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  1. #1
    Join Date
    Jun 2011
    Location
    UK
    Posts
    445

    Reaver's Charge skill

    As all good reavers know, charge is rubbish because of the animation it does. I have complained to the GMs that they are using a misleading product description on charge, saying it is an immediate skill. Yet because of the animation it then makes it an induction skill and freeps can interrupt you, stopping charge. None of the other classes have this with their immediate sprints, so why should we put up with it!

    I urge all the creeps and any nice freeps to log bug reports in game stating this bug. Maybe if enough of us do this they may actually take notice........or more probably nerf us even more. We have to do something as its very frustrating enough as it is and I love my reaver and dont wont to be forced into playing a different class or even buggering off to Hello Kitty online.

    To log a bug report in game, just type /bug and it will bring up the form for you.

    If you think it may help i will post this in the main monster play forum .

    Romper over and out.
    -----------------------------Scumbags tribe--------------------------------------

  2. #2
    Join Date
    Jun 2011
    Posts
    13

    Re: Reaver's Charge skill

    "signed"..

  3. #3

    Re: Reaver's Charge skill

    Agreed/Signed. Nothing worse than hitting charge and having a minstrel stop you dead in your tracks with a stun.
    [charsig=http://lotrosigs.level3.turbine.com/2322101000003956f/signature.png]Vangdog[/charsig]

  4. #4
    Join Date
    Jun 2011
    Location
    Sunset Strip
    Posts
    823

    Re: Reaver's Charge skill

    /signed. Charge should be immediate skill and not having to wait 3 secs of funny animation to make the skill work. Otherwise they should change the description to 'fast' skill.
    ~Nimolas R11 Warden (Retired before RoR) (Snowbourn)

    ~Eralwen R10 hunter

  5. #5

    Re: Reaver's Charge skill

    /signed

    Doesn't double tap still work though?

  6. #6

    Re: Reaver's Charge skill

    /signed

    && At Bog, no it dosn't work, I tried it plenty off times, got stunned everytime I hit charge, hence why you always see my BA not reaver...

  7. #7

    Re: Reaver's Charge skill

    Quote Originally Posted by Blastoise View Post
    Agreed/Signed. Nothing worse than hitting charge and having a minstrel stop you dead in your tracks with a stun.
    Actually it surprised me today when I saw a reaver getting charged up and I could still interupt him with my Piercing Cry. It's a bit unfair indeed, and Freeps are stronger than Creeps already. Especially when the description says Immediate it should be immediate, therefore: /signed.
    [center]Asylum - [EN] Gilrain[/center]

  8. #8
    Join Date
    May 2008
    Location
    Why?
    Posts
    615

    Re: Reaver's Charge skill

    /signed

    But if charged gets fixed, i want Sudden defence (champ bubble) to be instanst aswell..

  9. #9
    Join Date
    Jun 2011
    Location
    Italy
    Posts
    284

    Re: Reaver's Charge skill

    /signed too
    Baronth - Alemis - Aipod - Alessandro - Talyla - Viyle | Ombra e Fiamma - [Gilrain]

    Retired

  10. #10
    Join Date
    Jun 2011
    Location
    Sweden
    Posts
    280

    Re: Reaver's Charge skill

    /Signed.

    Though wanna add.

    That problem has been forever with many classes, not exactly the same but very similar.

    Like most of wardens Gambit's can be "interrupted" lucky for them they don't loose their gambit and can use them again.

    LM's Rez, self heal and heal... From that induction is compleate it takes about ½sec for the skill to hit target and as for the rez it takes about 5sec after the induction to rez and the LM is rooted to the ground during this time.

    Havent played that much creep but I have a weaver and a Defiler, the weaver's 'In Combat burrow' can also be interupted even though it's immediate.

    I bet there are more classes with this problem though.

    I wan't them all to be fixed but we can start with reavers, ah all creep classes!
    [charsig=http://lotrosigs.level3.turbine.com/2322100000000ce7d/01006/signature.png]undefined[/charsig]
    Creep: [Weaver Morwei] [Defiler Grishlash]

    I live for music, music is my life * [url]http://www.myspace.com/uzx[/url] *

  11. #11

    Re: Reaver's Charge skill

    Am on board Romp and signed ofc:

    http://forums.lotro.com/showthread.p...87#post5873587

    They "fixed" the double click back in U5 as part of the swathe of things broken to stop the burg exploit, rather than just change the burg skill. Its not worked as immediate since the dawn of time.

    Persoanlly I think charge should just me made able to be used after cooldown in combat or not, but hey.

  12. #12

    Re: Reaver's Charge skill

    Quote Originally Posted by dadiro95 View Post
    /signed

    But if charged gets fixed, i want Sudden defence (champ bubble) to be instanst aswell..
    Thought they was instant? Don't you get 2 off them or 3 if traited? They're already OP...

  13. #13
    Any fix in 12.2 in charge skill??
    Reandar - Champion (100) / Stonidor - Runekeeper (100) / Skoundouflar - Burglar (100)
    Ultram Rank 12 Reaver / Ultgash Rank 8 Warg
    ~Officer of Greek Kinship Sacred Brotherhood~ @ Laurelin
    United we stand,divided we fall

  14. #14
    Nope, and due to the fix with macros, gut punch at range does not remove the animation.
    Last edited by Limmy; Jan 14 2014 at 01:02 AM.
    Shakuru scored a devastating hit on Retarius for 8,094 Scottish damage to morale.

  15. #15
    Join Date
    Jun 2011
    Location
    UK
    Posts
    128
    /signed.

    Totally agree mate.
    [b][center][size=4][color=pink]Proud[/color] [color=blue]To[/color] [color=green]Be[/color] [color=red]A[/color] [color=yellow]Last[/color] [color=orange]Warder.[/color][/size][/center][/b]
    [b][center]Putting the G in Gilrain since 2008[/b][/center]
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