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  1. #76
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    Aug 2008
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    Re: Kinship Revamp Proposal

    ./signed, ./signed and then ./signed again!

    This is amazing!
    Turbine would be wise to hire a crack team of Devs to work on some of these ideas ASAP.
    Some of them seem to be a bit OP (certain Blessings and Banner Buffs for instance), but overall, this fantastic.

    The only difficulty I can see in this is that there will be fewer PUG runs, but it can be tweaked.
    Great job on this.
    [charsig=http://lotrosigs.level3.turbine.com/042080000001b966c/01003/signature.png]undefined[/charsig]
    When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad!Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm going to to get my engineers to invent a combustible lemon that burns your house down!

  2. #77

    Re: Kinship Revamp Proposal

    Galuhad for Prez.

    This post is so full of win I am left speechless.
    [charsig=http://lotrosigs.level3.turbine.com/0220400000018ac77/01008/signature.png]undefined[/charsig]

  3. #78
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    Re: Kinship Revamp Proposal

    You've managed to show pics & ideas in a short span of time than Turbine could do in 2 years!! Bravo!!

    Reminds me of Wow's system, but their guild system (as they are called) is so far more advanced than Lotro's.

    Why?

    They have in place that for anything you kill, you get money and depending on how much and the level, a small portion goes towards the Guild's money account - which in turn you can repair your gear for next to nothing & it does not come OUT OF YOUR personal toon account.

    Everything you suggest is already a part of Wow and it does work and very, very smoothly. The kins here on Lotro basically have nothing to offer other than help, making mats, etc. Seriously, why need a kin house? How often do people really use it? Ditch the houses & create a Kin vault (again, look at WoW) and use that for storage for items that kin members can take with certain permissions in place depending on your kin level.

    I like your idea's, but have to say, WoW definately has a better system in place.

  4. #79
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    Re: Kinship Revamp Proposal

    exactly Eve online is alot like this as well. while im a fan of many mmo's and while other mmo's are other mmo's i see no reason why they couldent induct a kin wallet, with multiple divisions involved, a setup for automatic bill payments like kinhouse.

    I would also like to see the ability to give certain roles on a per officer basis, with teh option to default a role untill updated. I think that a kinleader, should and would benifet from allowing his succesor to take care of officer promotions if needed. or to have a group of kinsmen who have teh ability to recruit.

    Who cares how the additions get used, all im saying is, what the hell turbine? it works in your other games, you must have the ability to implement it. yet you still focus on trivial problems, and as prrof with the new update, end up causing more problems. Focus Focus Focus. LOTRO is by far one of teh most beautiful MMORPGS i have ever seen, but Turbine has yet to allow players the controll that they deserve. if they were to open up controll of certain aspects and allow players to improvise and create there own use for them. then this game would be so much more player friendly.
    Founder & Leader Massive Dynamics 2011 - 2013
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  5. #80

    Re: Kinship Revamp Proposal

    /signed enthusiastically

    Probably the most polished and well put together suggestion I've seen in any game I've played - many bonus points. You have taken all of the good guild funtionality of games such as WAR, DAOC, EQ2 and RIFT and combined them here in a manner which is well organised and customised to be appropriate to LOTRO. Great job - Turbine should adopt this suggestion with all of the well put together UI elements asap.

    An addition I'd make would be Kin storage space which can be accessed via the normal bankers. Some kins may not want to get a kin house because, lets face it, LOTRO housing needs a major revamp to make it more attractive. So instead of having to pay out gold and hunt for an empty house just to get the storage chests perhaps kins can alternately buy storage space via the standard bank. For those with a kin house this could also be an extension of the kin chests to provide both extra space plus remote access to the chests.

    Also good would be if the 'blessings' could include things other than combat or stat related things. e.g increased chance to crit during crafting.
    Last edited by Derkallah; Mar 24 2011 at 04:05 AM.

  6. #81
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    Re: Kinship Revamp Proposal

    Thanks everyone for your comments so far

    Quote Originally Posted by Derkallah View Post
    Also good would be if the 'blessings' could include things other than combat or stat related things. e.g increased chance to crit during crafting.
    The group blessing banners I wanted to focus on group play. There is a personal blessing system there as well which would allow you to trait for things like increased crit chance.. I think it's the last point in the suggestion.
    Galuhad | Narvelan
    Lore Breakers of Evernight (formally of Eldar) | Plugins

