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  1. #1
    Join Date
    Jun 2011
    Location
    Brabrand, Denmark
    Posts
    219

    Technical question

    How does "playing music for somebody not in our party" exactly work in LOTRO?

    Is the ABC sent to the spectator's client PC and executed locally, or is there some interpolation going on, like for instance if it's an ensemble playing "which of the performers are within audible range" and such?
    [LEFT][SIZE=1][color=#BFBFBF][I]Phede's mini minnie army: [/I][color=#FFFFFF]Phedelene[/color], [color=#FFFFFF]Netteellen[/color], [color=#FFFFFF]Ledepeter[/color][I] and [/I][color=#FFFFFF]Amorph[/color].
    [I]Proud member of [/I][url='http://s13.zetaboards.com/Andunie/'][color=#FFFFFF]Andúnië[/color][/url][I] and the [/I][color=#FFFFFF]Greenway Band[/color].
    [I]A small collection of Phedelene's original music (ABC's and MP3's) on [/I][url='http://sdrv.ms/ZMMwsA'][color=#FFFFFF]SkyDrive[/color][/url].[/color][/SIZE]

    [color=#FFFFFF][SIZE=2][FONT=Times New Roman]FOR THE SAKE OF PRISONERS AND THE FLIGHT OF BIRDS.[/FONT][/SIZE][/color]
    [/LEFT]

  2. #2
    Join Date
    Sep 2010
    Location
    Sydney, Australia
    Posts
    1,705

    Re: Technical question

    .abc files are never transferred, they are just a list of notes that you can have the game play automatically. Theoretically you can just play those notes on the fly in-game with no abc file required.

    Who hears the music works the same way as any other sound effect in the game - as you move closer you start to hear it.

  3. #3
    Join Date
    Jun 2011
    Location
    Brabrand, Denmark
    Posts
    219

    Re: Technical question

    Thanks Ozeagle!

    Just what I needed.

    I wasn't being clear in my first post, I didn't mean that the music was transferred in ABC format, but as a sequence in some binary format.

    But you're saying that isn't the case, every single note is just another "music incident" in the LOTRO data stream and not related to other "music incidents" if I get you right? I would assume that, in case of synch play, there is some pre-streaming server side synching of parts?

    I'm pretty amazed by the capabilities of the little LOTRO software synth even though I do miss some instruments ...
    Last edited by Phede; Aug 18 2011 at 05:21 AM.
    [LEFT][SIZE=1][color=#BFBFBF][I]Phede's mini minnie army: [/I][color=#FFFFFF]Phedelene[/color], [color=#FFFFFF]Netteellen[/color], [color=#FFFFFF]Ledepeter[/color][I] and [/I][color=#FFFFFF]Amorph[/color].
    [I]Proud member of [/I][url='http://s13.zetaboards.com/Andunie/'][color=#FFFFFF]Andúnië[/color][/url][I] and the [/I][color=#FFFFFF]Greenway Band[/color].
    [I]A small collection of Phedelene's original music (ABC's and MP3's) on [/I][url='http://sdrv.ms/ZMMwsA'][color=#FFFFFF]SkyDrive[/color][/url].[/color][/SIZE]

    [color=#FFFFFF][SIZE=2][FONT=Times New Roman]FOR THE SAKE OF PRISONERS AND THE FLIGHT OF BIRDS.[/FONT][/SIZE][/color]
    [/LEFT]

  4. #4

    AW: Re: Technical question

    Quote Originally Posted by Phede View Post
    I would assume that, in case of synch play, there is some pre-streaming server side synching of parts?
    Hmm, the game server definately takes care of the synching of all the streams in a synched performance.
    But still the hearing experience of every individual character depends on its position in relation to every musical source. For example the best way to test out a multi part abc with say 8 or more players is to stand in a circle facing inwards.
    But I also noticed that the server keeps up playing a specific part if the person playing that part has a disconnect. So it seems to me the abc gets transfered to the server beforehand but each client gets sound effects from the server depending on the player's position in relation to every individual source of music.

