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  1. #1
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    Thumbs up Why is it so hard to form a Fellowship(Party) in this game?

    Over on DDO, which I also play, the joy of PUGing (doing a Quest with people you barely or don't know) is a big part for me and many of the Quests are very hard to complete Solo, so forming a Party of Adventurers is normal for me on most Quests.

    So how come it is so hard to form a Fellowship(as in a Party) over here on LOTRO?

    Like on DDO there are many Quests that would be much easier if you could complete then with other Players, rather than as a long grind Solo, yet I am finding it near impossible to find or create Fellowships here, why is this?
    Take the Quest "Sheep Theft" in the Shire, last night I attempted this Quest four times and each time the Sheep died, because there is far to many Goblins for one person to kill and keep an eye on the Sheep = four fails. Even with only one other Player this Quest would be much easier. One slaughters Goblins the over watchs Sheep and slays any Goblins that get near it.

    Could anyone tell me why Fellowships just don't seem to happen over here or how to form them?

    Yes, I have tried the Fellowship page in Social, but no one else is marked for a Fellowship (only me) and it looks like I am the only person who does mark themselves.

    A long solo grind is not how a wish to play MMORPGs.

    If it matters I play on Crickhollow.
    Last edited by f.i.t.c.; Nov 16 2010 at 03:51 AM.

  2. #2
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    Red face Re: Why is it so hard to form a Fellowship(Party) in this game?

    Ive found Crickhollow to be great in terms of finding groups. Have you used the LFF (looking for fellowship) channel in the chat window?

    Another way would be to join one of helpful fellowships.

    Or you could always give me a holler if im on (look for wulfdeyne....ill be round somewhere)

    As to that protecting the sheep mission, i DO remember there being quite a goodly number of goblins there, and the sheeps lovely tendancy of just charging on ahead - whether you had taken goblins out or not! crazy fluffy critter
    [charsig=http://lotrosigs.level3.turbine.com/0c21400000000b6bf/01003/signature.png]undefined[/charsig]

  3. #3
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    Re: Why is it so hard to form a Fellowship(Party) in this game?

    you just ask

    DDO doesn't have the same world as LOTRO. DDO is distinctly geared for groups with some soloing made possible (more recently, I should note, back in the day there was really nothing soloable except the first intro quest).

    LOTRO does have tools, but you have to ask people, most people use either the local LFF channel which reaches the region you are currently in, or the GLFF which is usually userchat1 and reaches anyone who's joined it (global LFF).

    Lower level quests can be hard to find groups for although F2P is changing a good bit of that, especially the more popular ones.

    Also watch your group/solo quest icons, they really mean it in most cases! I can't remember off hand but I seem to recall that one is a small group quest, for 3 or so people. So yeah it'd be hard to do solo. Or it could just be your class if it is a solo quest a lot of people can have trouble with those type of quests if they're not a healer for instance or can't just dps stuff quickly enough.

    Also, you can join a kin (guild)! Not for this particular quest, just in general I mean check the server forums for a listing and that should give you an idea.

    Good luck and welcome to LOTRO
    Last edited by Vilost; Nov 16 2010 at 06:58 AM. Reason: spelling
    [center][color=teal]Wingwoz (on hunters in LOTRO), "I prefer to think of them more like Elvis or James Dean. Terminally self indulgent but their presence in a party, nay, the very fact that they ever existed, makes the world a cooler place."[/color]
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  4. #4
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    Re: Why is it so hard to form a Fellowship(Party) in this game?

    The biggest issue is that so much of the game can be done solo. Because of that a very large number of players just aren't interested in wasting time trying to get into a fellowship because they can already do everything on their own. It's one of the bad things about MMOs that continually make quests/leveling easier due to players wanting everything given to them instead of having to work for it.