  7. #82

    Re: Kinship Revamp Proposal

    Aye, wonderful job here, I can safely say that Turbine has too long ignored the need for something of this nature and you hit the nail on the head.
    [FONT=Century Gothic][SIZE=1][COLOR=#2e8b57][charsig=http://lotrosigs.level3.turbine.com/0b20c0000000b7036/signature.png]Valorien[/charsig][/COLOR][/SIZE][/FONT]
    [FONT=Century Gothic][SIZE=1][COLOR=#2e8b57]Noldorien, 65 Warden | Mithandril, 65 Hunter | Faranor, 65 Rune-keeper | Ellasarwen, 65 Minstrel[/COLOR][/SIZE][/FONT]

  8. #83

    Re: Kinship Revamp Proposal

    Quote Originally Posted by Galuhad View Post
    The group blessing banners I wanted to focus on group play. There is a personal blessing system there as well which would allow you to trait for things like increased crit chance.. I think it's the last point in the suggestion.
    On re-reading I see it now. I think I was so gobsmaked at the brilliance of your post that I went a little pointy-haired manager there for a while. +2 more points of rep for implementing a change request before it was even logged.

  9. #84
    Join Date
    Nov 2010
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    253

    Re: Kinship Revamp Proposal

    Quote Originally Posted by Deyjarl View Post
    There is no possible way you could accidentally copy it as much as you have. And there are no other games that have all that you copied from Warhammer Online for you to have collected it from other games.

    Again, shame on you, you should give proper credit to the source of the information you have blatantly copied.
    Man, let it go... You already made three or four posts stating your opinion... Stop harassing the OP and move on... As you can see most other players agree with a lot of the ideas presented (even if they are not completely original).

  10. #85
    Join Date
    Nov 2010
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    253

    Re: Kinship Revamp Proposal

    Great ideas... I agree with the comments that the banners' buffs seem a little OP. I also loved the suggestion to attach a decay on the benefits to motivate kins to continue to work together.

    Could we also add a section where kin members could list things they want or they can offer? For example, if I craft a critted weapon, I could offer it to my kin members. Also if I want some critted stuff, I could put a want add with the mats attached.

    Also, some of the kin rewards might be special recipes available only to kins.

  11. #86

    Thumbs up Re: Kinship Revamp Proposal

    A fantastic proposal and post....

    /signed with great respect

    Personally I really like the idea of blessing and the kinship events... a very well thought out proposal

    Keep up the push - we really need this in game

  12. #87

    Re: Kinship Revamp Proposal

    I could not agree more with this. This topic needs to be stickied.

    /signed
    Last edited by Castinatcha; Mar 24 2011 at 11:17 PM.
    [charsig=http://lotrosigs.level3.turbine.com/022040000001b991a/01008/signature.png]undefined[/charsig]

  13. #88

    Re: Kinship Revamp Proposal

    I like the new stuff you put up about alliances and deeds, quality work can't see how it couldn't be considered.
    [charsig=http://lotrosigs.level3.turbine.com/0920d000000009cef/signature.png]Unknown[/charsig]

  14. #89
    Join Date
    Jan 2011
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    20

    Thumbs up Re: Kinship Revamp Proposal

    Wow, i absolutely loved it! I liked the lay out and the reward system. Turbine really should consider this. Just the idea of kin quests and deeds just make me feel tingly on the inside. The blessings looked awesome, but i didn't really read it, I hoped they're earned and not handed out by the leader (reasons on the newer kin revamp thread) but these just look great and would do anything harmful to the current balance, it would just make it more awesome! Keep up the good work and hope turbine takes this thread seriously.

  15. #90
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    Re: Kinship Revamp Proposal

    Quote Originally Posted by Alovar View Post
    Wow, i absolutely loved it! I liked the lay out and the reward system. Turbine really should consider this. Just the idea of kin quests and deeds just make me feel tingly on the inside. The blessings looked awesome, but i didn't really read it, I hoped they're earned and not handed out by the leader (reasons on the newer kin revamp thread) but these just look great and would do anything harmful to the current balance, it would just make it more awesome! Keep up the good work and hope turbine takes this thread seriously.
    Thank you I hope so.. Have been waiting years so far though. Was thinking if I used images to demonstrate it might encourage and motivate the designers to really think about how they can improve the system.

    As I said in the OP, kins are a very important part of the game. It's the core of socialisation for a vast majority of the players and could be so much more than it is at present.

    I'll keep wishing and hoping a bit longer
    Galuhad | Narvelan
    Lore Breakers of Evernight (formally of Eldar) | Plugins

  16. #91

    Re: Kinship Revamp Proposal

    The ideas and interface suggested here are fantastic. Please seriously consider some of these changes to make kinships feel more like a *kin*ship and less like an additional chat channel. If I had to choose just a couple of these changes to implement, I would say the kin quests and deeds are the most compelling. If Turbine is smart, they will hire Galuhad as a consultant
    Last edited by asearchforreason; Mar 26 2011 at 11:20 AM.

