Re: Tracking Temporary Morale
I'd probably monitor the current effects, and compare it to any morale changes. I'm thinking maybe BaseMaxMorale would give you the max morale of a player without any effects, so any increase in MaxMorale would be attributed to an effect. Using the event listeners for MaxMoraleChanged and BaseMaxMoraleChanged, as well using an Update event listener to track changes to the EffectList should be able to paint a pretty acceptable picture of what effect is giving you what morale - all without having to mess around with parsing the combat log.
Originally Posted by moebius92
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