Re: Tone down Inspired Greatness a little bit
Unfortunately, making them "doable by everyone" means making them doable by entirely incompetent players.
Originally Posted by trancejeremy
This means that that half-way competent players find the encounters entirely boring.
If Turbine sees the epic story as important to the game, then they should find it useful to put some effort into an epic story that is playable by people other than totally incompetent players (who might still find them challenging) those who despise risk. There's a third group of potential players to consider - halfway competent players seeking adventure.
Note: I have been going through the epic story with a 6-person fellowship that takes each quest at the lowest level allowed for each quest (e.g., Level 32 quests as a Level 27 fellowship) using only found gear (no crafting) and HERE the epic story is a bit challenging. HERE, in this small corner of possibilities that few people can ever hope to reach, one can travel the epic story and actually have an adventure.
Last edited by Tiempko; Nov 25 2010 at 07:02 AM.
Meadowlarke Sweetweed on Landroval. Also nephews and Bounders Ayrhawk, Wrennsong, and Little Meadowlark Sweetweed
Club Eclair roleplaying group on Landroval currently capped at Level 45 in eastern Angmar for all Shadows of Angmar end-game content (Alphred Troute, Hedgerow Shrewburrow).