We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 25 of 31

Hybrid View

  1. #1

    Tone down Inspired Greatness a little bit

    Quest descriptions say "the challenge will be great" if you chose to solo the epic line group content. Yet Inspired Greatness is so powerful, soloing the quests is usually easier and quicker than running it in a 6-man group, even if you already have 6 people together and ready to go.
    [charsig=http://lotrosigs.level3.turbine.com/012030000000be8eb/01003/signature.png]undefined[/charsig]
    [color=yellow][I]There he goes. One of God's own prototypes. A high-powered mutant of some kind, never even considered for mass production. Too wierd to live, but too rare to die.[/I][/color] ~Hunter S. Thompson

  2. #2

    Re: Tone down Inspired Greatness a little bit

    Then do it with 6 people then, if you have them? Nothing is stopping you.

    If Turbine deems the story part of the game to be important, they need to make them doable by everyone.

    If you want a group challenge, there's a ton of other quests you can do. Or instances. Or skirmishes. But the way it used to be, if you couldn't find a group (and a competent one), forget about doing the Book quests. That frankly sucks. And it sucks that Moria doesn't have inspired greatness.

  3. #3

    Re: Tone down Inspired Greatness a little bit

    Quote Originally Posted by trancejeremy View Post
    Then do it with 6 people then, if you have them? Nothing is stopping you.

    If Turbine deems the story part of the game to be important, they need to make them doable by everyone.

    If you want a group challenge, there's a ton of other quests you can do. Or instances. Or skirmishes. But the way it used to be, if you couldn't find a group (and a competent one), forget about doing the Book quests. That frankly sucks. And it sucks that Moria doesn't have inspired greatness.
    Unfortunately, making them "doable by everyone" means making them doable by entirely incompetent players.

    This means that that half-way competent players find the encounters entirely boring.

    If Turbine sees the epic story as important to the game, then they should find it useful to put some effort into an epic story that is playable by people other than totally incompetent players (who might still find them challenging) those who despise risk. There's a third group of potential players to consider - halfway competent players seeking adventure.

    Note: I have been going through the epic story with a 6-person fellowship that takes each quest at the lowest level allowed for each quest (e.g., Level 32 quests as a Level 27 fellowship) using only found gear (no crafting) and HERE the epic story is a bit challenging. HERE, in this small corner of possibilities that few people can ever hope to reach, one can travel the epic story and actually have an adventure.
    Last edited by Tiempko; Nov 25 2010 at 07:02 AM.
    Meadowlarke Sweetweed on Landroval. Also nephews and Bounders Ayrhawk, Wrennsong, and Little Meadowlark Sweetweed
    Club Eclair roleplaying group on Landroval currently capped at Level 45 in eastern Angmar for all Shadows of Angmar end-game content (Alphred Troute, Hedgerow Shrewburrow).

  4. #4
    Join Date
    Jun 2010
    Location
    Wales, UK
    Posts
    1,866

    Re: Tone down Inspired Greatness a little bit

    Speak for yourself Tiempko. I for one found some of the IG quests to be great fun. The North Downs one less so as I failed the first time, but there certainly is challenge there.

    Just because it's easy for you doesn't make it easy for the majority of players.

