Harvester of Sorrow, Elf-bane, Man-slayer, Hobbit-foe, Dwarf-foe, Snitch-killer, Hunter-killer, Lore-master's Foe, Minstrel's Foe, Champion's Foe
As funny as that post was Gunlang, and it was, it doesn't make me wrong. Honestly, with some strategy, you can force any freep to blow cds and run. I get warg knockdown'd all the time on mini which pretty much either removes me from the fight offensively or I get focus fired down, mission complete.
Zhoenn scored a devastating hit with Lightning-storm on Taylorgangordie for 4,505 Lightning damage to Morale.
followed up by two 1.5k hits.
7.5k total damage.
A hunter critted on me twice in one night, in the most annoying way. He was stealthed right before the attack, so I had no warning of being watched. Anyway, that initial hit took off over 10,000 of my morale, and the ensuing 'fight' was a one-sided joke. Absolutely ridiculous.
Mini's get DPS and self heals and people recognize they are OP
LM's get crazy CC and AOE skills but not much get said. I know 1v1 they arn't as strong as a mini but in a small group V's small group they are as OP as it gets.
"the woods would be very silent if no birds sang except those that sang best" - Henry VanDyke
There is nothing a single Creep can realistically do against a competent Burg, Guard, Mins, RK, and even LM in most cases. Luckily PvP isn't a focus in this game and the overwhelming majority of players in and out of PvP are awful so the point is mostly moot...if everyone was hypothetically playing their classes to their fullest ability you would never have anyone entertaining the possibility of Creeps standing a chance.
Even Warden and Hunter have overall more of a chance, fundamentally speaking, to succeed in 1v1s than ANY Creep class.
Last edited by PhantomPunkk; Jan 21 2012 at 02:10 AM.
It may also have to do with the fact that LMs suffer from long cooldowns to do their big hits, but Minstrels and Champions can keep going and going.
Best i got hit for was 10,245 from heartseeker thx turbine.
If I recall these can't be reset by the 5m cd Call to valar but it resets cd on other powerful skills instead plus grants a 10sec interrupt/setback/silence immunity when LMs can casually cast anything even against wargies as long as the LoS is kept. Still silenced? Pop a fear pot or have a cappy friend remove it. Disarmed? Remove it with in-combat instant knowledge of cures (or pot too). They're deadly kiters too, slow you by 30% with embers then running around spamming that and wizard's fire. Also cannot stun them due to their sign. Not only their Aoe and CC is insane but also their CC-protection as well as protection from hamstring. So they cant be countered that easily. Nowadays LMs are the ones I avoid the most among non-heavy classes (exluding minies ofc).
OP a bit indeed, still nothing like mincers of champs though.
About BA, only BA skill that effectively strikes through B/P/E is Steadfast barrage (r10 channeled skill), with a 2min cd, each of the shots score only a bit more dps than autoattack, and they never crit. The only effective weapon of creeps against TnG. Besides, if the burglar moves out of range, out of LoS or hipses, maybe stuns/dazes the BA, the channel breakes, there you have it. He basically has to stand in front of the BA /emote-ing to him gently for it to be really effective. And BA is the most powerful creep class ^^
Last edited by Havoc007; Jan 21 2012 at 12:15 PM.
and as another poster stated, dont use OP and creeps in the same sentence :P
you grossly overestimate LM's. im starting to think you just suck against them thats why you QQ. sure decently geared lm's that know how to play are beasts, but those are few and far between. other than the 10 sec grace period that call to valar gives, most lm inductions are a pain to get off, and are easily interrupted. FYI pounce, NYD, eye rake, gut punch, fracture, fear, and any other interrupts i am missing, all can still interrupt inductions DURING the 10 seconds. all the skill does is give setback immunity from damage. interrupts still work fine.
to be honest, you have to know how to fight an lm, but that isnt all that hard. as a reaver, i tear up most lm's with ease. making them pop wisdom is just a bonus. they still die. yes, lm's are "op" in the right hands(not sure anything is OP compared to mini's&champs right now), but there arent a whole lot of people that can play an lm very well.
yes, lm crit damage is high, maybe a little over the top(im thinking ents and lightning crits), but you have to realize that their inductions are horrendous to get off at times. 1 warg/reaver, or even a spider, can set back lm inductions enough to where they can only get lotrd or maybe BE off.
cant really QQ about lm's with all the DR in the moors nowadays. you would have enjoyed playing back during SoA if you think now is bad lol.
EDIT:missed this somehow first time through. BE slow is 30%, they need this to make room to actually get off any skills pretty much, even then, RK's have a slow on a shorter induction, with on the move higher DPS that lm's. if your going to complain about a class that kites, complain about rk's lol. please learn the class before you QQ
Last edited by 0987654321; Jan 21 2012 at 09:29 AM.
The captain applied the healing mark, i healed myself for 1396 morale ...
Also roamed quite a lot of times with him in Ettens. And if I cought a reaver before he could charge or noticed a warg before he could strike, bam, I've already won. (Maybe nowadays reavers stand a better chance though due to the snare of Blade Toss). Keep burning embers and all possible dots up, if a creep still seems to catch up with you, stun him, possibly with LotRD. Kite-kite-kite, you won the fight if you start it the right way and have some decent reflexes. Melee classes don't stand a chance this way (yes obvious I know ranged classes still pwn you mostly). Still not a kiting like an RK, but pretty much effective kiting. Slow, new, incompetent LMs, sure, they are easy meat. But also note LMs only got stronger during the years.
Besides, I didn't state LMs are an unbeatable invincible OP beasts like (or even worse than) minstrels, as I've said, a previous poster claimed that they are that. I've only reacted to another previous poster that they are not THAT easily counterable, if a player isn't a complete noob at his own class.
Last edited by Havoc007; Jan 21 2012 at 12:14 PM.
I wouldn't want it on my BA, that's for sure. I prefer to fight from a distance on BA, I certainly don't want to run to a melee brawl every time I want to use VT.Ents is like if a stronger version of BA's Improved VT would be 5-target AoE not with a DoT but with a long stun on each target. You can picture the sea of QQ and rage from freeps if VT would be like that :P
No, sorry, it doesn't give immunity to silence/interrupt. Only damage setback. They are easily interrupted.Also, do not forget Light of the rising dawn, with a pretty short cd, ridiculously short induction, nice dmg and stun (I remember running around pre-RoI in skirmishes, sometimes oneshotting weaker mobs with it, with maxed FA legacy it can be deadly).
If I recall these can't be reset by the 5m cd Call to valar but it resets cd on other powerful skills instead plus grants a 10sec interrupt/setback/silence immunity when LMs can casually cast anything even against wargies as long as the LoS is kept.
But you see, therein lies the LM's weakness; if they choose to cure a silence/disarm with skills, they lose valuable time. A LM's attack duration is very slow and some of the animations are long and must be completed, so they lose several seconds if they try to cure these things themselves. And as you well know, they go down fast when targetted, in fact a good strategy against LMs is keeping them busy like that. Most will take the bait and be killed before they realise it.Still silenced? Pop a fear pot or have a cappy friend remove it. Disarmed? Remove it with in-combat instant knowledge of cures (or pot too).
Their BE slow is slow to cast and it's only 30%, nothing a BA or spider can't fix.They're deadly kiters too, slow you by 30% with embers then running around spamming that and wizard's fire. Also cannot stun them due to their sign. Not only their Aoe and CC is insane but also their CC-protection as well as protection from hamstring.
Also, protection from Hamstring? I must have missed something.
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