I've updated BuffBars to version 2.0.0. This completes the transition to using triggers to determine when to show effects in the different windows. It should create a more flexible system and allow users to do things they couldn't before. This release also integrates with Combat Analysis to enable users to have timers for mob debuffs and crowd control.
- All windows use triggers now to determine whether or not to show a matching effect
- The options have been converted to use the new in game plugin manager window
- Mob debuffs and CC can now be shown if the CombatAnalysis plugin is running