Much will depend on how fights are designed going forward.
Much will depend on how fights are designed going forward.
Last edited by ConstantiaChlorus; Dec 10 2011 at 12:39 AM.
I do have a question regarding power consumption. Exactly how large should our power pools be by the time we reach 75? Would it be possible to accrue a large enough pool to offset power consumption (or high enough ICPR failing that) to offset power concern?
Be Excellent To Each Other
Well obviously "all the time" is a hyberbole, but "most of the time" looks totally feasible. I'm not expecting a zero-sum game with the power management here. I fully expect to run out of power eventually - it's just a matter of how soon - and in this regard, this HoT effect with technically unlimited recastability does look sufficient in delaying that inevitability.You can, in fact, keep up your PoT restore 100% of the time, but you're going to be sacrificing a LOT to do that. If you Ballad up, use Anthem of Comosure, then use Coda for the power restore over and over again in between heals, you'll not be getting the full use out of your self-applied Ballad buffs for power reduction, outgoing healing, and tactical damage. Nor will you be able to buff yourself and you Fellowship members well with your Anthems. But yes, it pretty much IS a cure for our power woes. You just have to make a choice between power efficiency and optimal healing/buffing ability. I think that most Minstrels will learn to think ahead about using it. The buff that Anthem of Composure gives is pretty nice, so I think that it will be one of the ones we'll want to try to keep up. If we are anticipating that we'll be using a Coda anyway (for an extra heal, for example), then we can make sure that Anthem of Composure is up so we can get the power restore. I very much doubt that people will be using Ballads, Anthems, and Coda JUST for this.
Is there's a limit to how many Anthem effects we can stack onto the Coda? Because if there isn't, then Anthems with 30s duration and 5s cooldown essentially means PoS minstrels get to cash out on the effects of all 6 anthems simultaneously once every 30s. That is beyond awesome, and I see no reason not to cash out at all. It takes just three instant-cast Ballads to open up the Anthems again afterwards regardless, which doesn't appear to me a huge sacrifice to time or anything.
The changes to cooldown and PoS bonus look to be unintentional based on the quote I copied earlier.
CtG needs to reset cooldown. Is this specifically communicated to beta-testers as deliberate change? If so, what is the rationale? Especially with the LM, CtG acts as a back-up in case of resists. There is no way for a Minstrel to know which LM is going to need help before the resist happens.
"Been around since... https://www.lotro.com/forums/showthr...ill&highlight= "
First ... Cloudie, thank you very much for this guide. I have bookmarked it and will re-read it many times I am sure. +1 rep.
Second ... a question. ALL my minstrels (see below - there are many) wear medium armour, always. On first login after the expansion is released, will every one of them be nekkid? Or will Turbine replace my armour or just change the stats? I cannot afford to re-clothe all my toons!
I have 7 minstrels, of varying levels - the highest is 55. I love the class however, although I seem to do a fine job, I have no idea of any of the technicalities of the class - I simply know and feel what works and it usually does. My head is spinning from all the details but, as I said, I am sure I will re-read them many times and eventually get the hang of it.
Last edited by Aery-Chiasma; Aug 30 2011 at 11:37 PM.
Narlinde, level 100 Minstrel, Rank 11, Member of Trucido ~ Windfola
We changed that. If you log in with medium armour on your character it will be converted to light armour and bound to you.
You'll have to scroll through the comments to see the quote there.
Ugh. But, thank you for the answers.
Unfortunately, I wear primarily quest armour and won't be able to choose new armour from quests already done. Currently I am not questing either so that I can replace it - and how would I quest anyway (Eregion and Moria generally require clothes!)? I gave up on finding any way to get my class quest done (on any toon - not one is completed because I was having to buy the components on the AH and they were either not there or too expensive) so I am doing skirmishes (which are not to my liking but there is not much else I can do to get the items when there are no Carn Dum runs and I am always less than flush). I won't be able to continue skirmishing either - most of my stats are in my equipment. This could be quite unsettling.
This might be ok if my toons were level 20 or level 65 - but they aren't - all are between 31 and 55. Not quite sure what I am going to do about this if indeed the armour just vanishes. None of it can be resold if it just lands in inventory. I don't keep a set of light armour (have never needed it for soloing or the occasional PUG for a quest or two).
But, thanks again. This makes me sad because I know I will not want to play if this happens. I realize that not many of us probably play multiples of the same class so perhaps they didn't anticipate a major issue with this but I hope Orion reads this and understands that it WILL affect some of us VIPs with several years into the game. I just signed up for the next year too. Perhaps they can do something still if they realize this.
Last edited by Aery-Chiasma; Aug 31 2011 at 01:22 AM.
The Call to Greatness changes are all very upsetting and will likely result in my not using it. I certainly won't use it even a fourth as often as I do now with it not resetting the cooldown on Chord of Salvation.
I'd much rather keep CtG shortish and FH longish the way it is now. FH is the big "oh no oh no oh no" emergency skill I'm not sure I'm really down with using it all the time. CtG has small benefits that are nuanced for each class- there really is no justification for making it not used.
This is an amazing guide. A hearty thank you for the time and effort to do this! After reading this I agree that minstrels are no longer an easy class (though to play them correctly they never truly were).
I'm depressed about the fact that all my minstrel armor pieces, which are medium armor, will no longer be wearable. Would like to be able to go back in time and rechoose. Perhaps they'll do something such as allowing you to keep wearing a medium armor item until you unequip it? Rift did something similar when they had some armor bugs that allowed my bard to wear armor he shouldn't. Long term this should pose no problem, since we'll be moving on to new pieces very quickly anyway.
Favorite quest name: Lost Caws
Thanks, Cloudie, for taking the time with the thread to inform those of us who aren't in the beta.
I am disappointed Orion didn't keep to the second revision of the bubble. 1700 - 1900 absorbed damage isn't much in terms of PvE and especially in PvP. Minstrel's survivability is going down due to this as well as increased power cost for heals. I can either keep damaging a creep that has 12k+ morale and outputting a heavy amount of damage, or try to heal myself a few times and end up running out of power and then dying.
From the picture about warspeech, looks like they changed the animation and the induction for casting it. I'm not a big fan of change, and I liked the rock/paper/scissors animation with the swirling ground and horns. I am bummed about this, since the longer induction means no minstrel will dare to think of dropping warspeech anymore to help out a fellow.
This will make solo'ng quite depressing, and I haven't had a positive outlook on the game. I'll check back regularly for updates, changes, and more opinions about the minstrel changes. However, it is likely my break will extend beyond the RoI launch indefinitely.
I dont know where you got the idea that they changed warspeech induction or animation in anyway? The induction is still the same 5s so the animation will probably also be the same. I like the fact we don't have the tail affect and only a 10s cd on it, this will make me drop warspeech more often to save someone.
Can't list enough adjectives to describe how wonderful your minstrel guide is, Narlinde! Thank you for taking the time to write it! Now I won't be in a state of shock when I log on on launch day.
"Fate is like a strange, unpopular restaurant filled with odd little waiters who bring you things you never asked for and don't always like." L. Snicket
[font=SegoeScript]Callysta ~ Trucido[/font]
A note or two on Armour of Song:
1) All armour sources are increased by 20% including skill buffs.
2) Wearing medium armour when RoI goes live will turn that armour into light armour and bind it to you.
Dev Diary should drop tomorrow...and explain more. Rotations for endurance fights will require the minstrel to sacrifice top end DPS for longer sustained DPS by running the power reduction ballads.
This form's session has expired. You need to reload the page.Reload