Re: Awaiting Turbine Response to Bugged Draigoch
My take on the release note is that if the fix reduces the likelihood of something happening then it's probably some kind of timing issue and if it's a timing issue it might be neigh to impossible to reliably reproduce the problem thus making debugging extremely difficult. (Yes, I work with software development so I do know something about debugging stuff)
A timing issue could be things like someone dieing within the ping time (different players have different ping at different times, try to reproduce that...) of a phase transition, a DoT ticking just when a script event activates (e.g. him falling to the ground or getting up again), someone lagging or DC:ing or getting rezzed at the "wrong" time. How do you give a bulletproof way to avoid that? Make sure all your teammates have rock solid Internet connections, don't die and don't do anything withing half a second of any script event? Doesn't sound like a good work-around to me...
Yes, communication is important even if it's just saying "we're aware of it and are working on a fix.". The release note clearly indicates that they, in fact, are aware of the problem and are working on a solution.
[I]A small cog in a big machine.
Life has no "Undo" button, only "I'm sorry". Thinking before doing is a good thing.