  5. #5
    Join Date
    Apr 2009
    Location
    Seattle, WA
    Posts
    578

    Re: Tone down Inspired Greatness a little bit

    I'd like to see IG revised a bit by class. My RNK for example had trouble with Helegrod Treasury because of all the constant stuns. She was also a bit underleveled for the quest. My WDN, also underleveled, pulled about half the instance at a time and just pounded out Fist gambits over and over. It was ridiculously, jaw-droppingly easy. I suppose one way to come at it would be to weaken IG overall, and have it include an induction reduction buff, or interrupt resistance, or something.
    [center][url=http://my.lotro.com/character/landroval/happenstance/][charsig=http://lotrosigs.level3.turbine.com/0520a0000001940ff/01002/signature.png]undefined[/charsig][/url]
    [color=lightblue].: [url=http://my.lotro.com/character/landroval/baudhwen/]Baudhwen[/url] ♥ [url=http://my.lotro.com/character/landroval/crinoline/]Crinoline[/url] ♥ [url=http://my.lotro.com/character/landroval/feralise/]Feralise[/url] ♥ [url=http://my.lotro.com/character/landroval/happenstance/]Happenstance[/url] ♥ [url=http://my.lotro.com/character/landroval/maddow/]Maddow[/url] ♥ [url=http://my.lotro.com/character/landroval/mazlenia/]Mazlenia[/url] ♥ [url=http://my.lotro.com/character/landroval/olbermann/]Olbermann[/url] ♥ [url=http://my.lotro.com/character/landroval/silithariel/]Silithariel[/url] ♥ [url=http://my.lotro.com/character/landroval/tangwen/]Tangwen[/url] :.
    .: Playing on Freepside ♥ Blogging at [url=http://www.mmopiate.com/]mmopiate[/url] :.[/color][/center]

  6. #6

    Re: Tone down Inspired Greatness a little bit

    I agree, Inspired greatness needs to be toned down a bit. It it just way too high of a bonus making those quests a walk in the park.

    Toning them down a bit would give more players at least a bit of challenge instead of running through facerolling the keyboard.

    Making the buff class specific could also work,some classes become godmode with IG,without any possibility to die in the quest,thus making the quest boring and non-challenging.

    This buff is great for casual players who don't know how to play that well,but to anyone who knows how to play even a little bit,it makes the quest really boring and the "great challenge"-text in the quest is just a joke.
    [charsig=http://lotrosigs.level3.turbine.com/0920d0000001ec6a7/01008/signature.png]Tharaz[/charsig]

  7. #7

    Re: Tone down Inspired Greatness a little bit

    Quote Originally Posted by Nyrion View Post
    Speak for yourself Tiempko. I for one found some of the IG quests to be great fun. The North Downs one less so as I failed the first time, but there certainly is challenge there.

    Just because it's easy for you doesn't make it easy for the majority of players.
    I never made such an implication. I never said anything even CLOSE to what you attributed to me.

    I said that players are different - different in what they find to be fun, different in skill level, different in the amount of time they have, different in their ability to gather friends who share common interests.

    As such, "one size fits all" can never work. Options are better than "one size fits all" or on forcing a particular solution to one person's problem on everybody, or even trying to please "the majority". Where the choice is between pleasing "the majority" or pleasing 70% by including an option (where "a majority" can choose Option A and 20% can choose option B), then this becomes the better option.

    Caveats being made, of course, for the cost associated with including options.

    Every thing I have seen with "inspired greatness" has been rendered dull and lifeless by the effect.
    Meadowlarke Sweetweed on Landroval. Also nephews and Bounders Ayrhawk, Wrennsong, and Little Meadowlark Sweetweed
    Club Eclair roleplaying group on Landroval currently capped at Level 45 in eastern Angmar for all Shadows of Angmar end-game content (Alphred Troute, Hedgerow Shrewburrow).

  8. #8

    Re: Tone down Inspired Greatness a little bit

    Quote Originally Posted by Tiempko View Post
    If Turbine sees the epic story as important to the game, then they should find it useful to put some effort into an epic story that is playable by people other than totally incompetent players (who might still find them challenging) those who despise risk. There's a third group of potential players to consider - halfway competent players seeking adventure.
    I understand your point. We are not going to get what you are asking due to resource limitations and lack of usage on the content because it has no repeat value. The Epic is a expensive once per character story. Originally designed for a reasonably competent team of six players. Turbine has since changed their target audience to the entire community. Turbine needed a way that was quick and inexpensive to convert Volume 1 to a solo experience doable by all classes even folks that have a lower skill level than the original target.

    For challenging group content, you are going to have to use a group Skirmish or a Classic Group instance. These content elements are targeted for the groupers.

