still best place to fight is probably the space 300m+ south of dg, and everthing 250m+ from lug gy, and 200m + from ROP.
I dont see any reason why I would bother fighting at a map spot at all unless a blue gy is nearby or the creeps are awefully outnumbered,
its like filling a bucket with water while its full of holes...
mid grams might be ok too, but it turns out too fast in either a chase to lug or a shase to grams,
so would only work if peeps stand their ground and fight ( and prolly too close to lug 1, though due its long cd its less IMBA than lc3).
U Dont want to forget that lc3 is the only map point close, that's easy accesable by both freeps and creeps,
which isnt close, or in line between raid routes. Also, though NDA on details, there should be less reason to pve in HD in the moors
(I hope we can rid once and for all of the tiresome OP and % drama) so the chances a creep raid mapping to lc3
(though they often map lc2) for taking lc or preventing to get it taken by freeps, or to chase freeps that were lingering at HHOP/SOP,
which was the case last time.
So changing the sparring spot to a different location might make it either too far for one side to get to,
or very vulnerable to (un)intended ganking, especially when there is action like raid vs raid.
So I can say partly yes to the idea, for when there is no sparring going at lc3,
for we all dont wanna get another dg raid vs raid experience,
but this shouldnt become a future excuse for spar hating raid leaders,
to steamroll the place when they think sparring killed the action.
Let's all hope that Turbine has done its job in HD in terms of lag, or that they will buy a new(better) server,
but since this is a problem we have for quite some years,
I think its a good idea for eldar to dicuss new possibilities with raid vs raid action,
because we all want to have a propper fight that isnt ruined because of the lag.
So I say come with as many ideas and feedback as possible to work on a brighter and less laggy pvp future for eldar^^