    Does this make sense?

  5. #5
    Join Date
    Jan 2007
    Location
    Beautiful Oregon
    Posts
    1,260

    Re: Technical question

    I wish the sound distances made sense. Why would a person hearing a sound or paying attention to the /say channel miss them when standing within the same range as others and even closer than some? In the /say channel and with music as well, the range should be a circle (or at least it makes sense to be in a circle) but in reality it is not. It is almost as if the range is a jagged bunch of fingers of sound or chat radiating from the subject.
    [CENTER]
    [URL="http://s1.zetaboards.com/LeavesOfLaurelin/index/"]Leaves Of Laurelin - Landroval and Laurelin[/URL]
    [URL="http://s13.zetaboards.com/Andunie/index/"]Andúnië - Elven music society - Laurelin & Landroval[/URL]
    Makalaurë, Cotumo, Laurefindë, Witred, and Tulus!
    [/CENTER]

  6. #6
    Join Date
    Jan 2011
    Location
    Sunny Southern Cali
    Posts
    321

    Re: Technical question

    I'll just add, there is an audio option to bypass sending music to the server when playing for yourself...

    • Low Latency Mode
      • Plays the notes immediately when you press a key, rather than waiting for the note to be sent to the server and back.
      • Only affects what you hear from music you play by hand. Disable to hear your music as others hear it (with internet latency).
    Last edited by Fleez; Aug 18 2011 at 06:13 PM.

  7. #7
    Join Date
    Jun 2011
    Location
    Brabrand, Denmark
    Posts
    219

    Re: Technical question

    Quote Originally Posted by DerBarde View Post
    Does this make sense?
    Yes it definitely does, thanks Derbarde! I'm happy for any insights on the matter, I'm just a nub trying to get my head around how things work ...

    Quote Originally Posted by Laurefinde View Post
    I wish the sound distances made sense. Why would a person hearing a sound or paying attention to the /say channel miss them when standing within the same range as others and even closer than some? In the /say channel and with music as well, the range should be a circle (or at least it makes sense to be in a circle) but in reality it is not. It is almost as if the range is a jagged bunch of fingers of sound or chat radiating from the subject.
    It should most certainly be a circle. Sound, like light from a lightbulb or a star (or like ripples from a rock you throw in water), spreads in a circular pattern (amazingly, it does so at the speed of sound! ), and like the well behaved waveform it is, loses amplitude proportional to distance squared (assuming it doesn't run into obstacles).

    Speaking of obstacles, it's actually pretty hard to obstruct sound (and other waveforms), they reflect off every surface including the ground. Even when the direct path to the sound emitter is blocked, you will still hear it reflecting off stuff. Sure, this introduces phasing and interference issues which is probably beyond the scope of any game sound engine, but fact is - it's pretty hard to block sound. Unless both you and the sound emitter are freely suspended in air of course. Or use hax like vacuum ...
    Last edited by Phede; Aug 19 2011 at 07:03 AM.
    [LEFT][SIZE=1][color=#BFBFBF][I]Phede's mini minnie army: [/I][color=#FFFFFF]Phedelene[/color], [color=#FFFFFF]Netteellen[/color], [color=#FFFFFF]Ledepeter[/color][I] and [/I][color=#FFFFFF]Amorph[/color].
    [I]Proud member of [/I][url='http://s13.zetaboards.com/Andunie/'][color=#FFFFFF]Andúnië[/color][/url][I] and the [/I][color=#FFFFFF]Greenway Band[/color].
    [I]A small collection of Phedelene's original music (ABC's and MP3's) on [/I][url='http://sdrv.ms/ZMMwsA'][color=#FFFFFF]SkyDrive[/color][/url].[/color][/SIZE]

    [color=#FFFFFF][SIZE=2][FONT=Times New Roman]FOR THE SAKE OF PRISONERS AND THE FLIGHT OF BIRDS.[/FONT][/SIZE][/color]
    [/LEFT]

  8. #8
    Join Date
    Jun 2011
    Location
    Brabrand, Denmark
    Posts
    219

    Re: Technical question

    Quote Originally Posted by Fleez View Post
    I'll just add, there is an audio option to bypass sending music to the server when playing for yourself...

