Re: Request for Plugin Developers
I made it so the options Menu closes when you hit Escape in my plugin (in CombatAnalysis), but as you say, assuming they don't have any other windows open at the same time, then the Turbine Menu will pop up as well (there's no way to respond to any key events without the default action happening as well).
Originally Posted by emceecee
It would be silly to try and make your own Menu open on Escape (if it were currently closed), as you'd have no way of knowing if the player has any other windows open (and is pressing escape to close them). That would just get really annoying.
Basically, the way key events work at the moment is just really, really bad.
Last edited by Evendale; Feb 07 2011 at 07:28 PM.
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