    Anyhow, you should be able to get help if you ask in the /lff channel as mentioned or if you join a decent kinship. Escort quests like the sheep are some of the most difficult quests for certain classes. Burglars, for example, typically hate doing escort quests solo. The sheep quest is even more troublesome solo because of the number of goblins in the area. Two people can easily do it without the sheep even being hit, but it can be a real pain for one person.
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  5. #5
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    Re: Why is it so hard to form a Fellowship(Party) in this game?

    Speaking only for myself, the changes associated with f2p (but not f2p itself) made me change my mindset more towards thinking of the other players as little more than noisy furniture.

    It didn't make me quit, obviously, but I stayed specifically to do a laundry list of things I haven't seen in the game yet and that are supposed to be great. But I don't plan to use this as an actual MMORPG anymore. Kinship is dead etc etc.

    The only thing that makes me form or join fellowships is that I think inspired greatness is a rushed hack that doesn't work very well.

  6. #6

    Re: Why is it so hard to form a Fellowship(Party) in this game?

    I guess its hard to explain, but groups are hard to find because it takes time to find the people who need it, with the right classes (a tank, a healer, some others), and all the other stuff (have time to do it, on that same quest, at the right level, not busy doing something else, and so on). By the time you can do that, you could have just done solo quests and gained 3 levels. This game is very solo friendly and many, many players just solo their way to 65 at their own pace. Its a game that can actually be played without ever grouping at all; a few things will be left behind by doing that but its possible and even common to see players who rarely group up.

    If you want to group, you are going to have to work at it. You will want to be on a crowded server, and active at the peak hours for that server, and be patient. Then you will have to send out tells and LFF announcements until you can get some people to go with you. This process can take days before you manage to toss out an announcement at just the right time to catch 5 players who will go with you. Other times, you will get 2-3 and meet some players who might like to group, add those to your friends list. Grow your friend list, join an active kin that has some lower level players or high levels with alts that will do stuff -- eventually, you will have a rich list of friends to pick from to form a group, and that is when it becomes much easier to do.

    Best of luck with it, it gets easier at high levels!
    Draegon:
    "stack all the morale you want but dont come on here wonderin why you aint hittin hard! :D"

  7. #7
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    Re: Why is it so hard to form a Fellowship(Party) in this game?

    This has become a major flaw in current MMORPGs with the "quest chain" mentality. Because everything is soloable and its faster to just do it yourself rather than wait on a group very very few bother with grouping. They mostly just skip group content as well.

    In the olden days with games like EQ, UO, DAoC and on grouping was more effecient and faster as well as safer for gaining experience. People grouped out of need, had enjoyable interactions with other players, and had alot of fun while doing it.

    Today MMORPGs have become a race to see who can be the first jerk to get that last set of gear and wave his e-p around in broad chat. As a result the journey experience of the MMO has become a shallow solo'er shell of former glory.

  8. #8

    Re: Why is it so hard to form a Fellowship(Party) in this game?

    I've resorted to randomly inviting anyone I come across in a zone, because nobody else seems to take initiative to form groups. The /lff rarely works unless you are doing the local instance (like GB or skirmishes). Nobody even looks at the party search window. And like others have said the way the quest system is designed doesn't really encourage much grouping, and even if it did the game is too easy to warrant it anyways.

  9. #9
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    Re: Why is it so hard to form a Fellowship(Party) in this game?

    Playing since F2P start, reached Lvl 41 yesterday. In all that time I couldn't find (or form!) a single fellowship for any of the group quests across 7 areas. People just don't mark themselves as lff, don't answer in /lff channel - and those who do answer are 15-20 levels below the requirement and only answer because they are new.

    Finding groups for GB and the 6-man GA instance isn't hard, but for 3-man GA it is already a pain to get a group going, not to mention attempting a quest. So far, my solution was to outlevel the quest by whatever level necessary then solo it, but at higher levels that means the quests can sit in my log for weeks and months before I can be strong enough to do them on my own. So yeah...
    [charsig=http://lotrosigs.level3.turbine.com/1321300000000704a/01002/signature.png]undefined[/charsig]

  10. #10

    Re: Why is it so hard to form a Fellowship(Party) in this game?

