Re: Help me be a great tank.
First off, some might say you'll need to level all the way to 58 and get the Conviction gambit before you can 'tank right'. While conviction certainly makes it easier, it isn't necessary to tank.
Generally, (unless the fight dictates otherwise) I insist upon fellowship members focusing on *my* target. This way, I can start a fight off with War Cry (to get everything on me initially) and then Precise Blow that first target a few times. If the group is any good, they'll be nuking the target I've PB'ed, and I don't have to really worry about the other adds until that first monster is almost down. Then, all I have to do is War Cry until the first is dead and switch targets. People use AoEs, so throwing in the odd War Cry or Fierce Resolve every now and then is always nice.
Keep in mind Precise Blow is your *best* single-target taunt. I've taken back aggro from lv65 Hunters as a lv50 Warden spamming that skill.
If I recall correctly, one of the first legendary traits you can get is a Force-attack; once used, all mobs in range will be forced to attack you for 10s, and any AoE threat gambits you can throw out in those 10s will help get the creatures off fellowship members.
Of course, at Lv58 comes Conviction. AoE threat transfer and HoT for your whole fellowship. Very nice.
Once you get LIs, you'll get several legacies that enhance the threat of certain gambits, like War Cry.
Beyond that... Practice, practice, practice! None of us were perfect Warden tanks right out of the starter areas.
~ Warlargar - Warg - R5 ~
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"Dark sarcasm ought to be taught in schools." - Commander Samuel Vimes - Terry Pratchett - Night Watch.