    Epic and Landscape quests are for the solo player. The group landscape quests are for the starter grouper in training.

    At some point all of Volume 2 will be reduced in difficulty and make available to solo players. Just like Volume 2, Books 1-3, 7, 9 and Volume 3 were when they first deployed to live.

    The good old days - if you were one of those folks that enjoyed this kind of stuff - actually tried - died over and over - until to finished 1.7.8, 1.8.5, 1.13.9, 1.14.15 or the nightmare of 1.15.12. This challenge is gone forever never to return.

    It is not a bad thing - the change that they did. Back when I first started, there was not much in the way of challenging group content. A lot of it was in the Epic Line. As Turbine created group content outside of the Epic. The Epic became unused content. The groupers did not do it. Nobody else could.
    Unless stated otherwise, all content in this post is My Personal Opinion.

  9. #9
    Join Date
    Jul 2008
    Location
    Real Start Date: Mettarë, 2988 T.A.
    Posts
    1,426

    Re: Tone down Inspired Greatness a little bit

    I've only played through the revised Epic Storyline with a Burg, but I'd agree that the IG quests were way too easy for my tastes. I thought most of them were much easier than on-level normal quests--e.g., I could do them without paying any attention to my morale bar or skill use--and therefor kind of a let-down. A couple of escort quests were much more taxing, but I still succeeded at them in one try--and this on a (mediocrely equipped) Burg, which a lot of people say is the worst class for this style of quest.

    Anyway, I understand it's not in Turbine's interest to make these quests -a lot- harder, but the IG mechanic could probably be tweaked down a bit without making the content inaccessible to almost anybody who can do these quests now.
    [CENTER][I][FONT=Garamond]* * *
    [/FONT][/I][FONT=Palatino Linotype]"From without the World, though all things may be forethought in music or foreshown in vision from afar, to those who enter verily into Eä each in its time shall be met at unawares as something new and unforetold."[/FONT]
    [/CENTER]

  10. #10
    Join Date
    Mar 2007
    Posts
    10,510

    Re: Tone down Inspired Greatness a little bit

    Inspired Greatness has already had one round of reduction from what it was when it was put in.

    --W. H. Heydt

    Old Used Programmer

  11. #11
    Join Date
    Apr 2009
    Location
    Seattle, WA
    Posts
    578

    Re: Tone down Inspired Greatness a little bit

    Quote Originally Posted by Yula_the_Mighty View Post
    I understand your point. We are not going to get what you are asking due to resource limitations and lack of usage on the content because it has no repeat value. The Epic is a expensive once per character story.
    There is already some content like this that is repeatable if you enjoy the content, I'd like to see them open up more of it like that and scale it through the Instance Join system. That way even if you progressed just to advance at some point, you can always get the thrill of doing the quest with a group and some kind of challenge later. I get what you're saying, I just hope that they roll a lot of the epic line stuff into what ultimately gets scaled and made available through the Instance Join panel.
    [center][url=http://my.lotro.com/character/landroval/happenstance/][charsig=http://lotrosigs.level3.turbine.com/0520a0000001940ff/01002/signature.png]undefined[/charsig][/url]
    [color=lightblue].: [url=http://my.lotro.com/character/landroval/baudhwen/]Baudhwen[/url] ♥ [url=http://my.lotro.com/character/landroval/crinoline/]Crinoline[/url] ♥ [url=http://my.lotro.com/character/landroval/feralise/]Feralise[/url] ♥ [url=http://my.lotro.com/character/landroval/happenstance/]Happenstance[/url] ♥ [url=http://my.lotro.com/character/landroval/maddow/]Maddow[/url] ♥ [url=http://my.lotro.com/character/landroval/mazlenia/]Mazlenia[/url] ♥ [url=http://my.lotro.com/character/landroval/olbermann/]Olbermann[/url] ♥ [url=http://my.lotro.com/character/landroval/silithariel/]Silithariel[/url] ♥ [url=http://my.lotro.com/character/landroval/tangwen/]Tangwen[/url] :.
    .: Playing on Freepside ♥ Blogging at [url=http://www.mmopiate.com/]mmopiate[/url] :.[/color][/center]