    Quote Originally Posted by criosdaidh22 View Post
    This has become a major flaw in current MMORPGs with the "quest chain" mentality. Because everything is soloable and its faster to just do it yourself rather than wait on a group very very few bother with grouping. They mostly just skip group content as well.

    In the olden days with games like EQ, UO, DAoC and on grouping was more effecient and faster as well as safer for gaining experience. People grouped out of need, had enjoyable interactions with other players, and had alot of fun while doing it.

    Today MMORPGs have become a race to see who can be the first jerk to get that last set of gear and wave his e-p around in broad chat. As a result the journey experience of the MMO has become a shallow solo'er shell of former glory.
    Eveyone has an opinion. Not every player has hours to spend looking for groups. For a while I played final fantasy IX or whatever number it was, and my day went something like this:

    log in
    look for a group
    look for a group some more.
    get into a group.
    Group does not really form.
    Look for a group.
    Look for a group some more.
    Get into a group
    Decide what to do and where for 10 min.
    Travel for 10 min to get there.
    Kill 10 or 15 mobs.
    The tank or healer has to leave.
    Look for tank/healer....
    Look...
    Look...
    ...
    Bedtime, log out.

    This type of game is not the only way to play a MMO, nor is it fun for everyone, is the point. There is room for both types, the casual /solo friendly and the group only both have a niche. Its not some sort of plot to dumb everything down, its about what people have the time and energy to do. The first generation of online gamers have jobs, kids, and things to deal with now, and yet they still want to game some. That means the games have to have some "lighter" play available, so the can log in and do *something* while keeping a hairy eyeball on the 3 year olds. Lotro is a great game for young parents, working adults, and the like, without trying to find a group while trying to mind a kid, cook dinner, and more on the side. In lotro, I can do a skirmish, then sit idle while I do a chore, come back and do another skirm, etc. Groups will not tolerate the half afk playstyle, nor should they, but if a game is group only, a lot of people cannot play it.

    Its not all about getting to max level in a week to show off. Actually, powerleveling is sort of dumb in this game: you get to 65 and must either spend a LOT of money on virtues and such (recently possible via the store), OR you do a lot of boring grinding at 65 that should have been done earlier for XP. A powered to 65 toon still has a good month of catchup to do in virtues, class traits, gear, legendary items, relics, reputation, radience, skirm soldier, and other grindage.

    But leveling up solo makes sense, when you compare it to asking your group to hang on, wait up, etc every 5 min while you deal with a needy child or spouse or whatever else is going on IRL. And it beats the HECK out of standing around trying to find a group for 3 hours.
    Draegon:
    "stack all the morale you want but dont come on here wonderin why you aint hittin hard! :D"

  11. #11
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    Re: Why is it so hard to form a Fellowship(Party) in this game?

    It is hard I will grant you.

    Best way to form a fellowship is to use /lff. Even so, you are still looking at an uphill process.

    Second best way is to see people doing similar things as you and send a tell or /say.

    The built-in lff menu is a joke. I sometimes look at it for a laugh. I have never found a fellowship using it.

    The worst way is to send a blind invite via the button. NEVER do this. You will at best annoy a prospect, and at worst you will get a /ignore. ALWAYS send a tell or /say. They might not be paying attention and having a menu pop up suddenly is the last thing they want to see.

    You might want to consider joining a kin. If a kin has similar levels you might find it easier to get groups started, and fill them up using /lff.
    Last edited by Dotlbeme; Nov 16 2010 at 04:13 PM.
    Kinships: Fifth Star Vagabonds on Crickhollow (Dotswith); Random Access on Arkenstone (Dottiel)

  12. #12
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    Re: Why is it so hard to form a Fellowship(Party) in this game?

    Answer to the OP's question.

