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  1. #1
    Join Date
    Sep 2010
    Posts
    327

    In-game music timing

    I noticed that whenever I play music in the game, oftentimes the timing gets really messed up and sounds extremely choppy. It even frequently plays notes that are supposed to be played as chords completely separately. This happens every time I use the music system, even when I'm completely lag-free, so I don't think that is the issue. If I play the ABC files in an external program (I use the LOTRO ABC player thats posted somewhere on these forums) the files sound perfectly fine, with no issues whatsoever. Is there any way I can get my game to play the music without quite so many timing errors and stutters? Thanks a bunch in advance for the help!

  2. #2

    Re: In-game music timing

    Have you tried the info listed here: Player Music System ?
    Last edited by BeetleJooce; Aug 19 2011 at 09:43 PM. Reason: adding my signature of awesomeness!

  3. #3

    AW: Re: In-game music timing

    Quote Originally Posted by BeetleJooce View Post
    Have you tried the info listed here: Player Music System ?
    Those two settings only effect free hand play not abc files.

    Sephollos, what you are describing with the chords is extreme and I would have said impossible until now.
    Are you talking about single or multi track files?
    Have you asked others in game how the music sounds for them?
    I often hear stuttering with bagpipe tracks in multi track files when my co-musicians tell me it sounds fine for them and the whole piece sounds fine for me when played with the abc player.
    Shahn Gomeli
    [url=http://www.gomeli.de/]Barde[/url], [url=http://sprotten.gomeli.de]Ehrenhobbit, Golfereibüttel, Festplaner[/url]

    [[ey wie in Meyer, ay wie in Bayer und hej, hej, hej]]

  4. #4
    Join Date
    Sep 2010
    Posts
    327

    Re: In-game music timing

    Thank you both for the input! Yes I am just talking about using the ABC files, and the ABC files I am using are pretty basic, single-track files, with nothing too fancy! I am not sure how they sound to others, I just know that for me while sometimes for me they sound o.k., other times I can hardly even recognize the song that's playing because it gets so skewed lol.

  5. #5
    Join Date
    Sep 2008
    Location
    The Perilous Realm
    Posts
    2,488

    Re: In-game music timing

    How good is your computer?

    I have the same issue, but I play on a computer several years old that desperately needs to be replaced. Music, everyone's music, sounds HORRIBLE through my computer. But through my husband's newer (though by no means fancy) computer it sounds fine. That's why when we play together I just turn my sound off and listen through his.
    [URL="https://sarahmccabemythopoet.wordpress.com/"][COLOR=#b22222]Falling Toward Mythopoesis[/COLOR][/URL][COLOR=#ffd700]~[/COLOR] My personal blog.

    [URL="https://lotromusic.wordpress.com/"][COLOR=#008080]LOTRO Music[/COLOR][/URL][COLOR=#ffd700]~[/COLOR] ABCs, guides and resources for the compleat LOTRO musician.

  6. #6

    Re: In-game music timing

    Go to Options, then to Audio.
    Scroll down and uncheck Quantize Player Music.
    Quantize Music Player forces your client into a timing grid, however this isn't always how music should flow, and causes some nasty sounding errors for many songs.

    If you are playing singleplayer, Check Low Latency Mode. If you are in a group playing make sure this is not checked.
    [url]http://joel-end.blogspot.com/[/url]
    [charsig=http://lotrosigs.level3.turbine.com/0520a000000001d6c/01005/signature.png]Hoppa[/charsig]

  7. #7

    Re: AW: Re: In-game music timing

    Quote Originally Posted by DerBarde View Post
    Those two settings only effect free hand play not abc files.
    I haven't found that to be true.

  8. #8
    Join Date
    Jan 2007
    Location
    Beautiful Oregon
    Posts
    1,260

    Re: In-game music timing

    I am wondering if using LOTRO abc player and checking the ignore LOTRO abc errors will produce the effect you noted. As a general rule songs sound much better in-game than playing them in the LOTRO abc player. I am always surprised when hearing a song in game that was mediocre as I listened to it in the abc player turn into a treat.
    Last edited by Laurefinde; Aug 28 2011 at 02:38 PM.
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  9. #9

    Re: In-game music timing

    Quote Originally Posted by Laurefinde View Post
    I am wondering if using LOTRO abc player and checking the ignore LOTRO abc errors will produce the effect you noted. As a general rule songs sound much better in-game than playing them in the LOTRO abc player. I am always surprised when hearing a song in game that was mediocre as I listened to it in the abc player turn into a treat.
    Sounds much like the issue that happens when you have quantize player music checked.
    When any one person in our band has that checked, their instrument/part gets put into the quantized grid while the rest of the song plays as it should and it sounds bad.
    If everyone in the band has quantized off, then it works out pretty well.

    I could be mis-reading the post but thats how I saw it

    As for lotro_midi player that Digero made, I use that to finish my songs.
    My main program is Melody Assistant,
    I have sort of a routine I use, I make staves that are all treble, then rename them lute theorbo harp flute clarinet horn bagpipes. if there is drums I do not change the drum files for the Melody assistant steps of my song.

    Then I transpose each stave to be within c6 and d3 save a new midi, bring that into lotro_midi put everything at -12 ( this way everything should be perfectly set to make one solo file, and combine each string parts into one piece and each wind part into one file )

    Since I started doing songs this way, I did not have to worry about bad timing errors, everything meshes well as long as someone in the band is not quantized or using low latency.
    [url]http://joel-end.blogspot.com/[/url]
    [charsig=http://lotrosigs.level3.turbine.com/0520a000000001d6c/01005/signature.png]Hoppa[/charsig]

  10. #10

    AW: Re: In-game music timing

    Quote Originally Posted by Hoppa_Joel View Post
    Sounds much like the issue that happens when you have quantize player music checked.
    When any one person in our band has that checked, their instrument/part gets put into the quantized grid while the rest of the song plays as it should and it sounds bad.
    If everyone in the band has quantized off, then it works out pretty well.
    This leaves me restless. I'm really determined to figure out how this quantization really works with abc files.
    I've tried and tried again but I just can't make out any difference between quantize player music turned on or off in regards to abc files. Makes sense to me since the abc defines its own timing grid so there's no need for another.
    What puzzles me the most is that you're describing behaviour with synced play when from all I've experienced it's then the server playing all the abc files. So the only setting making a difference should be that on your computer not on anyone else's.

    Please don't get me wrong, I don't want to be right, I just want to be sure.
    Shahn Gomeli
    [url=http://www.gomeli.de/]Barde[/url], [url=http://sprotten.gomeli.de]Ehrenhobbit, Golfereibüttel, Festplaner[/url]

    [[ey wie in Meyer, ay wie in Bayer und hej, hej, hej]]

 

 

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