  12. #12

    Re: Tone down Inspired Greatness a little bit

    Here's an idea. Instead of just making IG weaker (like I initially suggested), or leaving it as overpowered as it is, why not just let you chose the strength of IG you want? There are already different tiers based on the size of your fellowship. Just add a window when you start an instance solo that lets you chose from the normal bonus (the one it currently is) to no bonus at all, to everything in between. That way you could go in solo and only get the buff that a group of 5 would for a challenge, or if you just wanted to plow through it (to get it out of the way, or for money or whatever your reasons) you could set it to the normal bonus and do your thing. This way, everybody wins
    [charsig=http://lotrosigs.level3.turbine.com/012030000000be8eb/01003/signature.png]undefined[/charsig]
    [color=yellow][I]There he goes. One of God's own prototypes. A high-powered mutant of some kind, never even considered for mass production. Too wierd to live, but too rare to die.[/I][/color] ~Hunter S. Thompson

  13. #13

    Re: Tone down Inspired Greatness a little bit

    Quote Originally Posted by dubsyubsy View Post
    There is already some content like this that is repeatable if you enjoy the content, I'd like to see them open up more of it like that and scale it through the Instance Join system.
    Without decent rewards nobody is going to do the Epic Instances unless it is for the story. The marks were a nice idea. Even when the marks were first introduced there was very little useful that you could buy with them given the time investment.

    I rather see Turbine revamp Rift, CD, Uru, Fornost, GA and the other classic instances before spending any resources on Epic Instances.

    Nobody is going to do 1.7.8 at 65 for a Mark of Triumph.
    Unless stated otherwise, all content in this post is My Personal Opinion.

  14. #14

    Re: Tone down Inspired Greatness a little bit

    Quote Originally Posted by head0nfire View Post
    Quest descriptions say "the challenge will be great" if you chose to solo the epic line group content. Yet Inspired Greatness is so powerful, soloing the quests is usually easier and quicker than running it in a 6-man group, even if you already have 6 people together and ready to go.
    If you are lucky enough to have 5 others to do a volume 1 quest with do it. If not you can use inspired greatness to actually get through it. It's fine as it is and isnt overpowered unless you're twinked out and level 65.

    Different classes play content differently. An across the board boost like Inspired Greatness needs to let the weaker solo classes to do the quest. If you're playing a string solo class, yes it's going to be easy, and almost trivail.

    Leave it alone. In fact, apply it to Volume 2 please.

  15. #15
    Join Date
    Apr 2007
    Location
    Gallifrey. I need a Jelly Baby.
    Posts
    18,100

    Re: Tone down Inspired Greatness a little bit

    Oh no, don't nerf it. I like checking the storyline and scenery on the epic quests, and it's hard to do that while struggling. If there was ever a time to be in GOD mode this is it.
    Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
    Continuing the never ending battle to keep Lobelia Sackville-Baggins in check

  16. #16
    Join Date
    Jun 2011
    Posts
    6

    RE: Tone down Inspired Greatness a little bit

    I agree with the OP, it's far too easy with IG. It just makes the epic quest dull and not particularly... epic.

  17. #17
    These instances are built around 6 man fellowships.
    Which means there are a lot of mobs.

    So what is important?
    1. Lack of inductions, 3 mobs will knock back your inductions, 6 will end them.
    2. AOEs, you kill 6 mobs quickly by AOEing
    3. Survivability. Killing while kiting, healing, and damage reduction, big moral bars.

    So really you have 3 groups of Inspired Greatness classes

    1. Overpowered.
    Guardian, Warden, Champion
    Loads of AOEs, lots of health, no inductions, these classes walk in and take the place out.