    *Because people are far too used to be able to solo 99% of the content in LoTRO.

    This wasn't always the case though. Many areas required small fellowships. However, the anti-social people playing the game complained, the squeaky wheel got the grease, and Turbine dumbed the game down to the point where you don't have to group until end-game instances/raids.

    The other downside to this whole "being able to solo everything" debacle is that people don't begin learning to play their class in a group until they hit level cap. War-Speech minis...pew pewing hunters...champs who charge in before the tanks...tanks who can't hold agro....all symptoms of the "you don't gotta group.." changes that have been made.

    DDO on the other had requires grouping at earlier levels. So people get used to it, learn how to use the social panel (gasp) and .... group.

    Personally, I group 95% of the time. If I wanted to play a game all by my lonesome I'd just play Fallout 3 or New Vegas.

  13. #13
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    Re: Why is it so hard to form a Fellowship(Party) in this game?

    I've done random landscape quests in dozens of PUGs during my questing and continue to do so. It's not that hard if you put a little effort into it. Tips:

    * If you see anyone running around in your area or around the quest givers for where you're about to go, send them a tell asking if they're questing and if they want to team up. If they say yes then invite them to a fellowship and look through your quest log to see what quests you're both on (yellow ring), what can be shared (grey ring) and what quests you might be in different parts of the chain on (left or right double arrows). Figure out what you should be doing together - and have a willingness to help the other person out with quests you might have already done or which you're further ahead in the chain them then, and you're good to go.

    * Open up the social screen and the first tab (following) is by default filtered to people in your area. Send random tells to people in the area, if they're at around your level, asking if they're on the particular quest you need help with. You get a surprisingly good response from this. Note that this is also a good way to fill specific class role slots in the bigger instances too. I've quite often walked around bree or ND or LL with that screen open sending tells to any minnies or guards I could find to do GB, GA, Fornost etc. People like the personal touch and will often go out of their way to help.

    * Third option is /lff. You'll more rarely have success looking for random quests (as opposed to full fellowship instances) here but it's still worth a try. You can even try the /glff channel but you probably won't get much response on that asking for help with the sheep quest! Usually reserve /glff for large instances and more epic individual quests (eg. i just helped someone with the masters of the black tide quest who asked in /glff last night - it's a fun and reasonably challenging quest in a small group even a fair bit over level).

    * Next is kin. Take a look at your kin page, see if anyone around your level or in/near your area is on and either ask in /k or send the relevant person(s) a tell.

    * Once you get some success in getting PUGs going, make sure to add every friendly person you meet up with as a friend. What you'll find is that you end up with a friends tab (on the social page again) full of people at or near your level. When you're looking for someone, sort by who's online and send random tells to people especially if they're in your area.

    So with all of the above, there's no harm in putting yourself out there and asking for help and people often appreciate just being asked to help - especially friendly classes like guardians . Also people are more willing to help out if you're doing something that's genuinely tough or if you can offer them a quick travel option (so questing near a muster horn is good, because you can pull people to you - learn where these are).

    Hope that helps!

  14. #14
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    Re: Why is it so hard to form a Fellowship(Party) in this game?

    Quote Originally Posted by criosdaidh22 View Post
    Today MMORPGs have become a race to see who can be the first jerk to get that last set of gear and wave his e-p around in broad chat.
    lol...so true.

    I've found that it's been easier to group for quests since the start of F2P. That may be due to good luck and having a few more people around though.

    I wish more would use the LFF menu like the one on DDO but this game is built differently. As mentioned I think your best bet is to find a helpful kin that has plenty of players at different levels.

    Good luck!
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  15. #15
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    Re: Why is it so hard to form a Fellowship(Party) in this game?

    Keep asking! Use /regional and /lff.

    I remember that quest in particular, because I failed it many times myself before I noticed it was a “small fellowship” quest. Even with three people it can be a nightmare to complete.

