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  1. #1

    A no-touch fear/forced attack rotation

    I was playing around with the new masteries and came up with a novel rotation.

    Goad [Fi Fi]
    Defiant Challenge [Fi Sp] Fi [Fi Sp]
    Restoration [Sh Sp] [Sh Sh] [QR] [Sp Sh]
    BM: Defiant Challenge
    Desolation: [Fi Sh] Fi [Sh Fi]

    This rotation keeps up the following:
    Goad pulses up 100% of the time (depends on traits)
    Defiant Challenge 50-66% of the time (not sure how works out, but 10s of forced attack)
    Restoration pulses up to 100% of the time (depends on traits)
    Desolation DoT and Fear up to 100% of the time (depends on traits)

    And all this without needing to touch a single mob! (I'm not sure about executing the Restoration though...)

    According to lorebook, the power consumption should be:

    Goad [Fi Fi] 48 + 122 = 170
    Defiant Challenge [Fi Sp] Fi [Fi Sp] 48+43+48+108 = 247
    Restoration [Sh Sp] [Sh Sh] [QR] [Sp Sh] 48+48+43+48+44 = 231
    BM: Defiant Challenge 0 (5% morale)
    Desolation: [Fi Sh] Fi [Sh Fi] 48+ 43 + 48 + 76 = 215
    Total power: 863
    Rotation time: ~20s
    PPS: 43.15
    ICPR equivalent: 2589

    This is the sort of rotation that just might make a yellow build worth it--0/2/5 would probably be best. I am going to give this a try later in the week. I like the idea of making your enemies flee only to force them to turn around and attack again.

    --Harperella
    [url=http://alesandtales.com]The Lonely Mountain Band[/url]|[url=http://tinyurl.com/freestyleharp]Freestyle![/url]|[url=http://tinyurl.com/winharperella]Winner: Top Guild Leader![/url]|[url=Weatherstock.guildlaunch.com]Weatherstock V[/url]

  2. #2
    Join Date
    Nov 2010
    Location
    K-town
    Posts
    140

    Re: A no-touch fear/forced attack rotation

    Some minor flaws/problems in the theory-crafting (but commenting by theory-crafting myself ) :

    -FI still needs to face an opponent, so not really melee-less
    -Restoration is a melee skill = 2,5m range
    -Not sure if you'd get all those gambits to work in a single rotation. fi-fi (sadly) take time to build, and 2x Disco Dance = approx 5-6secs lost in animation.
    That just leaves ~7-8secs for all the gambits. =/
    -With 0/2/5 you'd just have Restoration up 12/15 or 12/20 seconds.

    Still an interesting approach, I'll definitely try it the next time I'm online.
    Wondering if you can produce enough threat with 2x Disco Dance and Goad anyways, so this looks like a nice test..thankyou for the idea.

  3. #3
    Join Date
    May 2007
    Posts
    2,414

    Re: A no-touch fear/forced attack rotation

    Fist-Fist has a Mastery now, so it doesn't take any real time to build. Though I have noticed that the F-F mastery seems, at least, slightly slower than the old Masteries.
    [charsig=http://lotrosigs.level3.turbine.com/0a20b0000000d51ed/01008/signature.png]undefined[/charsig]
    Now for wrath, now for ruin and a red nightfall!

  4. #4

    Re: A no-touch fear/forced attack rotation

    Quote Originally Posted by Minyacairwen View Post
    Some minor flaws/problems in the theory-crafting (but commenting by theory-crafting myself ) :

    -FI still needs to face an opponent, so not really melee-less
    But you wont get skunked when you opponent gets feared.
    -Restoration is a melee skill = 2,5m range
    This is the weakest point in the rotation. I wasnt sure the range here.

    -Not sure if you'd get all those gambits to work in a single rotation. fi-fi (sadly) take time to build, and 2x Disco Dance = approx 5-6secs lost in animation.
    That just leaves ~7-8secs for all the gambits. =/
    -With 0/2/5 you'd just have Restoration up 12/15 or 12/20 seconds.
    I will have to time it out. Without the extra goad and defiant challenge this rotation takes ~15s.


    Still an interesting approach, I'll definitely try it the next time I'm online.
    Wondering if you can produce enough threat with 2x Disco Dance and Goad anyways, so this looks like a nice test..thankyou for the idea.
    I've been trying to figure out a useful desolation rotation forever. The fears make it very problematic. But this rotation might just make it worth it. Especially for a fellow with 2 wardens where you dont need a 2nd conviction.

    --Harp
    [url=http://alesandtales.com]The Lonely Mountain Band[/url]|[url=http://tinyurl.com/freestyleharp]Freestyle![/url]|[url=http://tinyurl.com/winharperella]Winner: Top Guild Leader![/url]|[url=Weatherstock.guildlaunch.com]Weatherstock V[/url]

 

 

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