  17. #92
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    Nov 2010
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    Re: Kinship Revamp Proposal

    Instantly, you understand, instantly youve been there and done it, you my friend are true gold, and i personnaly think that these are great additions, especially the ability to formally start and lead an alliance, teh ability to controll an external group besides your kin, is a long needed addition to this game. most ppl just feel there is no need for an alliance, simply because they have never been offered the chance or ability to create one, for those who think alliances are useless, please visit our dwarrowdelf alliance link in my sig. seriously, ppl will be interested, its not our fault you suck as a kin leader, and cant influence other kin leaders to work with you for the sake fo improvement.


    An alliance is a group of ppl working twords the same goals, while allowing the individual leaderships of each kin to remain in tact without incorporation of them into a big steamy mess. when individual kins retain there ability to remain a kin, they can then ofere just one more aspect to the alliance that you as a single leader could not, We have over 600 players in the dwarrowdelf alliance, without this feature, imagin what a good leader cou8ld do with the addition. I wont argue the benifet of an alliance with anyone who feels the need, this is not the thred, feel free to send me mail through the forums, but please dont show your stupidity and post it here, where were all having an intellegent discussion about the possable additions and ui they could contain.


    Once again mate great post i really really do hope turbine developers actually read this stuff, or it gets forwarded to someone in turbine who cares. its not a matter of cost, it really isnt, they have similar things in there other games, which means the code must be there to a degree, if they actually cared about kinships, its something they would have done a long time ago.
    Founder & Leader Massive Dynamics 2011 - 2013
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  18. #93
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    Jun 2009
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    Re: Kinship Revamp Proposal

    I've made a slight tweak to the alliance window suggestion:



    I've added the option to merge the alliance into one kin.
    I was thinking about this at work today that sometimes when my kin's been in an alliance in the past there's been talk about merging, and I know it does happen from time to time. At the moment the only way to do this is for every single player to physically leave one kin themselves and get invited to the other. This is a long process that takes time, and can often result in some players getting left behind, perhaps they are on a break or away on holiday. Having an alliance merge option available to the alliance leader would mean that everyone gets automatically transferred at the same time.

    If the alliance leader presses the merge button, the other kin leaders will get a pop-up asking if they want to merge kins (they would have to approve before the merge goes ahead). These kins will then merge into the alliance leaders kin. If the alliance wants to merge into a different kin the alliance leader will first have to resign so one of the other kin leaders can take the position.

    The system will have to have some measures to prevent kins merging where the leading kin may not have the capacity to support all the players (i.e. the max number of players may be 1,500 but the merge would total 1,600 members).. A pop-up to the kin leaders saying a merge is not possible due to there being too many members would do. The leaders can then decide if they want to stay as an alliance, or find some other method to force the merge (removing inactive members for example to lower the number of members).

    Also, if the other kins have a kin house, these items would be placed in escrow storage for the other leaders to decide what to do. Though if a merge is being planned, the kin leaders and officers could decide what to do with storage items before they merge so the chests could be emptied in advance. The kin houses would then be abandoned
    Galuhad | Narvelan
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  19. #94
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    Re: Kinship Revamp Proposal

    perhaps the option to allow for individual mergers between kins through the user interface of the alliance pane?
    There are about 2 personal experiances ive had with mergers within our alliance, and each one was between 2 kins in the alliance, not the leading kin, and another, but rather 2 kins in the alliance, peerhaps if we could add teh merger idea into our kinship panel instead allowing for kinships to choose it as well, and maby perhaps allowing for a voting option seperatly in game that allows a kin leader to start a vote and send it through kin mail receiving an anonymous mail back with the number of votes for each optional subject.


    I know its 2 ideas in one, but u got me thinking hardcore mate, U my friend are an interface god, when they do release this stuff, maby u should do a lua skin for teh whole setup, (personnaly i think youll make it look better with half teh effor its going to take turbine to get it usable, lazy basterds)
    Founder & Leader Massive Dynamics 2011 - 2013
    Founder & Leader Global Dynamics 2012 - current
    Co Founder We Eat Your Babies 2012
    Fulksayyan - Haggenrat - Harksayyan - Canthrondell

  20. #95

    Re: Kinship Revamp Proposal

    nice, i would imagine after some period of time a merge might happen and having a easy way to accomplish, instead of just manually inviting every single person, is a good idea.
    [charsig=http://lotrosigs.level3.turbine.com/0920d000000009cef/signature.png]Unknown[/charsig]