    Honestly, if I was in the Shire and I saw someone post “Looking for more for [Name of Quest], would someone please help me escort this sheep safely?” I’d drop whatever I was doing to come help you, just because my memory of losing that sheep over and over is so fresh! I bet I’m not the only one who would, too. Give as much information in your request as you can; it helps to spark people’s memories.

    My experience in Crickhollow has been positive for finding small fellowships. Sometimes I’ve had to repeat group requests two or three times before someone will answer, but not more than that. Friend the people you group up with and like, and don’t hesitate to join a large kinship and use their resources, too. Higher level kinnies really do get a kick out of helping new members complete low-level content. It makes them feel powerful!

  16. #16
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    Re: Why is it so hard to form a Fellowship(Party) in this game?

    Join a kinship (guild) that has active players that are your level, or find a girlfriend/boyfriend/trained monkey that likes MMOs and marry her/him/it. Or, make the world your RL LFF channel, and wonder around your neighborhood knocking on doors or the supermarket shouting "34 Hunter LFM sheep escort". You're bound to get some tells.
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  17. #17
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    Re: Why is it so hard to form a Fellowship(Party) in this game?

    Quote Originally Posted by forusrname View Post
    Eveyone has an opinion. Not every player has hours to spend looking for groups. For a while I played final fantasy IX or whatever number it was, and my day went something like this:

    log in
    look for a group
    look for a group some more.
    get into a group.
    Group does not really form.
    Look for a group.
    Look for a group some more.
    Get into a group
    Decide what to do and where for 10 min.
    Travel for 10 min to get there.
    Kill 10 or 15 mobs.
    The tank or healer has to leave.
    Look for tank/healer....
    Look...
    Look...
    ...
    Bedtime, log out.

    This type of game is not the only way to play a MMO, nor is it fun for everyone, is the point. There is room for both types, the casual /solo friendly and the group only both have a niche. Its not some sort of plot to dumb everything down, its about what people have the time and energy to do. The first generation of online gamers have jobs, kids, and things to deal with now, and yet they still want to game some. That means the games have to have some "lighter" play available, so the can log in and do *something* while keeping a hairy eyeball on the 3 year olds. Lotro is a great game for young parents, working adults, and the like, without trying to find a group while trying to mind a kid, cook dinner, and more on the side. In lotro, I can do a skirmish, then sit idle while I do a chore, come back and do another skirm, etc. Groups will not tolerate the half afk playstyle, nor should they, but if a game is group only, a lot of people cannot play it.

    Its not all about getting to max level in a week to show off. Actually, powerleveling is sort of dumb in this game: you get to 65 and must either spend a LOT of money on virtues and such (recently possible via the store), OR you do a lot of boring grinding at 65 that should have been done earlier for XP. A powered to 65 toon still has a good month of catchup to do in virtues, class traits, gear, legendary items, relics, reputation, radience, skirm soldier, and other grindage.

    But leveling up solo makes sense, when you compare it to asking your group to hang on, wait up, etc every 5 min while you deal with a needy child or spouse or whatever else is going on IRL. And it beats the HECK out of standing around trying to find a group for 3 hours.
    Well that too is why I mostly solo myself.

    However in DAoC we didn't have this problem. Pretty much any 2 classes were more efficient together than alone. The one exception was probably and still is I'm sure the necromancer. But minus the necro, pretty much every other class could benefit from being grouped with 1 or more of pretty much any other class.

    You'd start out killing reds in a group of 2. If a couple more joined you might move down in Darkness Falls a bit and start killing purples.

    What you're describing with FF sounds like instance raiding in WoW or something which I have never been able to tolerate. I can't stand having to have the perfect combination of classes all of whom have a very specific cookie cutter spec.

    In an MMO 2 people of any class and spec should be able to get together and at the end of the group know they did better in that 2 man group than they would have solo.

    Unfortunately MMOs fall into 2 categories now days that is completely to the extreme either side of the bell curve:

    Either you're best off just soloing or you have to have that perfect group or setup that wastes alot of time getting together.