    2. About right.
    Captain, Minstrel (Redline), RK (Lightning)
    These classes have an ok combination of survivability, lack of inductions, and AOEs.

    3. Hurting.
    Burglars, Hunters, Loremasters
    Inductions, and/or a lack of AOEs, and general squishyness (Lack of self heals) really makes these classes a pain to run.

    Now beyond this, a quest geared player from Group 3 is oing to struggle where a crafted geared player from Group 1 facerolls.

    Burgs have major problems in any area where stealth is not an option (undead fear Dots) and they have no aoes.
    LMs have a problem with many skills being Induction, and sub standard damage when blue traited.
    Hunters are almost class 2, but have problems when ganged up on.
    Ararax

  18. #18
    Join Date
    Dec 2011
    Posts
    11
    Necroing this thread just to add my voice to the chorus kindly asking the developers at least to consider tuning down the IG, especially for groups of 3 or 4. Or if that's difficult - and I understand, that finding "the right" level for everyone is next to impossible - at least make it an option, that could be chosen (or NOT) before starting an Epic instance. I've been running Epics of Vol. I in a trio containing a Burglar, a Lore-master (blue trait line) and a Champion. We've finished the book 5 and it has been ridiculously easy. We ran the quests ON LEVEL.

    I know there's no going back to the Old Days, when the last chapter of book 5 was a challenge even to a full fellowship, but currently there's no challenge whatsoever. Mind you, I don't consider us as particularly skilled team either; for the Champion, LotRO is like the first "real" game she has ever played (experience with Sims does not count).

    Edits: Fixed typos, added the line about our level.
    Last edited by Lumikko; Oct 20 2013 at 02:07 PM.

  19. #19
    Join Date
    Apr 2007
    Location
    Gallifrey. I need a Jelly Baby.
    Posts
    18,100
    Quote Originally Posted by Nymphonic View Post
    Oh no, don't nerf it. I like checking the storyline and scenery on the epic quests, and it's hard to do that while struggling. If there was ever a time to be in GOD mode this is it.
    I quoted my post from this undead thread. My opinion is still the same, I love the IG just the way it is. I love checking out the scenery during the epic quest line and having the IG in uber mode let's me do that.
    Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
    Continuing the never ending battle to keep Lobelia Sackville-Baggins in check

  20. #20
    Join Date
    Dec 2011
    Posts
    11
    Well, yes, that's certainly one way of looking at it. The scenery is nice, I'll admit.

    Perhaps I should also elaborate a bit. It's not really the challenge, that I miss. If it were, we would be doing nothing but tier 3 skirmishes over and over again. A better phrase instead of challenge would be "appropriate dramatic tension".

    In a caricaturic way, it's like this: You have come from the far corners of the lands to face down these really BBEG's, whose crimes against the dwarven-/elven-/hobbit-/mankind are simply too long to list here. Cue in the dramatic music in the background. Long dialogue starts, which has not only a clearly menacing overtone, but under- and middle- as well. The battle commences! You know the odds are grim, but you're desperate to try nonetheless, because no one else can. You draw your weapon and CHAAAARGE... Aaaaand your immersion hits the solid brick wall of IG. Because, it turns out, that this really BBEG was actually only a slightly more durable version of your average Ollie the Orc, who, at the best, can only moderately inconvenience you. Most of the time, he/she just tickles you harmlessly. You would be very much inclined to think, that your next-door neighbor from Bree, Joe Butterbur The Ordinary, wouldn't have any problems to wipe out this bum of a BBEG with a back of his hand. You don't feel particularly grand, not to mention epic.

    I too have sometimes paid a couple of views to the scenery while in epic instances. Most of those glimpses have been cast in a order to find the hidden camera. You know it must be somewhere, because the whole situation with all its paid lousy amateur actors and their cliched lines just feels like a joke someone else is pulling on you...And I don't think that was the intention behind the IG.

    Of course, I'm no game designer, that's true. Simply writing my feelings about the current situation.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload