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  1. #1

    Will RoI break plugins?

    Just curious, as I've never had a plungin installed through an update/expansion and I'm curious will RoI be bringing anything that will break plugins as a whole? IE: will require plugins to release an update before working correctly? I know that some may break for varrying reasons, but I'm talking generally speaking.

    Anyone in beta have a list of plugins that are breaking if it's an isolated event? I've got a few plugins installed(buffbars, kragenbars, etc) and was away for a few months - coming back it seems none of my plugins work[pretty sure they are all out of date] so curious if RoI will outdate them as well. If so I may just wait to update them and play without them until RoI

    Thanks in advance
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  2. #2
    Join Date
    Sep 2010
    Location
    México
    Posts
    287

    Re: Will RoI break plugins?

    I also use plugins, but didnt get to the beta.

    Found this on LotroInterface, seems there are some crashes:

    by magill:
    Note that with the release of the "first release" of the Lua interface update, game clients became unstable.

    Anyone running plugins experienced client "crash-to-desktop" on a random basis, seemingly related to "looting" or "resource collecting."

    It is hoped that this issue will be addressed with the next update (whenever that may be).
    from:
    http://www.lotrointerface.com/forums...ead.php?t=1605
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  3. #3
    Join Date
    Aug 2010
    Posts
    134

    Re: Will RoI break plugins?

    I use plugin Manager, buffbars, and travel, and all worked in RoI beta. Can't say for any other other plugins you mentioned.
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  4. #4

    Re: Will RoI break plugins?

    Quote Originally Posted by Leselle View Post
    I also use plugins, but didnt get to the beta.

    Found this on LotroInterface, seems there are some crashes:

    by magill:


    from:
    http://www.lotrointerface.com/forums...ead.php?t=1605

    Awesome, thanks for the info
    I'm an expert - look at my join date, bro.

  5. #5
    Join Date
    Jan 2007
    Location
    Houston, TX
    Posts
    257

    Re: Will RoI break plugins?

    I use Tonic Bars, Palantir, Buffbars, Tonicbars, Combat Analysis, Alt Inventory, and the manager and didn't have any issues during beta.

    However, I do know some were having crashing issues so there may be something squirly going on for certain setups.

    Once BR comes back up I plan to do some more detailed testing of those plugins.
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  6. #6
    Join Date
    Oct 2010
    Location
    Hamilton, NY
    Posts
    3,699

    Re: Will RoI break plugins?

    It sounds like it's the ones dealing with items specifically, IE buffbars and Palantir potion quickbars. I unfortunately am also not in Beta though.
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  7. #7
    Join Date
    Mar 2007
    Location
    Philly, PA
    Posts
    3,314

    Re: Will RoI break plugins?

    I use buffbars, travel window, and mouse circle. The only one that doesn't cause any crashes is mouse circle but that's a basic plugin. The crashing didn't happen in early beta. It started a couple patches ago so they changed something. Hopefully it gets fixed soon so there doesn't need to be rewrite's done for current plugins.
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  8. #8
    Join Date
    Feb 2007
    Posts
    175

    Re: Will RoI break plugins?

    The current answer is that yes, any plugin which accesses the inventory in any way will crash the client.

    This may change prior to launch.

    Fortunately, plugins which *don't* access inventory (KragenBars, WardenEase, etc) and plugins which can be configured to not use inventory items (Palantir, KragenSlots) work perfectly fine. Any plugin which uses skills (KragenBars) has to be 'fixed' to match skill changes, as usual.

  9. #9
    Join Date
    Dec 2007
    Location
    Seattle, WA
    Posts
    7,628

    Re: Will RoI break plugins?

    Quote Originally Posted by RvLesh View Post
    The current answer is that yes, any plugin which accesses the inventory in any way will crash the client.

    This may change prior to launch.

    Fortunately, plugins which *don't* access inventory (KragenBars, WardenEase, etc) and plugins which can be configured to not use inventory items (Palantir, KragenSlots) work perfectly fine. Any plugin which uses skills (KragenBars) has to be 'fixed' to match skill changes, as usual.
    The irony of that one.... while I got a specific inventory plugin to work correctly, it's now fatal to the client >=(
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