  18. #18

    Re: Why is it so hard to form a Fellowship(Party) in this game?

    Quote Originally Posted by forusrname View Post
    Eveyone has an opinion. Not every player has hours to spend looking That means the games have to have some "lighter" play available, so the can log in and do *something* while keeping a hairy eyeball on the 3 year olds. Lotro is a great game for young parents, working adults, and the like, without trying to find a group...

    But leveling up solo makes sense, when you compare it to asking your group to hang on, wait up, etc every 5 min while you deal with a needy child or spouse or whatever else is going on IRL. And it beats the HECK out of standing around trying to find a group for 3 hours.
    You hit the nail on the head for me. My playtime is limited to a few hours on the weekends. And most of the MMORPGs require that you work in groups to survive and get the cool stuff. I quit UO after 10 years for this very reason. I thought I would have to stick to single player games from now on. When I read that LOTRO could be soloed I decided to give it a try. I can socialize if I feel like it but it isn't dependent upon me achieving what I want from the game.

  19. #19
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    Re: Why is it so hard to form a Fellowship(Party) in this game?

    Ummm, any two classes in LOTRO are more efficient and better than any single class. There was a post a little while ago with someone looking for the ideal class pair for him and a friend to roll and the answers were that there is no ideal pair, any two classes are good together and I have to agree. I think about all the 2-man PUGs I've done and I've really enjoyed aspects of pairing up with every single other class. Although I must say that 2xLM requires you to adjust your rotations a bit so you aren't wasting your mezzes/stuns by casting them on the same target at the same time which tends to happen!

    So yes, "In an MMO 2 people of any class and spec should be able to get together and at the end of the group know they did better in that 2 man group than they would have solo." is true. It's only for instances and content specifically designed for full fellowships that a duo won't be able to win.

  20. #20
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    Re: Why is it so hard to form a Fellowship(Party) in this game?

    Quote Originally Posted by forusrname View Post
    For a while I played final fantasy IX or whatever number it was, and my day went something like this:

    log in
    look for a group
    look for a group some more.
    get into a group.
    Group does not really form.
    Look for a group.
    Look for a group some more.
    Get into a group
    Decide what to do and where for 10 min.
    Travel for 10 min to get there.
    Kill 10 or 15 mobs.
    The tank or healer has to leave.
    Look for tank/healer....
    Look...
    Look...
    ...
    Bedtime, log out.
    That was everyone's day on Final Fantasy XI. That's why they ended up doing radical things to change that years down the road, because it was becoming literally impossible to group anymore. I spent like four 4-hour days over the summer of '06 with my flag up looking for a party as an 18 Monk in Valkurm Dunes once...it was ridiculous.

    I can't believe I played that game as long as I did. I have serious PTSD from that game LOL

  21. #21
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    Thumbs down Re: Why is it so hard to form a Fellowship(Party) in this game?

    I seem to have started a good thread here, so Thank You one and all.

    Brief update: Most of my Questing since I posted the OP has been Solo, but actually following advice given and completing another quest (involving slaughtering Goblins, playing a Dwarf means this is always good) while waiting for anyone to answer, resulted in someone else who had failed the Sheep Quest before (because they were Solo) /telling me, to answer my calls for help and we successfully completed the Quest together.

    So basicly send out calls for help on Chat channels, find something else to do In-Game while waiting (it may take a while) and keep a look for other Players in the same area/at the Quest Giver.

    Thank You.

  22. #22
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    179

    Re: Why is it so hard to form a Fellowship(Party) in this game?

    Honestly, while some people have better or worse experience with using chat tells, /lff, etc. to find groups... we really need Turbine to step up and revamp the way the social panel works and how players are introduced to it. Like someone else said, in DDO learning the social panel is a relatively painless process and comes in very handy. The mechanics between the DDO social panel and the Lotro social panel aren't all that different from each other, but because the games themselves are very different, this actually plays to the detriment of Lotro. While you are going to have a larger percentage of players in Lotro not paying attention to grouping than DDO, there are still plenty of people who would be willing to group if the system for grouping was more streamlined.