    • Low Latency Mode
      • Plays the notes immediately when you press a key, rather than waiting for the note to be sent to the server and back.
      • Only affects what you hear from music you play by hand. Disable to hear your music as others hear it (with internet latency).
    Thanks Fleez! That quote (from the manual I presume) more than hints at the server being involved in the process. Note to self: RTFM ...
    [LEFT][SIZE=1][color=#BFBFBF][I]Phede's mini minnie army: [/I][color=#FFFFFF]Phedelene[/color], [color=#FFFFFF]Netteellen[/color], [color=#FFFFFF]Ledepeter[/color][I] and [/I][color=#FFFFFF]Amorph[/color].
    [I]Proud member of [/I][url='http://s13.zetaboards.com/Andunie/'][color=#FFFFFF]Andúnië[/color][/url][I] and the [/I][color=#FFFFFF]Greenway Band[/color].
    [I]A small collection of Phedelene's original music (ABC's and MP3's) on [/I][url='http://sdrv.ms/ZMMwsA'][color=#FFFFFF]SkyDrive[/color][/url].[/color][/SIZE]

    [color=#FFFFFF][SIZE=2][FONT=Times New Roman]FOR THE SAKE OF PRISONERS AND THE FLIGHT OF BIRDS.[/FONT][/SIZE][/color]
    [/LEFT]

  9. #9
    Join Date
    Jun 2011
    Location
    Brabrand, Denmark
    Posts
    219

    Re: Technical question

    Quote Originally Posted by Laurefinde View Post
    Why would a person hearing a sound or paying attention to the /say channel miss them when standing within the same range as others and even closer than some?
    The sound (and the say channel?) is probably restricted to some kind of geographical atom (or quadrant (is there a word for a 3 dimensional quadrant? octahedrant? cell?)); if you're in another atom ... tough luck.
    Last edited by Phede; Aug 19 2011 at 03:13 PM.
    [LEFT][SIZE=1][color=#BFBFBF][I]Phede's mini minnie army: [/I][color=#FFFFFF]Phedelene[/color], [color=#FFFFFF]Netteellen[/color], [color=#FFFFFF]Ledepeter[/color][I] and [/I][color=#FFFFFF]Amorph[/color].
    [I]Proud member of [/I][url='http://s13.zetaboards.com/Andunie/'][color=#FFFFFF]Andúnië[/color][/url][I] and the [/I][color=#FFFFFF]Greenway Band[/color].
    [I]A small collection of Phedelene's original music (ABC's and MP3's) on [/I][url='http://sdrv.ms/ZMMwsA'][color=#FFFFFF]SkyDrive[/color][/url].[/color][/SIZE]

    [color=#FFFFFF][SIZE=2][FONT=Times New Roman]FOR THE SAKE OF PRISONERS AND THE FLIGHT OF BIRDS.[/FONT][/SIZE][/color]
    [/LEFT]

  10. #10

    AW: Technical question

    No, it's just a very annoying bug. Move close enough to a character and you will then be able to read everything she or he is saying while standing even further away than before. The bug may hit you again when you leave the normal 'hearing' area so that you will have to move close enough again before settling at your preferred spot.

    What 'close enough' is and if that bug hits you at all and with whom may depend on the time of day, the temperature, you guess what. Some players settle with just walking through the other characters to circumvent this bug. I hate this because it destroys the immersion esp. since it's unnecessary. Standing next to a character will always do.

    I never experienced this with music though only with the /say channel. But I don't doubt that it works this way with music too, perhaps I've just been lucky in that way until now.

 

 

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