I realize blue-name responses in the Housing section are scarcer than hens' teeth, but here goes anyway.
A couple of caveats/provisions. I understand that:
1. Estimating the amount of effort to implement features in a large, complicated software system is an inexact science.
2. Devs, for the most part, don't make the decisions about how to allocate their time and effort.
That said, could one of the devs give us a *ballpark estimate* of how large an effort is represented by some of the commonly requested housing improvements?
Case A: More hooks are added to the existing system.
Case B: The hook system is replaced with one that allows for free (or "more free") item placement.
Case C: An extensive housing system revamp/rewrite.
Can you (roughly) compare the level of effort in each case to some recently added game features? For example: the Instance Finder, the Draigoch raid, or the stat revamp (consolidation of resistances into physical and tactical, addition of Finesse, removal of stat caps)?
I know these are pretty much apples-to-oranges comparisons, but it would be really nice to have a *general* idea of the scope of what we're asking for in terms of housing improvements.
I believe there must be one or two Turbine devs who would love to give housing some attention if time were allocated to it. But the housing system has been low-priority for so long that I assume either it represents a huge investment of dev resources, or Turbine doesn't think it would generate very much player goodwill and Store purchases. Or both.
Thanks in advance, devs, for any insight you can give us about this. And thanks for your hard work on this great game, too.