    The social panel needs to:
    1. Have all of the most important functions (such as marking yourself as LFF) bold and on the first panel
    2. Automatically Filter the player list to the whole ZONE, not just the little sub-area you are in. Ideally, changing the filter to a drop-down menu with all the zones and sub-zones listed would be best (with the top-most line of the filter being "World").
    3. Make Skirmishes and Instances, both specific and just general "looking for a skirmish group/member" easily selectable and searchable.
    4. There needs to be an intro "learning to use the social panel quest/tutorial" if not mandatory, at least offered to the player after leaving the intro area.

    All of these things would be improvements on the current system, helping to supplement the current /lff chat system. Also Turbine should officially add /glff to the list of chat filters.

    Can we please get some response here from the Turbine staff??? This issue has been on the table for a long time and no one has even mentioned that it is something being worked on. I made a similar thread to this in the suggestions forum a while ago and got no response, and I know that certainly wasn't the first time these kinds of suggestions have been brought up on the forum.

  23. #23
    Join Date
    May 2008
    Posts
    3,437

    Re: Why is it so hard to form a Fellowship(Party) in this game?

    Quote Originally Posted by rukh263 View Post
    I've resorted to randomly inviting anyone I come across in a zone, because nobody else seems to take initiative to form groups. The /lff rarely works unless you are doing the local instance (like GB or skirmishes). Nobody even looks at the party search window. And like others have said the way the quest system is designed doesn't really encourage much grouping, and even if it did the game is too easy to warrant it anyways.
    Lots of good advice... except this

    There is a good chance that that person may have helped you UNTIL you sent the random invite. Send a tell first and ask if they have a minute or if they are on the same quests, etc. Doesn't take long and will keep you off lots of ignore lists Many people consider it rude to send random invites.

    I always skip the sheep quest and come back later. It is a 6 person fellowship and I find that I can't solo it until about 20 or so. Its the only quest/deed I leave undone in the shire before moving on. If I ever saw a group at level, I'd do it. But I never see people trying to group up for those quests. Funnily I get asked for all kinds of help on solo quests that are very easy. Maybe people never make it to the goblin camps before heading for Bree?

    As others have mentioned, you get more sympathy from kins that try and help each other out. Just be ready to help others as you receive help

  24. #24

    Re: Why is it so hard to form a Fellowship(Party) in this game?

    Quote Originally Posted by WiltenRose View Post

    The social panel needs to
    1. Have all of the most important functions (such as marking yourself as LFF) bold and on the first panel
    2. Automatically Filter the player list to the whole ZONE, not just the little sub-area you are in. Ideally, changing the filter to a drop-down menu with all the zones and sub-zones listed would be best (with the top-most line of the filter being "World").
    3. Make Skirmishes and Instances, both specific and just general "looking for a skirmish group/member" easily selectable and searchable.
    4. There needs to be an intro "learning to use the social panel quest/tutorial" if not mandatory, at least offered to the player after leaving the intro area.

    All of these things would be improvements on the current system, helping to supplement the current /lff chat system. Also Turbine should officially add /glff to the list of chat filters.
    this is a huge thumbs up from me. it would make the LFF feature a whole lot useful than it is now.

  25. #25
    Join Date
    Sep 2010
    Location
    Australia
    Posts
    1,387

    Re: Why is it so hard to form a Fellowship(Party) in this game?

    I found a great way to get instance groups going recently - I didn't realise you could blank the "location" field in the following tab on the social screen but you can. Just set your desired level range and delete the text in the location field and search away - gets you every non-anonymous player on the server. Sending tells to all of these people (no blind invites lol!) is a really easy way to get a group going I've found.

 

 
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