matics.... we can melee better than most classes.... on paper. Our skills are not spamable, and agi is the antithesis of might (garlic to vampires) we hates it. Why build this into a class that was never meant to melee? Especially after the medium armour debacle of ROI, we lost a good chunk of survivability due to this change and the loss of our mits that were taken away when the devs replaced it with finesse pretty much caused this opportunity to be dead on arrival. Another great thought by the way finesse (I want the names of these great thinkers who bring us this useless #### every other book), but instead of working with us they point to the paper tiger of our melee skills as a benefit for a ranged class. How about allowing agi to also influence our melee skills (not on the same level as our ranged skills, but a 2 for 1 exchange would be better than I have right now, and we wouldn't be stepping on any shing shing toes either.) Right now I am sporting 87 might, how much is that helping my awesome close combat skills? How can a class be marketed as a duel wielding class, yet have armour made to purposefully negate any melee damage by giving almost zero might on armour pieces? This duality thing is really starting to show.
This brings me to healing... what little there is for hunters is bound up and gagged by inductions or .... even better made for a reactionary melee skill that can heal just over 700 morale in 4 ticks, if you have the weapon LI fully tiered up. Remember that whole I am built to slag the target in less then 20 seconds build? Sure is nice to do to regular mobs. They never usually get within melee distance. Ohhhh but what about elite mobs? Different story, and a vastly different outcome. Hey you hear about this new area, its great filled with 70k mobs and super elite 140k mobs. Sounds fun right, hunters need not apply. LMs, Cappies, Burgs and Rks are having no problems with the 70k monsters, and Warden, Minnies (they are healers right?) along with Guards are able to take down the 140K mobs. How about those single target powerhouses the hunters... must be a cakewalk for you guys right? er.... right? Sorry no, we can burn 50k fast enough alright, but then we get hit for 3k, 2.5k, and 5k and we are sitting our medium armour rears in the rez circle of shame. Did you try your CC.... well yeah, but most times elites cannot be CCd. Well you just need to heal one or two times and dps them to oblivion. Sure we can heal 2k with a legendary slot taken up on a 4 second induction and ahh... well... we do have some nice morale pots available. What about your other healing skills... oh the 4 ticks of SOTE for 800 morale that helps when we are getting blasted for 2-5k a shot, and I discussed the whole small heal chance on a reactive melee skill for 700 morale, so no, we who should be able to do the best with a single target are shown to be the worst when it comes to the big mobs all other classes can take on without breaking too much of a sweat. How does that work into the equation of top dps class? How does this make sense?
Somebody mentioned CC... well don't its broken and causes the hunter to drop dps to be a third rate CC artist and a fourth rate dps machine. Why choose a hunter when a burg or lm will do the job better, faster, while hitting harder and providing buffs/debuffs for the group? The hunter brings nothing to the group unless all LMs, and Burgs are sleeping or have raid locks already.
Nice bow.. what traits do you have on it? Well I need focus crit, induction crit, focus power return, induction power return, focus shot threat reduction and indution shot threat reduction (it comes in tiers by the way, except no one knows how much a tier reduces so its hard to say if it is working much at all). Well that is all six of your slots taken up by those, what about the other traits you have. Well we don't have any more space do we, don't all other classes have to split their main forms of damage into two sperate areas, along with power and possible threat mitagation? No, hmmm .. thats funny I wonder why only hunters have this to deal with? Oh well, I have a really cool skill to tell you about. I have been a tracker for 75 levels and cannot track invisible mobs yet, mom says I am slow learner, so this skill lets me do just that. It has only been usefull in ONE small section of a endgame raid so far and the devs attached a power return to it.... they are so smart what would we ever do without them? I also have a legendary skill that hasn't been improved since they put it in at level 50 and its been nerfed twice to lower the power return we get, but who needs power right? We dps machines don't need that at all. I can make a camp fire that returns less morale and power than some basic foods meant for lowbies though. It is pretty weak and you can't even feel the warmth of the fire if you are in combat. Funny how banners, rocks and some animals can give the groups some nice returns during combat, but my roaring campfire seems to fizzle out when we could use it most.
I could go on but my head hurts just thinking about all the contradicitions this class is based on. Blow up the class I say... just do it. It was built to self destruct anyway. The devs who created this mess knew what they were doing all along. No tweaking, no adjusting, just roll up your sleeves and tear the whole thing down. Maybe then we can create a ranged class that makes sense. A class that doesn't get in its own way. One that can include some melee to supplement the times when the bad guys make it into spitting distance. One that doesn't have all the inductions, animations, and cute dances for every skill in its arsenal.
Put hunters out of their misery and try again. I hear we will get to fight on horses soon, so no better time than the present. It shouldn't be too hard the devs haven't touched the class in two books, so they have less to undo.