  21. #96

    Re: Kinship Revamp Proposal

    Quote Originally Posted by dragerslayer View Post
    /singed with both hands

    THIS IS AMAZING +rep 4 u

    great ideas great effort and great grahpics but one question/suggestion(lol rhyme) will officers and leader be able to make deeds, quests and cosmetics to reward those who help the kin? for example the leader or officers could set the type of deed/quest (exploration, do epic # of times, kill these # of times, collect this for kinny bank) and the reward would depend on the scope of the thing(kill 5 caveclaws means - 300 tokens, kill 5 balrogs means + 250 tokens)

    and for cosmetics officer choose most artistic to be the kins herald and he makes a kin logo and other drawing that drag and drop onto all cosmetics also can use already made in-game drawings if a kinny donates(ex. if kinnies gather 5 flames of deep in bank herald can use that design and combine it) also you could choose coulors


    and last more versatile ranks is perfect like raid marshall who has unique ability to schedle raid and herald who make armour and cosmetics, and crafter who (you can guess)

    can you answer this plz??

    and that's rite i quoted maself
    .
    lore-masters are like wolves, alone we're pretty great but in a pack...

  22. #97

    Re: Kinship Revamp Proposal

    This gets my Seal of approval. It's pretty, functional, this person put a ALOT of Thought ,effort and TIME into develop this (along with the pretty pictures).

    I give this a TWO balrog thumbs WAAAAY up.

  23. #98
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    Re: Kinship Revamp Proposal

    Quote Originally Posted by dragerslayer View Post
    /singed with both hands

    THIS IS AMAZING +rep 4 u

    great ideas great effort and great grahpics but one question/suggestion(lol rhyme) will officers and leader be able to make deeds, quests and cosmetics to reward those who help the kin? for example the leader or officers could set the type of deed/quest (exploration, do epic # of times, kill these # of times, collect this for kinny bank) and the reward would depend on the scope of the thing(kill 5 caveclaws means - 300 tokens, kill 5 balrogs means + 250 tokens)

    and for cosmetics officer choose most artistic to be the kins herald and he makes a kin logo and other drawing that drag and drop onto all cosmetics also can use already made in-game drawings if a kinny donates(ex. if kinnies gather 5 flames of deep in bank herald can use that design and combine it) also you could choose coulors


    and last more versatile ranks is perfect like raid marshall who has unique ability to schedle raid and herald who make armour and cosmetics, and crafter who (you can guess)

    Quote Originally Posted by dragerslayer View Post
    can you answer this plz??

    and that's rite i quoted maself

    Thanks for your post, sorry I did not reply before.

    I hadn't really thought about kin officers/leaders making their own deeds/quests for kin members. This would be a really nice feature but it would require a lot of work from the dev team to come up with a system that would allow for customisation and a fair balance in the reward. I think perhaps too much work.
    If there were enough really good and interesting deeds/quests for kins to do then there hopefully wouldn't be much need to make your own. It's a nice idea though none the less.

    With regards to the cosmetic idea. I think we all would like more flexibility in the designing of cosmetics, to be able to apply our own emblems to armour and cloaks. However I don't know how technically possible this would be to implement into Lotro, plus, I'm sure there would be plenty of lore breaking designs that would cause some controversy. I'm not against the idea at all, I would quite welcome it (I did my degree in fashion design after all), I just somehow think the cosmetic system is unlikely to evolve much from what it is.
    Galuhad | Narvelan
    Lore Breakers of Evernight (formally of Eldar) | Plugins

  24. #99
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    Sep 2010
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    Re: Kinship Revamp Proposal

    The merge feature is a really nice idea. What happens when the kin that will be merged to has a lower rank than the one that will merge into it?

    As for the cosmetics - there is the plain hauberk, we would still need a new interface with stripes and symbols etc to put on there but that could be an idea. However I did like your idea of simply mixing a suit together with the existing panel (well, what you integrated) and then being able to equip that.


    (Stealth-bump )

    Edit: Now I thought of something newer - there could be a "bio" tab like for our characters, let's say "Kinship History" for now. Nice option for roleplayers to add a touch that others (outside the kin) can read, optional toggle like anon if it's a secret kin.

    Also a recruiting window (or use the history tab?), write what you offer, show your progress (raids etc), say what you do or who you would like to recruit (classes/level).
    Last edited by Rouven; Mar 30 2011 at 09:17 AM.
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  25. #100
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    Jun 2009
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    Re: Kinship Revamp Proposal

    Those are some nice suggestions, I'm currently trying to come up with a character panel proposal/solution.. I will look into those ideas a bit more and see if I can add them into the OP
    Galuhad | Narvelan
    Lore Breakers of Evernight (formally of Eldar) | Plugins

 

 
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