Vroomward scored a devastating hit with Ranged Wall of Steel on the Training-dummy for 10,223 Beleriand damage to Morale.
Vroomward scored a critical hit with Big Bleed on Caragdal for 2,722 Beleriand damage to Morale.
I believe it's because healing/dps is balanced pretty well. Different of course, both healing and dps is different for both sides, but balanced ON RAIDING SCALE (sorry for capslock but I'm afraid people are missing the point). Again, maybe you are right and damage isn't balanced, well, as long as there's balance on raid scale I don't care. And currently we have even raid fights.
So why complaining? Be happy that the raid fights are fun (if the skill lag doesn't kick in).
If the raid fights would be on favour for freeps, yes then we have a reason to complain about e.g. the damage freeps have. Currently that isn't the case.
(Is there even 16 PvP wardens left on Eldar?)
1. Raid fights are pretty balanced. When numbers are even, the fights take 10-15 minutes, both sides make kills and both sides have an even chance of wiping.
2. There's class diversity. A raid is filled up with many different classes. Unlike in the past (when there was less balance) and more obvious overpowered and easymode classes. Raids (if there were any) were then filled with the FOTM class. Nowadays there isn't a single class that is explicitly more present in a raid. On both sides this is the case.
3. There are plenty of raid leaders online and during prime time there's almost always a raid.
4. Except for SoA there have never been more PvMP players than now.
These facts clearly show that raid PvMP is active, fun and balanced again. Players choose the class they like to play and not the class that is easiest. Simply because there isn't an obvious FOTM anymore. IN RAIDS. As solo, yes, then there are classes obviously stronger than others. The last time these things happened was during SoA. After that we have never had PvMP like this. There have been good and bad moments, but nothing compared slightly to the SoA days. Up until the past few weeks. Both the mentality as the balance has improved greatly. This is what makes raid fights fun.
Yet there are still silly complains about meaningless stuff.
Maybe you are right that a full warden raid (and couple of healers) is overpowered. That's purely theoretical though, as it will never happen. As I said, there's a nice combination of classes in Ettens and this combination brings a good balance to the fight. In the current situation, with the current players, with the current raidleaders and mentality, we have better balance than we had in years. I tried to explain this balance with saying that even though damage/healing is different on both sides, the outcome is balanced. Apparently you and Matty seem to furiously disagree with that. Well okay, feel free to do so, but I doubt you can disagree with the bigger point I try to get across.
On DoTs, we will differ as far as BA dots are concerned. Only on that class can I speak with any experience tbh. BA dots suck massively. We have two of them. Each one hits for somewhere like 150 - 200 damage. They tick every 2 seconds for 20 seconds. They cannot stack either (from the same BA), as any dot you have on a target expires before the cooldown is up. I've been dotted to death many a time by far more powerful dots than this, (by tanking classes, healing classes, and support classes) and by dots that last far longer, can stack on top of each other, and cannot be potted. This is not QQ btw. I understand that a BA is more of a sustained DPS class (having some nuke too), unlike say a spider, which is more the dot specialist. I'd presume their dots to be far better.
Yes indeed, Fire Traps are awesome Not a huge Area of effect tho, takes time to cast, and of course only works if someone stands in it. But I didn't include that as I wasn't online at the time and couldn't remember what the values were. Now I am I can tell you that Fire Trap for me delivers 510 fire damage initially, and 510 fire damage every 2 seconds for 30 seconds. So pretty potent, but again, requires a player to stand in it.
I'm not traited for Snares, but the default one hits for 169 common damage every 2 secs for 20 seconds, and slows by -40%.
I would say Minstrels are essential. (Or RKs, so even Minnies arent essential as long as RKs can replace, tho which is better is a bigger debate),
Wardens are not necessary, but can be nice for AoE fears/interrupts.
RKs are not necessary if you have enough Hunters and Minstrels.
Captains are ESSENTIAL. 1 per group.
Hunters are essential (hard to replace them fully with RKs)
Champs are essential.
Burglars i think are debateable. there have been updates where raiding burgs are really rare, ive been in a fair few raids with no burgs that went ok. They are good for some melee DPS, AoE slows and interupts. (freep burgs dont really scout much though, not as much point with maps for you)
Guardians are not needed, but shield wall can be nice, often its not worth the slot it takes up.
LMs are imo essential, but they have to be good ones who can SI his whole 6 man raid group. (Ud be surprised how many cant), they also bring really nice AoE damage and tar.
off the top of my head thats what i would say for freeps - and based on that, i would say you can fight with 1 Minstrel, 1 captain, 2 hunters, 1 champ, and 1 LM in each group.
For creeps its not very nice on turbines part that you have to rely on store for a lot of your essential skills (Before store skills update, Blight was rank 13? for normal and 14 or 15 for improved, so without store only Woblah and 2-3? others would even have it. Blight is a very good skill. (you would perhaps again be surprised how many just stand in it). Tho u attempt to trick us with warg's yellow puddles.
Edit: wanted to add that we can both conclude freeps need a combination of classes as well and rely on different roles. Although you were perfectly right when saying freep classes can fill in different roles. Point remains that teamwork and class differences is the key to victory. The fact it also balances out well makes PvMP enjoyable for me. The only thing I'm pessimistic about is skill lag, but other than that I'm very happy with the current state of the Ettenmoors. Of course it's a minor disappointment that Odo still seems to be ruining the pleasant atmosphere with his frequent Ettenmoors visits, but hey you can't have everything.
Last edited by Wardrat; Oct 02 2013 at 02:30 PM.
on Guardians Ward, it might just be that they have always been pretty rare in ettens so its just that we have adjusted to not having them. They dont outDPS most DPS classes so all they really bring is shield wall. which if useful, but limited.
Blight was rank 13 before RoR and the store update, at that time there was many skills still at rank 10+, but after the update all base skills was available by rank 10, and i think 10+ is now traits and improved skills.
Having RKs and Minstrels is...tricky. sure if its still one healer per group, any more takes up valuable DPS space, you cant realistically have 1 healing min and 1 healing RK in each group. personally i think RKs are better in terms of ettens healing, because they have so many bubbles, which helps combat healing debuffs. Minstrel however is better at buffing in raids, with anthems and things, you can keep 2 up, and 1 is 15% melee damage and 10% tactical and ranged damage to your group - you can keep that up permanently. Thats pretty powerful. Also anthem of composure for 3.6k resist and 1.2k tactical mit. + a few others are useful. Fellows heart also means that ure group should be fine for 30 seconds. the debate between the 2 goes on and on tho.
My favourite LM friend says he can keep Si on all 6 and still have time to Heal/DPS.
Last edited by BiteMarks; Oct 02 2013 at 02:36 PM.
A healing RK in moors is amazing. we can give buffs also and don't 4get 1 of the most important of rk skills mincies just cant compete with and that's All fates entwined........
A rare illustration of Deagor performing the final blow on Odo. The unfair loss of his race and his inconvenience caused by the server's lag, are keenly described on his face.
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