[CENTER][COLOR=#00cc00][B]Founding Member: Sapience Fan Club and Adoration Society[/B][/COLOR]
I'd like to throw out there with the change coming to update 6 with skirmish soldiers coming on landscape. I've played around with traiting down the yellow line while soloing to get more anthem buffs, but it's harder to justify when they only apply to me. I have a lower level cappy and I love that my buffs work on my skirm soldier and makes them useful. I was wondering if we can get it looked at to have our anthems apply to skirmish soldiers. Wanted to throw this out to see if there was a reason that it is that way right now.
Also I've heard it said that our hots are going to be scaled with update 6, is that correct?
Or those poor burgs who can only take half a creep's health away in two hits from stealth, then proceed to lock that creep down for the other half, and only have a 80% damage absorption bubble, a +50% evade buff, the ability to shake off stuns or mezzes *and* heal *and* get another +50% evade buff, and a self heal, and debuffs, and the ability to disappear, and the ability to do it all over again shall the need arise...
Or those poor hunters doing 2k dps out of the blue mostly spamming one button ...
Not gonna fix the moors by nerfing minstrels ...
Ridduk R14 WL
Yeah well I disagree with that. Your perspective as a warleader might be different from mine, warleaders have a bit of range, tactical damage, and typically win by attrition through self healing, I mainly play a reaver, got no range, can't go through avoidances buffs, and playing war of attrition is not an option. I'm not amused by the damage/survivability combination of *any* freep class, and since we were speaking of champions, decently well geared up and played champions will beat my reaver without using any bubble/heal, not a chance a minstrel would do that since RoI.I never said that other freep classes were not op. Minstrels are in a world of their own though. Even with a penalty to healing in Warspeech in the moors, the Minstrel class would still be very strong.
Which brings me to the second statement, there's a fine balance here, too much healing and we have the current situation, too little and minstrels end up being nearly as squishy as rune-keepers but with a lower kiting potential and considerably lower potential for burst damage (relying on luck ain't quite as good as +30% crit rate from Perfect Imagery and higher base damage...). I've read quite a lot of 'suggestions' around the forums for reverting war-speech back to what it was before RoI (essentially: no self healing, tail duration for toggle off), ain't gonna work so great without the old 30/45s Anthem of War, 2x power bubble and comparatively higher creep damage (due to finesse, battleground promotions, the option of buying skills through the store, and various enhancements such as BAs got).
Last edited by Equendil; Feb 25 2012 at 01:37 PM.
Champs are pretty comparable to Minnies, in terms of raw OP-dness. That is all contingent upon them having Sprint up, though.
Haha, my favourite quote I saw recently was:
"When did you ever see a minstrel in any of the movies or any of the books, run in, destroy half of mordor and run out again whilst plucking away on their harp strings?!"
At least the idea of a champ doing that kind of fits in with the story. How the hell did Minstrels end up filling that role?
Although, I'm starting to think that maybe Gandalf was a closet minstrel!
First of all, the new line yellow minstrel traits that created orion is great, really great. I think it's a great alternative to blue traits, I think it's even better, if only in the hands of minstrels "pros" and wanting to have a class much more complex and useful. Orion thank you very much. The nerf the anthem of war is just a sample of the new power of the minstrel. I do not like moving from a +20% melee damage to +10%, but I understand the decision.
But the yellow line of traits can be improved, there is much useless .... by parts:
Herald Strike / Noble Cause: This is the most useless. The minstrel is not a melee classe. It's tactical, distance hits. Nobody uses that skill if not to remove corruption. Why waste so many traits and buffs with this skill?!!
Harmony: It has nothing to improve the "stance of healing". To begin let's compare the main anthem -> -20% power cost anthem not improve anything at -25 Induction time and 10% outgoing healing. Is laughable. Anthem of the third Age (Harmony) is not useful, can not compete with others.
The bonus of Harmony stance ... I've said before, the herald strike is not a major skill and never will be, to pretend that the minstrel heal the raid hitting melee makes no sense. Harmony should be a stance to speed buffs and anthems. I think.
Coda effects: All seem perfect, but there are 2 that I think are incorrect.
Anthem of prowess Coda effect, why he wants a minstrel the noble cause? at this rate I will hate the herald strike hehehe ...
Anthem of the third Age (harmony) is simply the worst effect of the coda in an anthem. Horrible.
Some ideas that come to mind to improve the Minstrel and Anthems, without making overpower the class.
-Harmony: -10% power cost anthem, Cry of Chorus-90s cooldown, +5 seconds durantion anthem (you could remove the bonus 5-piece sets and put in place some improvements anthem), +5 seconds more in coda effects. Major ballad is a ballad healing. ¿?
-Anthem of Third Age (harmony) with a power anthem cost -20%, -25% induction time, +200 in-combatpower regen. And Coda will reaply an Inspire Fellows free without induction. ¿?
-Anthem of Prowess Coda-effect: Apply a -10% incoming damage to the fellow last 10seconds. ¿?
-Coda of Resonance is not a cry, not a dps skill. You could add a hot 10 seconds like the Cry of the Valar.
- Anthem of War legacy, 5% to all damages.
-Anthem of composure legacy, both buffs at the same legacy.
-Heralded Resolve: Coda of Resonance +10% healing, +25% healing effect on coda in anthem of free people and Cry of the Valar. ¿?
-Heralded Saviour: -50% power cost Tale (a very underrated trait above) ¿?
-Battle-Hymn-: Call to greatness for all the fellow (please!). ¿?
-Lyrics of brabery: the "tactical defense" and "resistance defense" are added to the anthem composure. ¿?
-Bonus -5 trait set: "Master of Tales" has never managed to be a useful trait, a shame. A good idea would be to eliminate "tale of heroism and warden" and "Tale of frost and flame battle" and replace them with "MASTER OF ANTHEMS".
Master of Anthems legendary trait =
"+1500 Armor valoue / +1 Hope / +500 evade" to anthem of prowess.
"-5% Healing threat" to anthem of compassion.
"Vitality +20 / +20 will / fate +40 / +250 morale-regen" to anthem of free peoples.
"+500 Frost-fire defense / +1000 to Resistances" in anthem of composure.
I suppose that Orion has more work to do than read my proposals. They are simple things that could be applied or not, the important thing is that the minstrel now is very funny, pro, and useful, but also much improved.
Since the update came out I have been a total fan anthems and yellow traits, but always I have the feeling that the changes have not come to the end. Please Orion, completed the changes, the anthems have to be a real alternative and reliable.
PS: Sorry for the grammar.
I'm not high enough to endgame but it is nice, post ROI, to be able to solo on level content (and a bit above) and level at the same rate as hunters, champs, etc. always have been able to, instead of hiding from groups of 2-3 mobs and taking forever to fear, kite, soothe and kill them eventually and oh so slowly. I still solo more than i'd really like but since ROI, it's no longer a chore. I love my minstrel as a healer (no more being told 'You, just spam BC.' by know it all hunters ). Even the so called 'nerf' is going to leave me able to play any of the the 3 minstrel roles happily.
Fix PvP by improving MP. This constant calling for nerfing minstrels in any minstrel thread from a few creeps is overkill. It just makes me want to trait red and try the moors and see how uber i could be (just joking)
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